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  1. #61
    Player
    Garruss's Avatar
    Join Date
    Aug 2013
    Posts
    142
    Character
    Shayla Shayla
    World
    Shiva
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Caurcas View Post
    pvp should be the center piece going forward.
    (8)

  2. #62
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Caurcas View Post
    Why are people so aggressive when one suggest to improve the game in ways that would massive benefit. More raid content (normal, savage, and ultimate) would be a boon and have more replay value than watching an hour long block of cutscenes. Having more difficulties with more varied gear would be a boon more so than an hour long block of cutscenes. Having PvP be a viable option to gear up, and have a great amount of rewards would be a boon greater than an hour long block of cutscenes. Having a 24 man on launch, or the relic available would be better than a narrative most do once.
    how is it "aggressive" to say that what got the game here is not what is being suggested. most people have just rejected something which for the game and the direction, is rather ridiculous. pvp centric? thats laughable, pvp in FFxiv is an afterthought, this is about as far as you can get from a pvp centric game and still have pvp in it. if people want pvp, there are other games built around it, with open world pvp in mind, that do it a thousand times better, so could always go play those games.

    a majority of people are not here for the pvp.
    a majority are not likely here for the raids
    a lot of people in end game are likely more interested in a good glam than "varied gear"

    the narrative is what the game is known for, in fact most of the Final Fantasy series is. changing that massively is like Ford deciding it could make more money making tricycles for children... it wouldnt work.
    (9)

  3. #63
    Player Caurcas's Avatar
    Join Date
    Jan 2020
    Posts
    1,527
    Character
    Caur Kagon
    World
    Siren
    Main Class
    Dark Knight Lv 90
    PvP is not the only things I have discussed in this thread, yet that seems to be all the majority are responding to. Please respond to the whole, not one facet.
    (1)

  4. #64
    Player
    Violyre's Avatar
    Join Date
    Jul 2014
    Posts
    956
    Character
    Kiriah Aishi
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Caurcas View Post
    PvP is not the only things I have discussed in this thread, yet that seems to be all the majority are responding to. Please respond to the whole, not one facet.
    Personally I feel we have plenty of content. The beginning of an expansion is always light. Once we get into further patches, things will ramp up. By the end of ShB, I found it bothersome that I needed to do all three of the 24-man dungeons each week, plus E12! And imagine if I did Savage and Ultimates as well!

    PvP is horrible and should just be taken out all together. The only time I did it, I had to be incentivized to do it with Garo. And open world PvP? Whoever invented that should die in a fire. Nothing like going on a fun little mining trip and getting ganked by someone that I probably made angry or just wants to get their lulz on or thinks they can secure the market of a resource! Plus the resources they'd have to put in to make it work in this game...there's a reason why there's a different skill set for PvP than open world. And before you say "they can toggle it on or off," that's yet another system that needs to be put in the game that will take time away from stuff that's actually fun.

    The 24-man raids were made to be gear catch-ups. There's no reason to have them come in at the same time as a new 8-man raid. And because the 24-man raids were specifically designed to be easy so that a few people can be dumb and you'll be fine, there's not really a reason to put gear comparable to the 8-mans in it.

    You know what I'd like? I'd like them to give us back three dungeons a patch. But I accept that's not possible so that they can fine tune stuff like raids, stuff like Bozja and Eureka, and more stuff just like that! And the only reason I want that is so we can have variety in Expert roulette!

    I don't want my story being downgraded because people want the dev team to add everything and two kitchen sinks into each patch. I need my story to keep me happy, let me think about how it's going, and all that. The quests are really engaging, especially the ones added in EW that are giving us a lot of info about the world!
    (1)

  5. #65
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,405
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Violyre View Post
    Personally I feel we have plenty of content. The beginning of an expansion is always light.
    From my perspective, it's not light. I need to farm minions from each dungeon (with a 2% drop chance), level every class to 90, farm 7538 fates for the mount and wings, farm 1,000 S ranks and 2,000 A ranks for the mount, 99 of 2 extreme trials, keep doing savage, get all the new triple triad cards and do the remaining role quests and side quests that I didn't already finish.

    It's not very light for me, so it depends on if you are interested in all of these things or not.
    (5)
    Last edited by Jeeqbit; 02-21-2022 at 04:39 PM.
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  6. #66
    Player
    Violyre's Avatar
    Join Date
    Jul 2014
    Posts
    956
    Character
    Kiriah Aishi
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Jeeqbit View Post
    From my perspective, it's not light. I need to farm minions from each dungeon (with a 2% drop chance), level every class to 90 for a mount, farm 7538 fates for the mount and wings, farm 1,000 S ranks and 2,000 A ranks for the mount, 99 of 2 extreme trials, keep doing savage, get all the new triple triad cards and do the remaining role quests and side quests that I didn't already finish.

    It's not very light for me, so it depends on if you are interested in all of these things or not.
    Very true! Everyone enjoys different content. While I'm not likely to work towards some of the endgame oriented stuff or the hunt stuff, if that's you, go for it. Even PvP. I may not like it, but some people do so go wild. How much content is available is based on what you personally want.

    I was mostly just addressing the primary comments of the original poster.
    (0)

  7. #67
    Player
    Skiros's Avatar
    Join Date
    Jul 2021
    Posts
    617
    Character
    Drake Drakon
    World
    Jenova
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Because the raid content would suffer without that story to underpin it, as I explained. If they don't care about the story, then what do the developers have to inspire the raid content to be more than a skeleton in a white room?

