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  1. #1
    Player
    Skiros's Avatar
    Join Date
    Jul 2021
    Posts
    617
    Character
    Drake Drakon
    World
    Jenova
    Main Class
    Red Mage Lv 90

    More midcore content

    This game has an extremely wide gulf between casual, leveling content and "hardcore" content. I know veteran raiders like me describe Savage as midcore usually out of spite (at the lack of challenging content in the game), but it is still objectively difficult for most players. The biggest difficulty spike is also not from second floor Savage to third floor Savage, or from fourth floor Savage to Ultimate. It's from anything below Extreme to Extreme.

    While the upcoming Criterion Dungeons may go a way to bridge this gap, we desperately need even more content to fill in this gap.

    People are gonna get mad at me again, but that's why I'm having so much fun in Lost Ark. It has a great collection of midcore content. Content, where you are not always guaranteed a clear in Duty Finder (matchmaking), but not so hard enough that you have to dedicate 4 hours or 20 hours of 50 to clear the encounter.

    1. Lost Ark's midcore content (Guardian raids and Abyssal dungeons; I haven't played enough Cube/Legion etc. to form an opinion) are genuinely challenging at minimum item level. The mechanics don't require much deciphering at all and are usually pretty obvious (with a few exceptions like Vertus being a horribly designed fight). And this is critical - so when you make mistakes and wipe, anyone with more than a few braincells can figure out WHY they wiped, and improve in the next round.

    2. Improving as a player can sometimes be genuinely very easy and low pressure in Lost Ark. For Guardian Raids, you can queue in solo to learn the mechanics of the fight and practice until you're confident enough to join matchmaking, party finder, or just solo it down yourself. I think this is an awesome system that lets players who want to tackle challenging content but are afraid to do so to actually improve at their own pace without the stress of other players.

    3. Midcore content also gets harder over the tiers. Meaning that, non-whales who aren't just skipping through to the maximum gear level right now have to actually do these raids one by one and slowly learn and improve from these encounters. Think of this game as an extended difficulty increase from Extreme to Ultimate, except it takes place over the entire game instead of a single tier. That's not to say that you only have Ultimate difficulty raids (Abrelshud hard) at the very end. There are always options for all players. It just means that if you go through the content bit by bit you'll get better.

    ---

    There are quite a few downsides to Lost Ark's midcore content that I don't want to bother going through in detail. For one, Guardian raid difficulty is a tad too much for a daily system. The player-side solution is to do the lowest difficulty encounter and I think that's fine. It comes at the expense of slightly fewer rewards. There are other glaring issues that make me question the game's longevity but I'm not here to talk about Lost Ark. I'm here to talk about systems from Lost Ark that I think would work very well in FF14:

    1. Make more midcore content. I don't think the Criterion dungeons will be enough. The midcore content cannot be alliance raid difficulty. It needs to be between normal/alliance raid and Extreme. These midcore content should be punishing enough that you can often wipe several times (if you're blind) and spend an hour or two in them.

    2. Because the chances of a wipe are real, any reward from these midcore content should not be daily rewards. That is way too punishing IMO.

    3. There should be a system for letting players improve at their own pace. Solo queueing in FF14 doesn't make sense (since it's a trinity system). Instead, I think a practice queue with less or no rewards where players are all just trying to learn the encounter can be beneficial. The reason why I am not too concerned about prog points in these practice queue is because the encounters should not be so hard as to make prog points a relevant issue. Remember, these content are below Savage in difficulty.

