Every role has a "crayola" job, healers don't get a free pass. Most non buff/non top DPS jobs usually fall out of meta in competent, well orchestrated groups, again, no role is getting a free pass. Plus, unless you are going for the top colors or even if you are, meta doesn't mean jack to 99% of players. WHM held it's meta for a lot longer than most of you get credit for in ShB. Go check the top speedkills, they are still there for a decent amount compared to other jobs in other roles with no/less utility/damage. WHM is great for prog as it's straightforward and simple kit allows you to focus more on mechanics than pre-timing heals and their high aDPS akin to SGE is better when your group isn't as sync'd trying to learn a fight. Many World First groups of this savage tier had a WHM. Plus it's the only healer with Bene, making it psuedo mandatory for groups with a DRK.
WHM's simplistic, easy to grasp, kit has it's place in the healer role. Just as simpler tanks and simpler DPS also have their place. This DOES NOT mean the job HAS to be bad, nor does it mean you have to agree with the direction the dev team is taking with your job or role. I am fully aware and in agreement that the healers need adjusting starting with WHM then AST then SCH then SGE. Some people do enjoy the direction since ShB and some don't, and that's fine, that's their opinion. However, when the majority of people here are midcore healers at best(lot's of blues and greens from people complain about an ez pz role), echo chambering "111111111" without providing legitimate suggestions other than "more dps" not backed by any sort of proof as to why those changes would be beneficial to ALL players, from starting out casuals to hardcore veterans, all this just falls on deaf ears. This thread was in a good, productive, "here is what should change and why it should change and why it's healthy for all players" like a few pages ago, what happened?