
Players and the game doesn't really care about PvP. There are some instances, 6.1 will even add a new one, but it's a niche.
New World wanted to be survival PvP MMO and players quickly told the devs they don't want PvP so it was made completely optional...
Well, i can't speak for other people, but i can say that starting a game, walking out of a city and getting gangraped by a group of overpowered open world PvP enthusiasts hasn't ever been enjoyable to me, especially since they can stay on your ass for hours on end if you have a specific place where you need to accomplish something, so you're stuck.
So, as long as it's not open world PvP, who cares? Still a niche, so i don't know how much worth PvP would have in any form. PvP should stay in games that focus exclusively on PvP where it belongs.





I'm good with the narrative focus. After the live letter last night, what you're asking for doesn't seem likely. One of the slides they went over was a comparison of things like dialogue and cutscenes and showing how between the two patches they were comparing how the cutscene amount doubled and I forgot what dialogue did. Plus they said they are trying to interest the single-player Final Fantasy playerbase more in this game. I think we'll still see MMO content, but we're definitely going to have a hefty dose of narrative.




But the narrative IS content. Please be more specific.
Using EW as an example, its more watching cutscenes than playing. I am fine with a story, its nice even but when that gets in the way of gameplay then it chaffs something fierce. Going forward, instead of epic narratives that require dozens of hours of cutscenes why don't they give us simple stories with alot more gameplay and less just watching/reading.





Simple answer? Because epic narratives and dozens of hours of cutscenes are bread and butter in single player Final Fantasy games and that's going to be one of their focuses going forward.Using EW as an example, its more watching cutscenes than playing. I am fine with a story, its nice even but when that gets in the way of gameplay then it chaffs something fierce. Going forward, instead of epic narratives that require dozens of hours of cutscenes why don't they give us simple stories with alot more gameplay and less just watching/reading.
People say this quite a bit on these boards but this isn't really true...the single-player FF games have cutscenes, no doubt, but the majority of your time with them is gameplay (battles, mini-games, exploring areas for treasure, etc.).
I love the story overall but I sympathize with OP. There is too much time with the controller down watching people talk. And simple cutscenes with people talking is how they choose to craft most of the cutscenes in MSQ. The ratio of watching to doing is a bit off. And saying this doesn't mean I hate the story, far from it. As an alternative, I take the "Four Lords" questline as an example. 2 dungeons, 3 trials, some story/cutscenes, and the ratio of "watching" to "doing" felt good. With the MSQ we get dozens of hours of cutscenes and dialog, and 4-5 hours or so of combat duties (the actual gameplay), if you count the solo instances. So, it's not unnatural to say that something feels off.
Although OP, another way of looking at it, I suppose, is that the story is mostly front-loaded for an expansion. It's mostly done for the next two years when you get right down to it. I was happy to see a variety of content announced in the live letter last night and that's the content we get to enjoy over the next two years or so.
Last edited by EorzeaWanderer; 02-20-2022 at 11:38 AM.




The first part of a new expansion ffxiv is always the meatiest. I agree that EW being a tad much with cutscenes but we were warned that it would be for very obvious reasons. Recall that post-expansion, we get our stories in small doses, typically being able to complete those msqs in an hour or so. As such, I don't expect future releases to be this heavy, unless it's to tie major events like EW did. With that said, I would very much like to either have both or if not possible, rather retain more narrative when new expansion hits, because I trust the predictable nature of ffxiv to release gameplay content evenly after is done.Using EW as an example, its more watching cutscenes than playing. I am fine with a story, its nice even but when that gets in the way of gameplay then it chaffs something fierce. Going forward, instead of epic narratives that require dozens of hours of cutscenes why don't they give us simple stories with alot more gameplay and less just watching/reading.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.




I didn't feel like it was that bad. Beats running out to collect 20 more bear asses. At least I could have lunch while watching.
I haven't collected bear asses in so long I've forgotten what it was like. *nostalgic sigh* Those sure were the days...
Speaking of cosmetics; you look great with that new hair do. It's too bad we didn't cross paths while you were on Atomos, I was looking forward to it. I hope you find a happy new home on Sophia!
Last edited by Illmaeran; 02-22-2022 at 04:54 AM.
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