I can't find info on it if there any. What you think and hope it be .
I hope it be the same dungeons as now but there be a more difficult version. Like trial or raids or in wow.
What you think
I can't find info on it if there any. What you think and hope it be .
I hope it be the same dungeons as now but there be a more difficult version. Like trial or raids or in wow.
What you think
Sounds like new dungeons but I could be wrong. Perhaps this is what many have been asking for guess we need to wait for the next live letter for more information.
I am thinking it may be similar to swtor's system where you go in with 1-4 players and it scales its difficulty. So it is the same dungeon, but you could complete it with not a full party. Though already, I have to say, when going into dungeons with starter gear(previous tombstone expansion gear) from stormblood to shadowbringers right now ilevel synced(I think the term is) and unsynced so only duoing, it is very possible to do those dungeons already with only a tank and a healer. I was in scavean and I was curious how hard it would be to do the first pull without dps for holminster. It was really fun, stressful, and I learned alot about how to play sage. Unsure if it will be that intense though probably if they release difficulty scale as well with how hard you want it to be. So hopefully they will have a way to use 4 player difficulty with 2 players to mess around with if people want to test themselves.
We weren't given a lot of details but I think they will be brand new dungeons entirely and that there will be 3 of them by the end of the expansion.
You can do them with 1-4 players like POTD and the difficulty is scalable. It seems a response to people's request for what wow has with mythic+.
Although it's possible it could just be "unreal" and altered versions of old dungeons, this would probably have been clarified if it was.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
I swear to Zodiark, if they're just copying WoW with Mythic+ I'll ...
well, I'll just go about my business pretending they don't exist. Like PotD, HoH, Eureka and Bozja.
And you're free to do so! Not all content is for everyone. I personally believe the game gets better overall when it can cater to multiple types of players!
And not be afraid to do so . Players attempting to hold a developer hostage with threats of outrage and twitter shaming because a dev "dares" to make challenging content are deplorable.
Dude, I would love M+. I doubt that'll be the case, but having the opportunity to face savage (or higher) equivalent challenges in dungeons and earn gear appropriate to that challenge would be pretty awesome.
Nothing is actually terrible about the concept of Mythic+
It's rather the execution, as well as listening to the feedback that is bad. For example, one of the things hated about Mythic+ is the Keystone system. You'll need to do another dungeon to get it, then form your own party, before heading in with a chance someone leaves and you get punished instead. Solve this and other issues with Mythic+ and you'll have a working system everyone loves!
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