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  1. #21
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Well, we know SE does not want to "burden" healers, so having difficulty be varied based on the number of players would mean this will be a role-free content.

    If that's the case, how would they make it difficult?

    The only examples of role-free content that I can think of are deep dungeons and Eureka/Bozja where you have additional (borrowed?) powers in addition to the regular job skills.

    If they go this route, I hope they make it more like deep dungeons where you can get the powers from the run itself rather than Eureka/Bozja where you need to get the powers outside before you're ready to do the dungeons.

    That said, on the other hand, I do prefer it if there is no additional power and just have it be the regular jobs' skills.

    Either way, gear would likely be synced to make it easier to set the difficulty, and I don't mind that.
    (1)

  2. #22
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    Quote Originally Posted by linayar View Post
    Well, we know SE does not want to "burden" healers, so having difficulty be varied based on the number of players would mean this will be a role-free content.

    If that's the case, how would they make it difficult?

    The only examples of role-free content that I can think of are deep dungeons and Eureka/Bozja where you have additional (borrowed?) powers in addition to the regular job skills.

    If they go this route, I hope they make it more like deep dungeons where you can get the powers from the run itself rather than Eureka/Bozja where you need to get the powers outside before you're ready to do the dungeons.

    That said, on the other hand, I do prefer it if there is no additional power and just have it be the regular jobs' skills.

    Either way, gear would likely be synced to make it easier to set the difficulty, and I don't mind that.

    I want a talent tree for this content, which let you build up as you run with group, then you keep getting stronger until you can solo the thing. I really hate the idea of consumable logos/lost actions. I want something that my character can always access.
    (0)

  3. #23
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,307
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by linayar View Post
    Well, we know SE does not want to "burden" healers, so having difficulty be varied based on the number of players would mean this will be a role-free content.

    If that's the case, how would they make it difficult?

    The only examples of role-free content that I can think of are deep dungeons and Eureka/Bozja where you have additional (borrowed?) powers in addition to the regular job skills.

    If they go this route, I hope they make it more like deep dungeons where you can get the powers from the run itself rather than Eureka/Bozja where you need to get the powers outside before you're ready to do the dungeons.

    That said, on the other hand, I do prefer it if there is no additional power and just have it be the regular jobs' skills.

    Either way, gear would likely be synced to make it easier to set the difficulty, and I don't mind that.
    A system like the Lost Actions from Bozja does seem the most reasonable course to go with, if they want it to be like regular dungeons but also be soloable or completely unrestricted in roles. BLM can't heal itself at all and other DPS can't really sustain themselves on Second Wind and Bloodshed alone (or Physick spam).
    (0)

  4. #24
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Momo_Kozuki View Post
    I want a talent tree for this content, which let you build up as you run with group, then you keep getting stronger until you can solo the thing. I really hate the idea of consumable logos/lost actions. I want something that my character can always access.
    My interpretation is that the difficulty setting would have it be easiest on solo runs and hardest on 4-player runs (with presumably varying rewards to compensate).

    Quote Originally Posted by CaptainLagbeard View Post
    A system like the Lost Actions from Bozja does seem the most reasonable course to go with, if they want it to be like regular dungeons but also be soloable or completely unrestricted in roles. BLM can't heal itself at all and other DPS can't really sustain themselves on Second Wind and Bloodshed alone (or Physick spam).
    Either that or have the enemy and/or mechanics change based on your group composition.
    (0)

  5. #25
    Player
    Starshower's Avatar
    Join Date
    Aug 2020
    Posts
    384
    Character
    Ares Stardust
    World
    Behemoth
    Main Class
    Gunbreaker Lv 90
    It sounds like the challenging 4 person content people have been clamoring for. In my opinion people that are downplaying it saying it will be normal difficulty dungeon but scalabe for less people are being overly negative. This seems like a new type of content.
    (2)

  6. #26
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,509
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SamsaraTrickstar View Post
    I can't find info on it if there any. What you think and hope it be .
    I hope it be the same dungeons as now but there be a more difficult version. Like trial or raids or in wow.
    What you think
    I feel like, even if they reuse old dungeon structure for this (like unreal mode), they will probably have to redesign the encounters themselves to be able to cope with the possible lack of a tank and healer.

    But at the same time, there's precedent with a Lost Action-esque system to help with this too.
    (0)

  7. #27
    Player Conundrum's Avatar
    Join Date
    Nov 2020
    Posts
    478
    Character
    Marius De'romanas
    World
    Malboro
    Main Class
    Dancer Lv 90
    It's not going to be some 1 percenter content, so the people in this thread fantasizing over that should prepare themselves for disappointment now.

    This game is not WoW nor any other game that caters to the endgame hardcores that are a small fraction of the playerbase and it never will be.

    Like everyone else, I don't know what it will be, but I can pretty confidently say what it won't be.
    (2)

  8. #28
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    There would be 0 point to trickling 1~3 of this new type of dungeon if it's just going to be like regular hallway-sim dungeons we already have but scalable.
    (1)

  9. #29
    Player
    seraseth's Avatar
    Join Date
    Aug 2013
    Posts
    442
    Character
    Velikayl Minx
    World
    Ultros
    Main Class
    Dancer Lv 90
    I'm personally hoping this will be real 'exploratory' dungeons, with traps and side passages etc. Since it's scale able between 1-4 people you don't need to go with randoms, can go by yourself or with a couple of friends and therefore communicate/have same goals about peeking into every corner.
    (1)

  10. #30
    Player
    SamsaraTrickstar's Avatar
    Join Date
    Aug 2021
    Posts
    544
    Character
    Samsara Trickster
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Not really as they clearly call it a dungeon
    (0)

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