No narrative in a narrative-driven game? Doesn't make sense.

Everything in the game is influenced by and a part of the story. That includes the music, the bosses, the environments, the things in the background and if you take that away the inspiration and creativity for everything you are doing is lost. All bosses would become square blocks and the particle effects, bereft of a context would all look exactly the same in every fight. No darkness, no sin eaters, that creativity is gone because you don't want a narrative-driven experience.

Since there is no narrative, we have no reason to journey beyond our home city so all bosses that we fight will be in Western La Noscea where Hall of the Novice takes place and they will all be square blocks with different mechanics but the same boring particle effects.