Results 1 to 10 of 36

Hybrid View

  1. #1
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Most Final Fantasy games are solo experiences. A lot of Final Fantasy players steer clear of XI and XIV because they do not want to be in a multiplayer setting. Trusts alleviate this and create more immersive gameplay for them, and also alleviate longer queue times for obsolete level cap dungeons that take ages to pop in duty finder.

    This will enable them to draw more from their intended consumer base by removing the major roadblock to their enjoyment of the game.

    Given how strained the team has been since, forever basically, I have no problem with them taking some weeks off for a vacation. Advanced dungeon content will come in the form of Criterion dungeons, though I have no idea what it will entail. Right now we just had a major expansion drop and the main features of each patch have been revealed until 7.0. There will be enough content for all, though it will not cater exclusively to any given group.

    As for the subject of FFXVI:
    Smooth extended preproduction stage allowed them to make a lot of progress once production actually began
    Script and story was solidified without any major complications
    Voice acting in British English already has been completed
    Impact of Covid-19 -> many graphical improvements they wanted to make in wake of player feedback was delayed significantly, along with a lack of graphic resources (3d models for characters, enemies, etc) that were not finished on time caused a 6-month delay in the intended schedule.
    Battle refinement is still ongoing
    They will not show the game until it is essentially ready for pre-orders, they almost certainly want to mimic the lead-up to how FFXIV announces its expansions

    Given that FFXVI is a mainline Final Fantasy title, its success is critical to the overall reputation of Square Enix as a whole. SE has already endured various disaster game launches like Marvel's Avengers, etc and its reputation was further strained by the 10+ year development of FFXV, which could only be considered a full game after its Royal Edition release several years after its initial launch. It is therefore reasonable for members of staff to devote some time towards its development so that the game redeems the series, rather than to be a stain on it like some consider FFXV to be.
    (11)
    Last edited by aveyond-dreams; 02-20-2022 at 03:14 AM.
    Авейонд-сны


  2. #2
    Player
    SamsaraTrickstar's Avatar
    Join Date
    Aug 2021
    Posts
    544
    Character
    Samsara Trickster
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by aveyond-dreams View Post
    Most Final Fantasy games are solo experiences. A lot of Final Fantasy players steer clear of XI and XIV because they do not want to be in a multiplayer setting. Trusts alleviate this and create more immersive gameplay for them, and also alleviate longer queue times for obsolete level cap dungeons that take ages to pop in duty finder.

    This will enable them to draw more from their intended consumer base by removing the major roadblock to their enjoyment of the game.

    Given how strained the team has been since, forever basically, I have no problem with them taking some weeks off for a vacation. Advanced dungeon content will come in the form of Criterion dungeons, though I have no idea what it will entail. Right now we just had a major expansion drop and the main features of each patch have been revealed until 7.0. There will be enough content for all, though it will not cater exclusively to any given group.

    As for the subject of FF16:
    Smooth extended preproduction stage allowed them to make a lot of progress once production actually began
    Script and story was solidified without any major complications
    Voice acting in British English already has been completed
    Impact of Covid-19 -> many graphical improvements they wanted to make in wake of player feedback was delayed significantly, along with a lack of graphic resources (3d models for characters, enemies, etc) that were not finished on time caused a 6-month delay in the intended schedule.
    Battle refinement is still ongoing
    They will not show the game until it is essentially ready for pre-orders, they almost certainly want to mimic the lead-up to how FFXIV announces its expansions
    i get all this its just dont cut it. why make an mmo in to a solo game for people that hate mmo's? we dont need more bot like people that we got now in the game. doing solo DF is really fun killing when most people don't care to even say a welcome. try to let people get in to the MMO part. and the fact the the game as an mmo getting more and more players show that people do not fear that scary mmo.
    Given how strained the team has been since (the last time the take a big brake). i get it and in the same time dont care as it not my problem . just get more people to the team. you get the cash. this way people can take brakes more often. we know that some of he team work on thing in the free time for free. so how pushed to the lenites they are really?
    we need to stop use covid as a reason it not relevant the past half a year at last and in the gaming industry was never.

    Quote Originally Posted by LittleImp View Post
    I desperately hope they massively improve the way the trust system works.

    If trust-enabled becomes a hard requirement for all future story content, the design of said content is going to end up suffering heavily. Yoshida essentially admitted last night that Trial 2 in Endwalker was constrained by adding trusts, and that they may have to remove or rework mechanics in older trials to make them trust compatible.
    but why. its an MMO. i play this game as its an MMO. its a shity solo rpg if i to be real.
    (2)

  3. #3
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,205
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SamsaraTrickstar View Post
    but why. its an MMO. i play this game as its an MMO. its a shity solo rpg if i to be real.
    Oh, I don't disagree with you. It just seems like it's unavoidable at this point, so I'd rather focus on improving the nature of their implementation rather than try to prevent the inevitable.

    Generally speaking, I actually actively avoid people who treat the game like a single-player game because I've had a lot of bad experiences with them. It takes a weird person to pick up an MMO and try to play it completely solo.
    (3)

  4. #4
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SamsaraTrickstar View Post
    i get all this its just dont cut it. why make an mmo in to a solo game for people that hate mmo's? we dont need more bot like people that we got now in the game. doing solo DF is really fun killing when most people don't care to even say a welcome. try to let people get in to the MMO part. and the fact the the game as an mmo getting more and more players show that people do not fear that scary mmo.
    Given how strained the team has been since (the last time the take a big brake). i get it and in the same time dont care as it not my problem . just get more people to the team. you get the cash. this way people can take brakes more often. we know that some of he team work on thing in the free time for free. so how pushed to the lenites they are really?
    we need to stop use covid as a reason it not relevant the past half a year at last and in the gaming industry was never.
    you actually dont get it. adding more people will not solve your problem with adding TWO WEEKS to a release schedule. adding more people actually tends to slow things down. maybe if you are digging a ditch or doing a barn raising adding more people will indeed help speed things up. things that require trained people, actually take far longer since you have to train the people up, teach them the systems, make sure they know how things are done. the list goes on

    so, no, you dont get it, in software more people does not equate to faster, quite the inverse in fact.
    (1)

  5. #5
    Player
    SamsaraTrickstar's Avatar
    Join Date
    Aug 2021
    Posts
    544
    Character
    Samsara Trickster
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kes13a View Post
    you actually dont get it. adding more people will not solve your problem with adding TWO WEEKS to a release schedule. adding more people actually tends to slow things down. maybe if you are digging a ditch or doing a barn raising adding more people will indeed help speed things up. things that require trained people, actually take far longer since you have to train the people up, teach them the systems, make sure they know how things are done. the list goes on

    so, no, you don't get it, in software more people does not equate to faster, quite the inverse in fact.
    no add more people over time make things faster. yes the next 2 patches take the extra time but then the next 2 be on time and have more things in them. i know this from my work. i did train people (15 of them) and i know how this works. but if you take the extra 2 weeks as a given now (3 + month in the over all expansion time) next time it be 5 month a patch (its 4 now and we started at 3 +-). 1 thing lots f peopel forget or never know is that the dev team love to slowly cut things.
    (0)