    4. The midcore content should also get harder over time. Going forward I think SE should make Savage and Ultimates get harder over time across expansions, and not just reset the difficulty curve every expansion. Instead, incentivize and reward players for playing through previous Savage and Ultimates to slowly improve before they're ready for the current tier of Savage and Ultimate.
    (14)

  2. #2
    Player
    Tyjacon's Avatar
    Join Date
    May 2019
    Posts
    70
    Character
    Tyjacon Blaykewell
    World
    Seraph
    Main Class
    Dragoon Lv 83
    What people think they want and what people actually want are two totally different things.
    Adding midcore content sounds like a good idea.
    But people are either going to try it and determine it's just too hard and go back to casual content or determine that it's too easy and move on to harder content.
    It's just human nature.
    (4)

  3. #3
    Player
    FrogDog's Avatar
    Join Date
    Aug 2013
    Posts
    338
    Character
    Jubei Murata
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tyjacon View Post
    What people think they want and what people actually want are two totally different things.
    Adding midcore content sounds like a good idea.
    But people are either going to try it and determine it's just too hard and go back to casual content or determine that it's too easy and move on to harder content.
    It's just human nature.
    Not everything needs to be for every player at every time. I don't do savage raids or extreme trials. That leaves me with very little to actually do in this game outside of roulettes, which are far too easy. Also, people can't do savage raids 24/7.

    There's a gulf between what roulettes require and what savage requires, and there's not a lot of repeatable content that's meaningful.
    (15)

  4. #4
    Player kpxmanifesto's Avatar
    Join Date
    Sep 2014
    Posts
    1,037
    Character
    Last Starfighter
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Tyjacon View Post
    What people think they want and what people actually want are two totally different things.
    Adding midcore content sounds like a good idea.
    But people are either going to try it and determine it's just too hard and go back to casual content or determine that it's too easy and move on to harder content.
    It's just human nature.
    Nah I disagree. I think players know there's a middle-ground when it comes to content difficulty.
    (5)

  5. #5
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,841
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    have to wonder if there is some daily troll post count you need to make.

    I mean if Lost Ark is what you like, then play it. we dont need to make FFxiv into lost ark just so you are happy. In fact, would likely kill the game. its okay to like other games, I personally arent mad at you for it, just dont see your endless posts in a forum for a game you dislike as particularily... meaningful. you just do it for the drama... little else.
    (13)

  6. #6
    Player
    Alestorm's Avatar
    Join Date
    Mar 2016
    Posts
    1,085
    Character
    Oraina Fhey
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kes13a View Post
    have to wonder if there is some daily troll post count you need to make.

    I mean if Lost Ark is what you like, then play it. we dont need to make FFxiv into lost ark just so you are happy. In fact, would likely kill the game. its okay to like other games, I personally arent mad at you for it, just dont see your endless posts in a forum for a game you dislike as particularily... meaningful. you just do it for the drama... little else.
    This is most likely a Titanmen alt, he seems to have a billion of the damned things.
    (4)

  7. #7
    Player
    Snorky's Avatar
    Join Date
    Nov 2014
    Posts
    655
    Character
    Akiimi Akagane
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Drama inducing post? Check. 3 or 4 topics posted daily designed to push people's buttons? Check.
    I posted in a Skiros thread in 2022, check!
    (4)

  8. #8
    Player
    LauraAdalena's Avatar
    Join Date
    Sep 2017
    Location
    Albuquerque
    Posts
    300
    Character
    Carby Adalena
    World
    Siren
    Main Class
    Machinist Lv 90
    Savage is essentially mid core content at this point. So anything at that difficulty is midcore. So like deep dungeons, which we’re getting this expac. I think most midcore people go for that or hardcore/casual content. So I think as far as it goes they’re good. Troll thread likely I know, but cmon it takes two seconds to think about.
    (0)


    I'm from 1 MS in the future.

  9. #9
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,066
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    i agree we need more in between dungeons an extremes. but i wouldnt get my hopes too far up about the criterion dungeons... they said the difficulty scales with the number of people... doesnt say anything about their initial difficulty though.
    they could do that with sastasha... go in with two people and all the enemies' stats are halfed.... not exactly what we want, but it fits the describtion they gave us xD
    (0)

  10. #10
    Player
    smol_cofe's Avatar
    Join Date
    Jul 2019
    Posts
    57
    Character
    Smol Coffee
    World
    Odin
    Main Class
    Black Mage Lv 90
    criterion dungeon sounds like their would be answer to xiv having instanced dungeons instead of zones like old mmorpgs
    (0)

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