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  1. #1
    Player
    Omedon's Avatar
    Join Date
    Sep 2013
    Posts
    402
    Character
    Sindyr Ashreynason
    World
    Mateus
    Main Class
    Samurai Lv 90

    We're going to need new sources of tomestones.

    So, um... I don't hang out a lot on the forums in threads I don't start and can't easily track, so forgive me if this has been beaten into the ground already, but...

    - 4 person dungeons and trials will not require luring veteran players in with daily rewards to get new players/characters through the story, now that they're all going with trusts (YAY TRUSTS ACROSS THE BOARD!)

    - All the MSQ roulette stuff is being made non-interdependent by various means.

    So your "path of least resistance" daily roulettes are basically gutted. I mean some still exist, like "Crystal Tower Roulette," but am I the only one seeing a need for new "path of least resistance" sources of copious tomestones? If I'm a newer person, some community etiquette ideal like "do those dungeons via roulette because it's considered polite to lower queue times" isn't landing. I'm doing trusts. If that etiquette or something like it is the hope, that people will still do roulettes... I mean, I don't know what to tell you.

    Criterion dungeons might be the new source, and if so, great, but like... there should be something, right? We shouldn't just... go into a space where only those that "WANT CHALLENGE" or interdependence all the time in everything get a decent tomestone income.

    This isn't a thread (or least isn't intended to be a thread) where we list all the other sources of tomestones that exist now, I've already made that thread... this is discussing the massive hit the "path of least resistance" tomestone income (not just poetics) is taking, and a need to fill that void or vastly change the tone of tomestone acquisition.

    Perhaps the roulettes will still exist, but there's arguably no reason to weight their daily rewards so much when no one *needs* the help to get through the content, because it's been changed to trusts or solo duties.

    I'm honestly surprised this isn't a bigger talking point in what social FFXIV media circles I'm in. Acquiring "easy tomestones" being zapped like this is... it's a big deal. Losing "tomestones and chill" almost feels like a new game.
    (4)
    Last edited by Omedon; 02-21-2022 at 03:51 AM.

  2. #2
    Player
    Jennah's Avatar
    Join Date
    Jun 2017
    Posts
    734
    Character
    Jennah Arhtima
    World
    Ultros
    Main Class
    Ninja Lv 90
    See, the thing about Poetics tomestones is ... you don't really need all that many of them. And once you've got every class you're going to play to level 80, you don't need any of them. And that's the only thing MSQ roulette was exceptionally good at, tomestone-wise.

    The level 90 tomestones? *WAY* faster from doing roulettes than anything else. Expert and Alliance Raid Roulettes will remain excellent sources of them.

    If anything, the REAL tomestone problem came from when SE stopped doing real relics and just gave us Eureka and Bozja weapons instead - making the level 90 uncapped tomestones have basically zero value. And killing off any real reason to run 5678, Trial or Normal Raid roulette, or Expert once one is capped.
    (7)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,786
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Omedon View Post
    - 4 person dungeons and trials will not require luring veteran players in with daily rewards to get new players/characters through the story, now that they're all going with trusts (YAY TRUSTS ACROSS THE BOARD!)
    Although this is a good point, some people choose not to use Trusts because it's an MMO or they play for the interaction. Through to 7.0, trials will still require players and so will sidequest dungeons.

    So your "path of least resistance" daily roulettes are basically gutted. I mean some still exist, like "Crystal Tower Roulette," but am I the only one seeing a need for new "path of least resistance" sources of copious tomestones?
    Before MSQ roulette gave so many tomestones, it was common to farm Aetherochemical Research Facility so that could return for people that don't want to do eureka or farm hunts.

    There are so many sources of tomestones that it's not the tomestones I would be worried about, but the joy we get out of helping new players clear dungeons will be lost. Seeing them die to their first stack marker that they ran away with.
    (4)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  4. #4
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,219
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    I can easily max out my tomestones of Aphorism and reach my weekly cap in tomestones of Astronomy by doing a single evening's worth of map runs with my guildmates and friends. EASILY. There are no problems with finding sources of these tomestones. There are only problems with having such low caps.
    (1)

  5. #5
    Player Darthgummibear's Avatar
    Join Date
    Aug 2021
    Posts
    852
    Character
    Angrypillow Duvall
    World
    Marilith
    Main Class
    Astrologian Lv 90
    All I'm seeing here is you wanting another path to be lazy.

