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  1. #1
    Player
    Poporito_Popoto's Avatar
    Join Date
    Aug 2020
    Posts
    418
    Character
    Calamity J'aina
    World
    Rafflesia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by YukikoKurosawa View Post
    Shocked this wasn't a Skiros thread.
    He's turned it into one though.
    (1)

  2. #2
    Player Conundrum's Avatar
    Join Date
    Nov 2020
    Posts
    478
    Character
    Marius De'romanas
    World
    Malboro
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Poporito_Popoto View Post
    He's turned it into one though.
    He does that...tried accusing me of posting about him because I mentioned Lost Ark.

    That boy aint all there...
    (0)

  3. #3
    Player
    Slatersev's Avatar
    Join Date
    Feb 2016
    Posts
    178
    Character
    Slater Severus
    World
    Ultros
    Main Class
    Lancer Lv 90
    I don't know how you can really accuse Panda of only having fanservice or no substance yet.

    We got more background on Lahabrea and more character work with Erich then is at all normal for a first tier story. Shit. Gaia wasn't even conscious till the second tier of Eden, let alone getting any development.

    Frankly the only raid stories I would call straight up bad is Nier, because it makes zero effort to be coherent with XIV's world and maybe Alexander for just not having much charisma or intrigue at all. Everything else ranges from fine to actually fantastic (Coils)
    (0)

  4. #4
    Player
    Veranolth's Avatar
    Join Date
    Dec 2021
    Location
    Ul'dah
    Posts
    153
    Character
    Veranolth Dawnglimmer
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Caurcas View Post
    As the title suggest, going forward I would like for SE to focus more on content rather than narrative. Not saying don't have a narrative, but to put content front and center. Open world content, more raids and 24 mans, pvp should be the center piece going forward. Not a narrative driven experience with dozens of hours of cutscenes, but rather something content driven with lore and world taking more of a spot than story.
    So WoW except with more actual content?

    Also no, I like how it is right now. PvP being center piece makes no sense for FFXIV, it's always been a side-game as far as I know.
    (4)

  5. #5
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Veranolth View Post
    So WoW except with more actual content?
    Within one established story there can be more instances. Like Pandaemonium side stuff or dungeons/trials based on existing side quests/stories. Elpis side stories would be great for that. Shoebill Bardam-style trial? Or old stuff like we did Amdapoor Keep, then the "hard" then SHB happened then we can revisit it trying to extend on the similarities...
    (0)
    Last edited by sharknado; 02-22-2022 at 06:09 PM.

  6. #6
    Player
    Ilisidi's Avatar
    Join Date
    Dec 2011
    Posts
    1,040
    Character
    Ilisidi Malguri
    World
    Ragnarok
    Main Class
    Botanist Lv 100
    I don't like story being gated by fighting, especially when it's not soloable. It's what's stalling me on Eureka, knowing that there's no duty finder to feed me hapless team members makes it difficult to muster up any kind of enthusiasm to make time for Eureka.

    I enjoyed the whole Ishgard Restoration and all the quests there. I hope that Island Sanctuary gives something similarity fun and chill.

    I came back with Shadowbringers and the Trust system which lets me run the story in peace and at my pace. Afterwards is still long enough to speed run them in roulette and do it with other people. I very look forward to full MSQ Trusts and doing a complete replay of the story on another character.

    PVP holds no interest to me beyond getting roulette exp on jobs I don't take into groups. The already announced plans for the pvp future sound good to me and make me more interested in pvp since it removes the stress of time gating and just doing it when I want to without losing out.

    To me narrative is content and more narrative content is what I enjoy, even the supposed slight fetch quests in Endwalker which I didn't notice at all since I was doing all side quests as the popped up and therefore was in a fetch quests mind frame anyway. I specially like seeing my character interact with the NPCs in cutscenes.

    The game currently is moving into a more rtmi direction and I'm very happy with casual side of it.
    (0)

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