Results -9 to 0 of 36

Threaded View

  1. #15
    Player
    SamsaraTrickstar's Avatar
    Join Date
    Aug 2021
    Posts
    544
    Character
    Samsara Trickster
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Airget View Post
    I think it's just the design philosophy Yoshida has adapted to the literal point of "play the way you want to play" but of course it has it's limits. When it comes to the MSQ while it won't be right away it seems the plan is to have it all setup by 6.5? So ARR-HW-SB-SHB-EW somewhat soloable but with certain parts that will require MMO interaction.

    See I think one misconception being made is that this change it's not so much about making it a solo MMO, it's fixing an issue that has plagued the game for a while and that's people who want to enjoy the story but are unable to play the game at their own pace because of people who are rushing through roulette to get it done. There are a lot of story dungeon bits that players can't enjoy because veteran players just wanna get it over with, so those new players lose that atmosphere that the veteran players got to enjoy.

    So by adapting this solo mentality into older content, it gives them a way to introduce players into the game and allow them to truly play at their own pace, where they can explore dungeons at their leisure without feeling like they are being tugged by the leash to finish it as fast as possible.
    you got a point but why i never see this people just ask. just say "i am new and can we slow as i want to see more of the dungeon". as i find more and more new players are as good as bots as they never communicates at all. so as i see it the more they push it to being a solo game the more people will not take part in end game. as it now force them to talk to people. but what i can for the love of me get is why play an MMO when you wan tot play solo. there so much better story in solo rpg.

    Quote Originally Posted by Tsumdere View Post
    It is great they are opening up the gates to people who want to solo things. It's more money for FFXIV because currently the people who want to solo things are not playing. Allowing them to experience a great Final Fantasy game without the forced grouping is a good thing for us and them. Besides, maybe the solo only people they will find out that they like playing with others and that MMOs are pretty cool.
    My friend who has only played solo for a majority of the game due to anxiety has finally come out of her shell and is queuing for dungeons by herself instead of waiting for me to unsync her through early game dungeons. She went from a solo-only player to someone who now plays with random people and loves it.

    Also, I couldn't give less of a shit that we're getting less dungeons. They are the most boring content in the game bar none. I remember back in HW when we had a lot of dungeons, and half of them were dull and uninspired. I do not know why people want to go back to the days of having absolutely pointless drivel like Neverreap or Hullbreaker Isle. I will take the new type of dungeon "Criterion" plus more alliance raids like DR/CLL/Dalriada/DRS, revamped PvP, crafting and gathering content, deep dungeon, exploration zones, housing updates, QoL changes, and another ultimate over mass amounts of mediocre quality regular dungeons any day.
    adn i one more time ask why this peopel come to an mmo? as fore boring content i cant stand crafting so lets not get new things for it? no i think crafter need to get as much as the rest. people want to do dungeons as it not to hard content that give relevant rewords and glams. no content is for all but its not a reason to want the content you don't like to be taken out of the game. just think of how you fell the content you like was cut out.
    (0)
    Last edited by SamsaraTrickstar; 02-20-2022 at 03:44 AM.