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  1. #3521
    Player
    GoatOfWar's Avatar
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    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ty_taurus View Post
    I've been playing this game since ARR launched in 2013, and I've been around the forums since basically the very beginning. I don't think I've ever seen such an absurd claim. I don't even know what to say because absolutely nothing about this makes an ounce of sense. "If healers did more damage than tanks, then tank viability would be determined by how well they heal?" Are you kidding me?



    As if asking for healer DPS to not be just facerolling 1111111 till our fingers grow numb from frostbite and fall off isn't something that we've been doing for literally 5 years now?
    Why is it weird? It's what would happen.
    If a healer is going to do more dps than a tank if optimised (as proposed by the other poster) Then the name of the game for tanks is minimising the need for a healer.
    That is unfortunately going to be the only deciding factor as to why you pick a tank.
    Either way, you already know my stance. If this were to ever happen, be happy. But i'll *REFUSE* to tank for you.
    (0)
    Last edited by GoatOfWar; 04-25-2024 at 01:16 PM.

  2. #3522
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by GoatOfWar View Post
    Think about it, why play something with an engaging dps rotation when you'll be outdone by someone mashing 1111111111111111111111111111111 with their forehead from range.
    I line everthing up for a burst window and make sure no cooldowns and resources go wasted, they roll their forehead over their 1 button.
    i unironically cannot tell if you're trolling or not, do you sincerely believe tanking is harder than healing in this game? do you legitimately believe something like AST is easier than WAR, DRK, GNB and PLD? lmfao
    (3)

  3. #3523
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by GoatOfWar View Post
    Why is it weird? It's what would happen.
    If a healer is going to do more dps than a tank if optimised (as proposed by the other poster) Then the name of the game for tanks is minimising the need for a healer.
    That is unfortunately going to be the only deciding factor as to why you pick a tank.
    Either way, you already know my stance. If this were to ever happen, be happy. But i'll *REFUSE* to tank for you.
    Like how currently, the name of the game for healers is minimizing the need for a tank? If anything, what you're saying is the reverse situation. We already see how tanks minimizing the need for a healer has led to things like WAR/DPS/DPS/DPS tomestone farming. That's because healer DPS is too low, not because it's too high. The point is to try and remove the weakest link in the party because tanks have been given disproportionally high amounts of sustain for the level of damage we receive. If anything, making healers stronger would erase that problem, not exacerbate it because there would no longer be a desire to remove the weakest link from the party, and healers can't replace a tank when it comes to mass pulling and tank mechanics.

    I already *REFUSE* to heal for you because healer design sucks.
    (5)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  4. #3524
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Nizzi View Post
    i unironically cannot tell if you're trolling or not, do you sincerely believe tanking is harder than healing in this game? do you legitimately believe something like AST is easier than WAR, DRK, GNB and PLD? lmfao
    You don't have to like what i've got to say.
    But this is about the dps throughput, and yeah, doing dps as a healer is objectively braindead. And the other poster wants optimised 11111111111111111111111111121111111111111111 gameplay to be worth more than a tank's dps rotation.
    I'm not talking about healing or tanking at large, both are piss easy in this game.
    (0)

  5. #3525
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by GoatOfWar View Post
    You don't have to like what i've got to say.
    But this is about the dps throughput, and yeah, doing dps as a healer is objectively braindead. And the other poster wants optimised 11111111111111111111111111121111111111111111 gameplay to be worth more than a tank's dps rotation.
    I'm not talking about healing or tanking at large, both are piss easy in this game.
    Would you at least represtent what other posters are asking for? Because literally everyone involved in the conversation has been asking for over 5 years now for healer DPS to NOT be 11111111112111111111. Are you being obtuse on purpose?
    (5)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  6. #3526
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by GoatOfWar View Post
    You don't have to like what i've got to say.
    But this is about the dps throughput, and yeah, doing dps as a healer is objectively braindead. And the other poster wants optimised 11111111111111111111111111121111111111111111 gameplay to be worth more than a tank's dps rotation.
    I'm not talking about healing or tanking at large, both are piss easy in this game.
    In that case you can remove tank healing so that the healing needed to run content is to the degree that even optimized gameplay from healer DPS could not bypass optimized tank DPS.
    (0)

  7. #3527
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ty_taurus View Post
    Like how currently, the name of the game for healers is minimizing the need for a tank? If anything, what you're saying is the reverse situation. We already see how tanks minimizing the need for a healer has led to things like WAR/DPS/DPS/DPS tomestone farming. That's because healer DPS is too low, not because it's too high. The point is to try and remove the weakest link in the party because tanks have been given disproportionally high amounts of sustain for the level of damage we receive. If anything, making healers stronger would erase that problem, not exacerbate it because there would no longer be a desire to remove the weakest link from the party, and healers can't replace a tank when it comes to mass pulling and tank mechanics.

    I already *REFUSE* to heal for you because healer design sucks.
    Why on earth would you ever pick Drk or Gnb over War/Pld when War and Pld can help optimise the healer dps, and in turn provide a higher group damage ceiling than the other 2?
    It just doesn't work. It will leave *no* design space for tanks.
    (1)

  8. #3528
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Why on earth would you ever pick Drk or Gnb over War/Pld when War and Pld can help optimise the healer dps, and in turn provide a higher group damage ceiling than the other 2?
    It just doesn't work. It will leave *no* design space for tanks.
    As things stand right now, why would anyone bother taking a healer into any content when sustain from tanks is enough to enable no healer compositions and therefore more dps in all content the game has to offer?
    (6)

  9. #3529
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by OgruMogru View Post
    As things stand right now, why would anyone bother taking a healer into any content when sustain from tanks is enough to enable no healer compositions and therefore more dps in all content the game has to offer?
    That's a separate issue that i've been bitching about for a year now.
    Check my post history if you want to, i've been complaining about tank sustain for a long time.
    (0)

  10. #3530
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,376
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Why on earth would you ever pick Drk or Gnb over War/Pld when War and Pld can help optimise the healer dps, and in turn provide a higher group damage ceiling than the other 2?
    It just doesn't work. It will leave *no* design space for tanks.
    Because as we’ve said before and what you’ve agreed on when it’s discussed on the tank forums, ALL of the tanks are too powerful, if healer DPS is buffed we still don’t need tanks to do our jobs for us to attain our DPS potential in good groups

    The idea that healers can only attain their optimised DPS potential if you bring two tanks that do the healers job for them is completely ignorant of just how powerful the healers actually in on the healing front of the game ever actually allowed them to use more than 1/10th of their kit
    (1)

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