    I'm personally ecstatic about these changes because that means when I'm running roulettes I won't get the same ones EVERY SINGLE TIME.
    (7)

  6. #6
    Player
    Omedon's Avatar
    Join Date
    Sep 2013
    Posts
    402
    Character
    Sindyr Ashreynason
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Darthgummibear View Post
    All I'm seeing here is you wanting another path to be lazy.
    Well, yes, of course. Economic use of effort is part of these games, supplying for that demand is part of these games, and that equation is changing.
    (0)

  7. #7
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,088
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Omedon View Post
    Perhaps the roulettes will still exist, but there's arguably no reason to weight their daily rewards so much when no one *needs* the help to get through the content, because it's been changed to trusts or solo duties.
    I don't think anything was said that even hints at the possibiity roulettes will be going away. It's still a MMO to be played with other people. They just want those who prefer a more solo experience to have options.

    The only roulette that might disappear is MSQ roulette, and that's no loss. There are already plenty of sources for tomestones.
    (1)

  8. #8
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Omedon View Post
    Well, yes, of course. Economic use of effort is part of these games, supplying for that demand is part of these games, and that equation is changing.
    I'd like to quote a Civ games dev here:
    Given the opportunity, players will optimize the fun out of a game
    There is a balance to be had between allowing optimization and maintaining entertainment. You can argue that we're possibly losing one or two sources of backup tomes but the devs have no real incentive to cater to those they've been attempting to cut out for years now. The people you're talking about are likely the auto-attackers and castrum-leavers in MSQ and the people who gear-cheat to get crystal tower.
    (8)

  9. #9
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    353
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jojoya View Post
    I don't think anything was said that even hints at the possibiity roulettes will be going away. It's still a MMO to be played with other people. They just want those who prefer a more solo experience to have options.

    The only roulette that might disappear is MSQ roulette, and that's no loss. There are already plenty of sources for tomestones.
    Roulette is falling apart a bit. If you want to level a job via dungeons it's best to queue directly to the highest ones you can instead of using leveling roulette. This works only for healers and tanks though. So if a sprout needs a group for something - tough luck, use trust because the game isn't helping any more.

    If you want to level a DPS via roulette then dungeons have like 12-18 min queue and MSQ currently can be over 30 min. And there is a lot of people that will imply you are only meant to do the roulette only once a day and then level alt jobs via solo deep dungeons or solo-ish Bozja - the most optimal path - which is a solo content. Implying roulette should be better at this is perceived "wrong" for some reason.

    And now they want to gain FF franchise players that for all those years did not want to play FF11/14 due to online element. If they actually manage to do that then by the time of 8.0 everything in MSQ will have to support trust or there will be a big drama / cultural shock between MMO and solo players.

    And then poetics - HW relics need a lot, sometimes you need it for alt gear, so now the only allowed source will be... Bozja? Next thing we will see announced is Bozja and deep dungeons mobile apps
    (0)

  10. #10
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    Since MSQ roulette is going to go away, I feel that their reward should be offloaded to other roulette. I think expert lv90 dungeon roulette (when there are new expert dungeons) doesn't mind to have some extra poetic tombstones, while lv50/60/70/80 dungeons would love to have some extra exp bonus.


    Or, they can make a 24-man raid alliance that excludes Crystal Tower series to have the reward of MSQ dungeon (called it Advanced Alliance Roulette or something, unlocked once you get Void Ark series). Length-wise, anything from Void Ark and above is as long as a Castrum run, so the reward makes sense. Difficulty-wise, while these raids won't be as braindead, so it will be less boring though required more efforts. And since lv60+ alliance raids is pretty much relatively equal in term of completion time, people has less incentive trying to cheat ilevel.
    (1)

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