1-So you're sayingng would help players to growth as well as create a skill ceiling not on par with the floor, what is wrong with that?
2-While hearing everyone, everyone's voice should not be heard the same, people who engage and know more about the systems are more valuable feedback than sylphie Mchealbot who does a roulette on whm every day and spams cure, also the outcry about how boring is the healer role is not from hardcore healers only, a lot and i mean a LOT of midcore and even casual healers feel the same
3-Its not about number of buttons but how they react with each other and for that it may be one as well as it may be needed to add 4,5 or 6, what makes a combo fun is how it interacts with the job and in the case of healers where you can easily spam your nuke over 100 times in a single fight with no thought, interaction or consequence past it there is no such engagement
4.1 (Rotations): Yes, tanks have rotations not only in the dps form (pld has both a magic and a physical phase) but also in how they time the cooldowns for mechanics in order to optimize the gains those give in the exact same way healers do with their cooldowns in fact its not rare in organized groups for tanks and healers to give feedback to each other in order to optimize the performancePoint 4- Equating a tanks responsibility to stand and point a boss north to the responsibility of a healer in any given fight is a bit of a odd. PLD various rotations? Cover?! Healing skills, like what, Clemency? Who uses that in any meaningful way that normally doesn't get them yelled at by their healer lol. No one is calling you stupid, I know for a fact SOME people are missing the point. It's ok to disagree, that's how discussions work to improve things for everyone.
4.2 (Healing): Not Clemency but the magic phase gives healing that can be used to ease the pressure of some mechanics as well as the regen divine veil and holy sheltron give, Warrior is basically a healing monster that can solo almost every dungeon in the game with skills like thrill of battle (which funily enough, was copy pasted in SCH kit) or equilibrium, Gnb has heart of corundum which basically has the same effect as Excogitation from Sch and Drk even with all its memes about lack of sustain can manage its Hp to some degree with TBN and abyssal drain for AoE.
Tanks have similar responsibilities as healers yet they get to enjoy their role while we are stuck with 1 button mash because the devs are really out of touch with how the role is played
Also this is not about challenge even if ultimate were challenging enough that would only be 1 instance to enjoy healing vs the 99,99% of the game where it becomes 1 button spam ad infinitum, We want to have fun in every piece of content, not only Ultimate (and knowing the record of this devs will eventually be proven to be solo healeable as it has happened with every Ultimate and even Ucob has been cleared without healers)