Quote Originally Posted by Jennah View Post
I swear to Zodiark, if they're just copying WoW with Mythic+ I'll ...
well, I'll just go about my business pretending they don't exist. Like PotD, HoH, Eureka and Bozja.
Which is fine. You'd be no more obliged to do that than anyone else would be to do Exploratory or Auto-generated Grid grinds.

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It seems like any conversation about Mythic+ quickly devolves into 'core' vs. 'externalities'.

Let's say we make it so that to do the 3rd tier of any expansion's Savage, you had to progress through ascending difficulty levels of the previous 8 fights, with new mechanics being added with every 3rd additional difficulty level. But rather than being able to select which one to progress through, you get a Key Item that unlocks just one of them, so you and your party are dependent on someone having the Key Item you want if you've any preferences as to which fight to progress in its challenge modes. Those are the externalities of Mythic+, the system bloat that tries to curtail how much people can do Mythic+, and skip out on other avenues of progression, if it gets too fun.

The system would work just fine if you could select any fight to Challenge, at any Challenge Level. Its only core is that there are many fine levels of difficulty (think 3 difficulties levels just between Normal and Extreme, Extreme and Savage, Savage and Ultimate, so more anxious players could still progress -- at less frustratingly large steps, if they so please) and the optional addition of further, typically mechanics that shake up how you approach the given piece of content. Or, put more simply: it offers far finer player-chosen difficulty tuning, optional additional mechanics, a further sense of progression, and thereby highly cost-efficient variety and longevity for content made.