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  1. #3451
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aravell View Post
    Unfortunately, the stigma will only get worse because of SGE's current design. People will continue to point towards Addersgall and say that ED doesn't need to exist.

    What actually baffles me though, is why the people who complain about being forced to use all their Aetherflow on ED also claim that they don't care about logs. Why would anyone possibly care so much about 300 potency per minute if they're not chasing a gold log? I really can't understand it.
    Because endlessly generating healing resources you don’t need and have nothing to spend on, yet are obligated to use for MP anyway is such amazing game design.

    I hate Addersgall. Its an abomination that teabags on the healer identity Sage was supposed to have based on Yoshi P’s own description.
    (7)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  2. #3452
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Just a quick passing thought. What if all of SGE's GCDs are offensive and each use of it not only heals allies with Kardia on, but also grants Addersgall? Make it a mitigation heavy healer while SCH will become the pure barrier healer.
    (0)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  3. #3453
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by rawker View Post
    Just a quick passing thought. What if all of SGE's GCDs are offensive and each use of it not only heals allies with Kardia on, but also grants Addersgall? Make it a mitigation heavy healer while SCH will become the pure barrier healer.
    I feel that Sage’s basic spell casts should not trigger Kardia at all. You should instead have different spells that proc different Kardia effects at an MP cost. Dosis has no Kardia effect but also no MP cost. That would really bring out the spirit of a healer who heals through DPS—Kardia is an active choice, not a passive consequence of doing what you’d already be doing anyway.

    Addersgall would be better if it was generated through attacks instead of over time. The meter that builds every 20 seconds is for Addersting instead, enabling a few OGCD attacks.
    (2)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  4. #3454
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by ty_taurus View Post
    The stigma against Energy Drain needs to go. It’s an integral part of what Scholar is supposed to be, and the nerds to it were insulting and uncalled for. The only thing is I think it needs an animation upgrade and should be AOE.
    Give ED at level 6 (as it used to), upgrade to Bane at level 45, ez
    (1)

  5. #3455
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by ty_taurus View Post
    Because endlessly generating healing resources you don’t need and have nothing to spend on, yet are obligated to use for MP anyway is such amazing game design.

    I hate Addersgall. Its an abomination that teabags on the healer identity Sage was supposed to have based on Yoshi P’s own description.
    The Addersgall and Addersting mechanics were a disappointment to be sure. Especially the later because, to me at least, they tried to implement WHM's lily system to SGE to some extent but ultimately failed to do so due to GCD healing being discouraged and Toxicon II is damage loss. WHM also had this problem with it's lily spells before patch 6.1.
    (2)

  6. #3456
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    320
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ty_taurus View Post
    The stigma against Energy Drain needs to go. It’s an integral part of what Scholar is supposed to be, and the nerds to it were insulting and uncalled for. The only thing is I think it needs an animation upgrade and should be AOE.
    I wanted it gone. And then they removed it in 5.0 and I realized how bad the job feels without it.

    EDIT: "Having" to spend addersgall on worthless heals just to not overcap is how 5.0 SCH felt. I do like SGE but it's the part of the job that feels the worst to me. Pressing Blue Lustrate on myself just to keep up with MP isn't very fun.
    (5)
    Last edited by Emitans; 04-21-2024 at 06:22 AM.

  7. #3457
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    What's funny to me is that there's a simple answer for players who don't like Energy Drain: Don't use it, or don't use it to greed DPS and just use it for throwing out unused Aetherflow seconds before the Aetherflow action comes off cooldown. No one is forcing you to play like a barser.
    (13)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  8. #3458
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ty_taurus View Post
    What's funny to me is that there's a simple answer for players who don't like Energy Drain: Don't use it, or don't use it to greed DPS and just use it for throwing out unused Aetherflow seconds before the Aetherflow action comes off cooldown. No one is forcing you to play like a barser.
    It's the same as people who complained about being forced to drop Atonements on old PLD (The fight actually needs to go for over 11 minutes for you to drift the blades combo out of buffs because you only drift 1 GCD per minute) and people who complain about being forced to weave all the cards during burst on AST (you're not required to fit all cards into burst unless you're chasing rdps). No one is forcing players to do those things, those are optimisations that you'd do if you're chasing a log.

    It's really stupid when people complain about not being able to (or not wanting to) do optimisations, that just causes the dev team to cut out all the niche optimisations that people can do now just so everyone can play the job.
    (3)

  9. #3459
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,367
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aravell View Post
    It's the same as people who complained about being forced to drop Atonements on old PLD (The fight actually needs to go for over 11 minutes for you to drift the blades combo out of buffs because you only drift 1 GCD per minute) and people who complain about being forced to weave all the cards during burst on AST (you're not required to fit all cards into burst unless you're chasing rdps). No one is forcing players to do those things, those are optimisations that you'd do if you're chasing a log.

    It's really stupid when people complain about not being able to (or not wanting to) do optimisations, that just causes the dev team to cut out all the niche optimisations that people can do now just so everyone can play the job.
    However AST shouldn’t have been changed in EW to make it possible to fit so many cards in the burst window at the expense of everything else

    The second charge on draw was entirely unnecessary over how it worked in ShB and since the other classes now focus more intently on the burst window the change made you actively give up more DPS if you don’t or can’t play it optimally (such as controller or high ping) and it doesn’t even make the class feel better to play even if you can play it optimally
    (5)
    Last edited by Supersnow845; 04-21-2024 at 08:18 AM.

  10. #3460
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    However AST shouldn’t have been changed in EW to make it possible to fit so many cards in the burst window at the expense of everything else

    The second charge on draw was entirely unnecessary over how it worked in ShB and since the other classes now focus more intently on the burst window the change made you actively give up more DPS if you don’t or can’t play it optimally (such as controller or high ping) and it doesn’t even make the class feel better to play even if you can play it optimally
    The main reason AST sucks to play is because they brought back 5.0 AST Sleeve Draw without the button. Remember back then when you had to activate Sleeve Draw and then press Draw and press Play 3 times in a row? That's what the AST burst window currently is. I can't fathom why they deleted late-ShB Sleeve Draw if AST is played like this anyway, if we had Sleeve Draw, we'd at least not have to weave Draw 3 times.

    But that's a problem of design, my point is that playing that way isn't required. You say it loses dps, yes, it loses some dps, but why do people care unless they're chasing logs? That's my main point, "Why do people complain about optimised play when they also claim that they don't care about logs?".
    (0)

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