    The story helps increase our excitement to fight these bosses and to continue playing the game. When there is a new patch or expansion, we are excited for the next chapter in the story. When we unlock these bosses, we are excited to fight them because we have all of the context and reason behind why we are fighting them and why the boss is so cool.
    MFW "raid content would suffer without that story to underpin it"

    Yeah, which is why Asphodelos had such a great story that wasn't in any way rushed and low quality right?

    This game's problem is that ONLY the MSQ matters, as we get into ShB and EW.

    That's why even side stories are now becoming trash, Nier raid story sucks, Asphodelos raid story sucks. Eden story was so bland and sparse that some floors had like maybe 10 seconds of dialogue before you unlocked it. Bozja was the only side content that had a decent story last expansion that was fleshed out, meaty, and engaging. But then they decided not to continue with it this expansion ROFL.

    Not to mention there's basically no story for Ishgardian Restoration, no story for Heaven-on High, etc., so like LMAO we never even had proper worldbuilding for half the side content in this game. We don't even have job stories now. Literally don't have lore for like half of our abilities on jobs now. Remember when Astrologian had a lore for every single card?

    MFW "x content would suffer without that story to underpin it"

    MFW people don't notice that we're getting LESS story for side content too!

    I love the lore in this game but people are seriously deluded if they think they actually care that much about worldbuilding for side content nowadays. A team focused on worldbuilding would not have put out whatever garbage the Nier raid was.

    Remember when job quests actually fleshed out significant parts of the lore and world? Like Monk quests giving you a history lesson on Sil'dih? Yeah role quests in EW are just for players to "uwu we stan Aymeric! XD" now. Barely any lore, barely any character development (other than the Fordola arc), barely any worldbuilding.

    Let's not labor under the delusion that the story is great outside the MSQ in ShB and EW. If you are actually a lore/worldbuilding nerd you would have noticed that this entire game is starting to cater towards the true casuals - the people who literally only do the MSQ and nothing else. We're focusing on fan service (like 80% of the Scions) over meaningful character development and meaningful worldbuilding that makes the world feel alive. Think of how much lore there was in ARR in every nook and cranny of each zone, each quest, and each piece of side content, and compare that to ShB/EW.

    Right now the Asphodelos raid is literally basically a raid without context, a skeleton in a white room. The story underpinning it is so uninteresting, so badly fleshed out it would've been better if they just released it without a story.

    I'll actually buy the argument that "the raid content would suffer without that story to underpin it" if raids actually have story equal to the level of Bozja's storyline lmao.

    This entire game is being dumbed and stripped down, whether it's story, raids, PvP, glamours, crafting/gathering, ... all for the purpose of creating what is genuinely an awesome MSQ experience, but that thing literally only lasts for days out of 2.5 years of an expansion life cycle.

    If people disagree can anyone even explain who the hell Hesperos is in more than 200 words, other than the fact that he is the master of Asphodelos and for some reason went insane/delusional? Even Twintania had more lore than Hesperos. That Bellular vid also seriously pissed me off, literally squeezing out lore by looking at the choice of Greek words to try to justify that Asphodelos' lore is deep. That's how desperate we are for finding meaningful worldbuilding these days. But let's also not delude ourselves into thinking that FF14's 8-man raids ever had great worldbuilding outside of Bahamut. Coils are literally the ONLY raid series which had any semblance of a story and worldbuilding. Omega raid series was literally a fan service fiesta. I honestly don't even know how anyone can say "the raid content would suffer without that story to underpin it" seriously with a straight face when Omega exists.

    I honestly hate that there are so many new players who think whatever worldbuilding we have is deep these days when it has just been on a decline in everything outside of the MSQ.

    Rant over.
    (2)
    Last edited by Skiros; 02-21-2022 at 05:31 PM.

  8. #68
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    The problem isn't necessarily the amount of story content, but the lack of gameplay content. Rather, engaging gameplay content. Even collectibles, and glamour options are getting more sparse as time goes on.
    (2)
    WHM | RDM | DNC

  9. #69
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,405
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Skiros View Post
    That's why even side stories are now becoming trash, Nier raid story sucks, Asphodelos raid story sucks. Eden story was so bland and sparse that some floors had like maybe 10 seconds of dialogue before you unlocked it. Bozja was the only side content that had a decent story last expansion that was fleshed out, meaty, and engaging. But then they decided not to continue with it this expansion ROFL.

    Not to mention there's basically no story for Ishgardian Restoration
    Nier was a good story, it just didn't fit well with FFXIV lore and it was intentionally weird so that only Nier fans were likely to connect with it and the end ruined it by giving you a chore to do every week. Asphodelos remains to be seen but I am interested to see what comes next. I thought that Eden's was great. The Firmament has lots of story because it unlocks loads and loads of sidequest chains that continue previous sidequests you did in the past, where people you previously met are now being homed. There are also the stories of Charlemend and Ehll Tou.
    (2)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  10. #70
    Player
    Skiros's Avatar
    Join Date
    Jul 2021
    Posts
    617
    Character
    Drake Drakon
    World
    Jenova
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Nier was a good story, it just didn't fit well with FFXIV lore and it was intentionally weird so that only Nier fans were likely to connect with it and the end ruined it by giving you a chore to do every week. Asphodelos remains to be seen but I am interested to see what comes next. I thought that Eden's was great. The Firmament has lots of story because it unlocks loads and loads of sidequest chains that continue previous sidequests you did in the past, where people you previously met are now being homed. There are also the stories of Charlemend and Ehll Tou.
    You lost me at "Nier was a good story". It was bad even if you played Drakengard and Nier. I guess the subpar worldbuilding and story quality doesn't matter since fans will just lap it up like dogs anyways.
    (1)

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