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  1. #3781
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,091
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ASkellington View Post
    We have the trust system as a way to make it so people can continue the story without being bogged down by terrible teammates.
    I've watched Alphinaud let Thancred die to Superbolide. Let's not pretend trusts are somehow immune from being terrible at their jobs.

    As far as the greater point of making Phoenix Downs usable in content goes: I would point out that most reasonable players feel bad about leaving party members dead on the floor, and being the party member (or two or three…) that's on the floor feels bad. Especially if we're looking at MSQ-required content.

    Holding healer class design and the MSQ encounter design hostage to the possibility that the healer might die in MSQ-required 4-person content strikes me as… not ideal.
    (1)

  2. #3782
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    980
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    I've watched Alphinaud let Thancred die to Superbolide. Let's not pretend trusts are somehow immune from being terrible at their jobs.

    As far as the greater point of making Phoenix Downs usable in content goes: I would point out that most reasonable players feel bad about leaving party members dead on the floor, and being the party member (or two or three…) that's on the floor feels bad. Especially if we're looking at MSQ-required content.

    Holding healer class design and the MSQ encounter design hostage to the possibility that the healer might die in MSQ-required 4-person content strikes me as… not ideal.
    I never claimed otherwise.

    What I claim is that I don't see the dev team changing anything other than allowing Phoenix Downs to be used in combat due to a request while completely forgetting WHY we asked for the change to begin with: so they can't stop using excuses to not fix healers or combat design.
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  3. #3783
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Absurdity View Post
    That's an entirely separate discussion. The UI could use so many upgrades, especially buff/debuff visibility customization since the devs have been increasingly fond of spamming each player with like 4 different debuffs that need to be resolved perfectly.
    In my dream UI I'd be able to see my dots, and any and EVERY single debuff on the boss.

    Instead of the current model:

    Everything, everyone puts on (so much clutter)

    Or just mine.

    Quote Originally Posted by ty_taurus View Post
    Wouldn’t it make more sense then to just removing revives altogether? If anyone fails, the party wipes. If only the healer can provide the party with endless resets, then there’s a lot of social pressure on them to be executing everything correctly. The DPS and even the tank can make as many mistakes as they want, but the healer can’t afford to do so. I think it’s important to empower each role with responsibility that only they can perform, but I don’t think it’s fair to say that one of those responsibilities is to never make a mistake when everyone else is allowed to. Either let the healers be allowed to make mistakes, or don’t allow anyone to make mistakes.

    And I don’t think having to revive a player absolves their mistakes of consequence anyway. There are more consequences than just failure.
    Could always go the Bozja Route: 2 deaths and you're unraisable. Might make it 3 for reasons. But you're basically useless with the 50% Brink of Death debuff anyway.
    (2)
    Last edited by Deceptus; 05-14-2024 at 08:13 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #3784
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by rawker View Post
    I might even argue for a shorter dot duration, up to 15s max. Seeing how the average human attention span is on a steady decline, any dot outside of 3 gcd's worth of filler may be completely forgotten.
    WHM: Aero>Dia series at 12s
    SCH: Bio series at 30s, Miasma series at 24s (with a cast time), Shadowflare ground AOE at 15s
    AST: None, by deleting Combust to make room for a properly fleshed out card system
    SGE: E.Dosis at 30s, same as it is now

    ..is how I'd do it. At least, in very simplified terms, there's more changes that I'd do alongside those to adjust level-up skill acquisition pacing, potency upgrade timings, traits to allow certain 'useless' skills to be consolidated and make better use of hotbar space, etc.

    Quote Originally Posted by Deceptus View Post
    In my dream UI I'd be able to see my dots, and any and EVERY single debuff on the boss.
    I've heard there's a non-TOS compliant method to having your DOTs, and ONLY your DOTs, show up next to each enemy in the Emnity List (the little thing with the coloured shapes to show your aggro on each mob). Sure would be nice if SE were to get angry about people using that on stream, and add it to the game in the very next patch, hint hint
    (0)
    Last edited by ForsakenRoe; 05-14-2024 at 09:15 PM.

  5. #3785
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    WHM: Aero>Dia series at 12s
    SCH: Bio series at 30s, Miasma series at 24s (with a cast time), Shadowflare ground AOE at 15s
    AST: None, by deleting Combust to make room for a properly fleshed out card system
    SGE: E.Dosis at 30s, same as it is now

    ..is how I'd do it. At least, in very simplified terms, there's more changes that I'd do alongside those to adjust level-up skill acquisition pacing, potency upgrade timings, traits to allow certain 'useless' skills to be consolidated and make better use of hotbar space, etc.

    See, I’d want to do it much more differently:

    WHM: Either Aero/Dia at 30 seconds with Aerospark/Diacloud procs OR rework Aero/Dia into something that isn’t a DOT.

    SCH: Bio III at 12 seconds, Miasma III at 24 seconds. Rework Shadowflare into a burst attack so it’s more like the traditional spell.

    AST: Also none. Put more emphasis on damage redirected through other players.

    SGE: Either E. Dosis at 15 seconds like in PVP OR none, and rework E. Dosis into the way you proc Kardia whereas regular Dosis does not.
    (1)

  6. #3786
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,002
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Since we're all listing ideas, I'll also list what I'd personally like to see:

    WHM: No DoT, instead they get Osmose, every tick will add potency to Dia up to a maximum of 30s.
    SCH: Bio 12s, Miasma 24s, Shadowflare 18s.
    AST: No DoT, instead they get a mini-Wildfire that they can stack up until it explodes.
    SGE: A short 9s burn DoT on some of their more powerful laser weaponskills.
    (11)

  7. #3787
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    I hope your Shadowflare is GCD, right?
    (1)

  8. #3788
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,002
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by rawker View Post
    I hope your Shadowflare is GCD, right?
    Of course it's a GCD, I hated the SB Shadowflare that's on a CD.

    I enjoy juggling plates on SCH, give me more plates to constantly juggle so I don't fall asleep.
    (5)

  9. #3789
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,367
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Aravell View Post
    Since we're all listing ideas, I'll also list what I'd personally like to see:

    WHM: No DoT, instead they get Osmose, every tick will add potency to Dia up to a maximum of 30s.
    SCH: Bio 12s, Miasma 24s, Shadowflare 18s.
    AST: No DoT, instead they get a mini-Wildfire that they can stack up until it explodes.
    SGE: A short 9s burn DoT on some of their more powerful laser weaponskills.
    I really like this AST no dot variation. Maybe they could turn Combust into that so not to miss job fantasy. Bonus if this interacts with Earthly Star - if caught by the explosion, it will detonate for slightly more damage - to promote strategical play.

    All and all, I don't mind healers having very basic tools. But there's absolute no justification for those to be literal copy paste of each other. I think the same about every tank having the same 1-2-3 combo, but at the very least they have many other distinct dps actions to spice it up.
    (0)

  10. #3790
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Aravell View Post
    Of course it's a GCD, I hated the SB Shadowflare that's on a CD.

    I enjoy juggling plates on SCH, give me more plates to constantly juggle so I don't fall asleep.
    Yes. It ticks both simplicity and aoe dot. I wouldn't mind if Broil and Art of War get a potency nerf for as long as we get miasma and shadowflare back
    (0)

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