Page 62 of 418 FirstFirst ... 12 52 60 61 62 63 64 72 112 162 ... LastLast
Results 611 to 620 of 4178
  1. #611
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Thoosa View Post
    IMO "if you want a challenge, you have to play the hardest content in the game" is a bit of a cop out. Sure, if you want to spend months wiping to the same mechanics over and over (unless you're lucky and have a good group and can clear it faster) that is definitely a challenge, but not everyone wants to spend hours and hours on one bit of content. I can imagine there's a much wider proportion of the community who would like some challenging content that is easily puggable, that is repeatable, that doesn't need a massive time commitment and offers unique rewards that gives some incentive to do it. Just something that isn't a choice between face roll, or a massive wall.
    Besides, it's not about challenging content.
    It's about engaging gameplay at all difficulty levels.

    Wiping 100h in an Ultimate because the same people keeping messing up a dance and kill everyone, resetting a 15min fight, doesn't make GlareGlareGlare more exciting. It doesn't turn 1111111 into 1335241121334 because you either dodge or die. Only very few things are recoverable through sheer heal spam in Ultimate like healers healbotting someone that got a feather rain dot in UwU or healing autos on a dps if the tank died.
    And even if it were different: it's obviously not content that's designed to be done on a day by day basis, where you just hop in anytime you feel like it. So that would still leave the majority of combat-based ingame activities with 11111 spam.
    (15)

  2. #612
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    One of the biggest problems Yoshida has is that he worries too much about neglecting casuals, to the point that he indirectly neglects everyone else instead.

    What I mean by this is that he's openly admitted he's a hardcore gamer. He knows that many players are not hardcore gamers and just play for story, glam, housing, RP, ect. He doesn't want to create a game that's biased towards his own preferences. Therefore he's careful to consider the casual player and make sure the game is inclusive to them. So far great, I fully approve.

    The problem comes in when the fear of bias or not accommodating the very casual player is so strong, that they push everyone else aside instead. Healers being a great example, are not designed to be "easy to learn, hard to master" and engaging for all players, they're designed only for the most casual players. There is no attempt to accommodate all types of players, even though it's not just about casual vs hardcore, but also a wide range of players in-between who simply want a game to challenge them a bit and keep them occupied.

    Ultimate and Savage have sort of become the corner to put us in and keep us quiet. This is why we're told to get back in our corner and shush when we want the actual game itself to be enjoyable. It's not meant for us.
    (19)

  3. #613
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Liam_Harper View Post
    Healers being a great example, are not designed to be "easy to learn, hard to master"
    Healers have essentially turned into "Easy to learn, boring when mastered"

    Quote Originally Posted by Liam_Harper View Post
    There is no attempt to accommodate all types of players, even though it's not just about casual vs hardcore, but also a wide range of players in-between who simply want a game to challenge them a bit and keep them occupied.
    Respectfully, as has been repeated numerous times, difficulty (challenge) and engagement are two separate things.

    Even if your doing the most mundane thing the game has to offer, it should still be fun.
    (9)
    Last edited by Deceptus; 03-11-2022 at 04:32 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #614
    Player
    EgilTheStressedMage's Avatar
    Join Date
    Mar 2020
    Posts
    556
    Character
    Egil Vairemont
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Deceptus View Post
    Healers have essentially turned into "Easy to learn, boring when mastered"
    I hope I never "master" it then, it sounds utterly miserable.
    (6)

  5. #615
    Player
    Thoosa's Avatar
    Join Date
    Apr 2017
    Posts
    329
    Character
    Thoosa Starburst
    World
    Lich
    Main Class
    Black Mage Lv 90
    Although if we are talking healers I think they have limited their possibilities (by sticking to an even split of shield vs pure) and each individual healer really doesn't have a unique identity or abilities, except maybe Sage and AST at a stretch?

    If I (gulp) compare with WoW you have:

    Shaman - totems, bloodlust, kind of a pure healer - ranged
    Druid - more of a regen/hots healer and can be ranged and melee (with cat form) - you have to plan for damage and when you use your hots
    Paladin - melee, sword and shield, big dps, nice strong powerful heals
    Monk - also melee, not really played it but it looks fun
    Priest (ranged) - holy spec is probably like WHM with big aoe heals and strong single target, then Disc Priest, which is a pure shield healer - cast your shields and madly DPS to generate heals (Disc is probably the hardest to play)

    The above healers don't just have 1 dps spell and a dot and IMO have different identities and play styles which makes healing much more fun (plus you have to handle way more incoming damage and its not all predictable).

    I think the above contributes to the boringness of healers. Tanks are in a similar place IMO, but not as bad.
    (3)

  6. #616
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by EgilTheStressedMage View Post
    I hope I never "master" it then, it sounds utterly miserable.
    Play it enough, let it live rent free in your head and you'll get there in a year or 2.
    It's definitely not something you think about when you're a new healer. When you first start out you're just worried about you and yourself dying or letting the party die.
    Eventually that fear gets replaced by being afraid that people think you're bad because you have no idea what constitutes being good.
    Once you reach the final conclusion you realize all you have left are those 2 buttons.

    Quote Originally Posted by Thoosa View Post
    Although if we are talking healers I think they have limited their possibilities (by sticking to an even split of shield vs pure) and each individual healer really doesn't have a unique identity or abilities, except maybe Sage and AST at a stretch?
    WHM is just AST but worse and easier. SGE is just SCH but different and easier.
    (6)
    Last edited by Nethereal; 03-11-2022 at 10:54 AM.

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  7. #617
    Player
    Minarisweet's Avatar
    Join Date
    Jan 2021
    Posts
    342
    Character
    Ara Amai
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Wonder if the dev team will even care about this post
    (4)

  8. #618
    Player kpxmanifesto's Avatar
    Join Date
    Sep 2014
    Posts
    1,037
    Character
    Last Starfighter
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Minarisweet View Post
    Wonder if the dev team will even care about this post
    Optimistic to think they've even bothered to read the post.
    (6)

  9. #619
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    960
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Minarisweet View Post
    Wonder if the dev team will even care about this post
    I'm sure if they didn't care about the other healer threads with multiple upvotes and posts they'll not care about this one...

    *pokes last thread of hope* This thing ain't snapped yet so...
    (6)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  10. #620
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Minarisweet View Post
    Wonder if the dev team will even care about this post
    Outside of the JP forums, the devs don’t read the other forums. The community reps for that language supposedly read them then report back their findings.
    (1)

Page 62 of 418 FirstFirst ... 12 52 60 61 62 63 64 72 112 162 ... LastLast