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  1. #1
    Player
    Metalface_Villain's Avatar
    Join Date
    Feb 2022
    Posts
    39
    Character
    Metalface Villain
    World
    Phoenix
    Main Class
    Warrior Lv 90

    Things that FF14 needs to improve upon

    FF14 is a great game and we all know it but there are some small things that need fixing.

    One would be things that make the gameplay not feel smooth. One example that really annoys me is the face target feature. An example would be how you follow a pack and attack it while moving and if u are sideways you suddenly change direction to attack it and then fall behind and can't attack the mob even if you are close by. With casters you would 180 to heal someone behind you when the spell doesn't even need you to face your teammate. One could argue you can just change the setting in the options but then placing dots with that same healer becomes clunky just because you are at a slight angle and so does dpsing with melee. Perhaps a change to the degrees in which you can perform attacks would be a very simple and easy solution.

    Another gripe I have is the PvP. In my personal opinion I feel like FF14 PvP shouldn't have more than eight players per team and I think there should be only two teams instead of three. The game mods don't have to be convoluted, they can be simple. Mods like capture the flag are always loved by PvPers even if they are very simple. The spells and the rotations need some more love too and the balance with the healers feels a bit off.

    Lastly some more polish on the UI would be nice to make it a bit more modern and easy on the eyes. Things like making the health bars on your party frames bigger and maybe remove some cluster of useless info.

    These are a couple things that I personally believe can go really far into making FF14 the GOAT of MMOs
    (0)
    Last edited by Metalface_Villain; 02-21-2022 at 09:51 AM.

  2. #2
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Level sync and available abilities, especially at the lower ranges. I want every duty I queue into to be a good experience, as unreasonable as that might be.
    (10)

  3. #3
    Player
    Metalface_Villain's Avatar
    Join Date
    Feb 2022
    Posts
    39
    Character
    Metalface Villain
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by van_arn View Post
    Level sync and available abilities, especially at the lower ranges. I want every duty I queue into to be a good experience, as unreasonable as that might be.
    Pretty easy to fix that imo if they just make it so that if you queue for an arr dungeon for example, you would have all the skills from lvl 1 to lvl 50. this way it is probably pretty easy to implement and they don't need to worry too much about balance and how the change would affect the experience. they can do the same for all other expacs too
    (0)

  4. #4
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Sticking specifically to combat/gameplay related things:
    The Tab targeting is absolutely terrible. There is no reason at all why when I have something punching me in the face that my Tab target should select something else 30 feet off in the distance. There's also no reason why when I have a mob flagged as a potentially hostile target specifically centered on my screen that the tab targeting should snap to a non-hostile water elemental way off to the side or in the far distance. If they can't make it smarter they should at least make it more configurable so that this sort of thing doesn't happen if you don't want it to.
    (20)

  5. 02-21-2022 09:54 AM

  6. #6
    Player
    Imoye's Avatar
    Join Date
    Sep 2013
    Posts
    285
    Character
    Onywen Fraelia
    World
    Ragnarok
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by StriderShinryu View Post
    Sticking specifically to combat/gameplay related things:
    The Tab targeting is absolutely terrible. There is no reason at all why when I have something punching me in the face that my Tab target should select something else 30 feet off in the distance. There's also no reason why when I have a mob flagged as a potentially hostile target specifically centered on my screen that the tab targeting should snap to a non-hostile water elemental way off to the side or in the far distance. If they can't make it smarter they should at least make it more configurable so that this sort of thing doesn't happen if you don't want it to.
    You can keybind "target nearest enemy". But yeah, I agree the default tab targeting is terrible.
    (3)

  7. #7
    Player
    Metalface_Villain's Avatar
    Join Date
    Feb 2022
    Posts
    39
    Character
    Metalface Villain
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Imoye View Post
    You can keybind "target nearest enemy". But yeah, I agree the default tab targeting is terrible.
    If you have target nearest enemy then you can't cycle, if you can cycle you can't target properly. This leads you to have only two ways to target properly, one being to have the cycle option and tab to target, escape to un-target then tab again to target the other mob you want to switch to or two you can have two binding one for nearest and the other for cycling. Both ways are extremely frustrating and clunky. Tab targeting shouldn't be this bad when the game is a tab target game, it can't have one if its core elements be this unfriendly to use.
    (12)

  8. #8
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Metalface_Villain View Post
    If you have target nearest enemy then you can't cycle, if you can cycle you can't target properly. This leads you to have only two ways to target properly, one being to have the cycle option and tab to target, escape to un-target then tab again to target the other mob you want to switch to or two you can have two binding one for nearest and the other for cycling. Both ways are extremely frustrating and clunky. Tab targeting shouldn't be this bad when the game is a tab target game, it can't have one if its core elements be this unfriendly to use.
    Exactly. Goodness knows I've tried the Tab Target options that are in the game multiple times, and none of them work the way they intuitively and logically should.
    (8)

  9. #9
    Player
    Zaniel's Avatar
    Join Date
    Dec 2021
    Posts
    381
    Character
    Zaniel Taephen
    World
    Sophia
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by StriderShinryu View Post
    Sticking specifically to combat/gameplay related things:
    The Tab targeting is absolutely terrible. There is no reason at all why when I have something punching me in the face that my Tab target should select something else 30 feet off in the distance. There's also no reason why when I have a mob flagged as a potentially hostile target specifically centered on my screen that the tab targeting should snap to a non-hostile water elemental way off to the side or in the far distance. If they can't make it smarter they should at least make it more configurable so that this sort of thing doesn't happen if you don't want it to.
    They just need to shorten the length of the targeting cone to half(?) its existing length. The logic is that when you are tab targeting you are cycling immediate threats which are usually right next to you, if you really want to target that mob standing off a mile away a simple mouse click is enough (not sure how this would affect consoles).
    (0)

  10. #10
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,881
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zaniel View Post
    They just need to shorten the length of the targeting cone to half(?) its existing length. The logic is that when you are tab targeting you are cycling immediate threats which are usually right next to you, if you really want to target that mob standing off a mile away a simple mouse click is enough (not sure how this would affect consoles).
    Some of us don't use a mouse or a controller in combat. FFXI keyboard only layout weirdo checking in!
    (1)

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