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  1. #3431
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,951
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by rawker View Post
    Hmm.. my 37 y/o brain is already failing.. care to explain what a sylphie is?
    It's that one girl from the conjurer questline who only wants to heal and never anything else. Now adopted as a term for a certain kind of healer player.
    (9)

  2. #3432
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Absurdity View Post
    It's that one girl from the conjurer questline who only wants to heal and never anything else. Now adopted as a term for a certain kind of healer player.
    Oh, I see. I totally forgot that character. Thanks
    (2)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  3. #3433
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    And it's so easy to come up with 'something' for a job like SGE, because of how 'nothing' it currently has over other healers (that is, they all use the same baseline and don't really grow from said baseline)

    Quick example, imagine SGE has two new abilities on the GCD, Neuralgia and Myasthenia (nerve pain and muscle weakness, apparently). Make both be 15s CD GCDs, with 2 charges (or 3), and deal 330p damage just like Dosis. But each cast of Dosis reduces one of the two at random, by 2.5s CD. Make Neuralgia a Conal AOE, and Myasthenia a line AOE in front of the SGE, give one of the two the effect 'the next autoattack dealt by enemies is reduced by 50% of the damage dealt to them by this attack', the other 'reduces enemy's STR and DEX by 3% for 10s', and a RPR-esque thing where alternating between the two gives you, idk, 20 bonus potency on the cast (so they're 350p instead of 330, since the base cast is 330p you could theoretically overcap on purpose to keep the chain going for the sake of your barse I guess). Now SGE has a pseudo 1-2-1-3 thing going on, but also has to react to the possibility that one of the two just Rambo procs CD reduction over and over and so you have to press that one more often

    Then give SCH Miasmalysis and Shadowflare, and attach 'enemy inflicted by this DOT has their STR and DEX reduced by 2% for each SCH DOT they are afflicted by', for a total of 6%. Add Bane back as an AOE upgrade to Energy Drain, make it so that it deals 100p, but to be quirky and different, have it jump from one enemy to the next in a sequence when hitting multiple in an AOE, and each jump INcreases the potency of the Bane cast (not the DOTs it's spreading) by 10p per jump (the pathogen evolves as it spreads, making it more lethal, some lore thing like that)

    I've always suffered from 'lack of creativity', being more of a logic-minded person. If I can come up with stuff for these jobs, because of their sheer 'barebones'-ness, SE should be able to. And that shows the real problem, it's not that they cannot, its that they do not want to, as it conflicts with their design goal: Healers should heal, dealing damage is for the damage dealing classes (and tanks)

    Quote Originally Posted by Nizzi View Post
    NGL I will probably die of laughter if instead of giving us a "Glare/Broil/DoT/AoE etc" animation update and potency bump, they had the genius idea to start doing that to the GCD heals instead and we get "Medica III/Succor II/Aspected Helios II" etc
    The best part of a 'Medica 3' is that it would make Medica 1 and/or Cure3 more redundant, but having redundancies in the kit is kind of WHM's identity at this point, what with 3 copies of Cure2 (Cure2/Solace/Tetra) and 2 of Medica (Medica/Rapture). At this point, wouldn't be surprised if we got a Lily spender that was 'Cure 3 potency and range, but it's damage neutral!'
    (7)
    Last edited by ForsakenRoe; 04-20-2024 at 12:41 AM.

  4. #3434
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    733
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    It is a shame we can't really talk about that recent thread there because it did kind of lined up with what I was thinking they would do but can't really say anything since it would the whole TOS stuff.
    (1)

  5. #3435
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by rawker View Post
    Oh, I see. I totally forgot that character. Thanks
    What's ironic is by the end of that questline, she stops being a "sylphie" by the time the player reaches level 30. Meanwhile, there's a small but loud handful of players at level 90 that hear people asking for a few more attack spells and go:

    (9)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  6. #3436
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by ForsakenRoe View Post
    If I can come up with stuff for these jobs, because of their sheer 'barebones'-ness, SE should be able to. And that shows the real problem, it's not that they cannot, its that they do not want to, as it conflicts with their design goal: Healers should heal, dealing damage is for the damage dealing classes (and tanks)
    This is, in my opinion, the crux of healing design and why I think it's really a waste of time to invest emotions into healing or wanting it to get better in this game at this point in time. SE doesn't want to design them well because to SE - they are exactly where they want them design wise, and SE is happy with that. You're right, it's entirely that they do not want to design them any better damage wise. They could give a varied DPS rotation to each of the healers without consuming too many more buttons. Hell, I can come up with an easy one (that I've likely posted before) off the top of my head, now.

    Return Miasma to SCH, shorten Bio's timer down to like 12/15/18s and then copy BRD's old DoT proc mechanic. From there, give the DoTs a % based chance to grant a stack of Ruin IV each tick (or name it whatever you want, Kaustra etc) and have the potency of that Ruin IV stack be slightly above Broil IV, lets say 25 potency above, so 320. Make it where SCH can only stack 2 so you want to go into a 2m burst with both stacks of Ruin IV to use in burst but you also want to not stay capped if possible to maximize the amount of gains you get from Ruin IV. The reduction in Bio's timer along with adding the procs and Miasma back would reduce "Broil spam" a ton and give Scholar more things to manage again, reducing complains of "just spamming one button" because there's now a reactive element in SCH's kit along with different timers to manage that aren't on a boring 30/60/120 cycle. Maybe even re-add Quickened Aetherflow as a trait since that requires no buttons?

    None of that is what I'm saying they "should do" but just saying that there are significant things they can do to make Broil/Glare etc spam less apparent, diversify how each job plays damage kit wise all while not introducing a huge amount of buttons into the kit that exist only for damage. They just don't want to; it wasn't a coincidence that every DoT became 30s and every healer has the same 'spam spell refresh DoT twice a minute'; the developers already hate variance in fights because of jobs and they especially hate variance because of player skill level. To be honest, I'm still genuinely surprised Energy Drain exists in SCH's kit at all because total Energy Drain optimization is a party effort, not a SCH skill effort (mostly) and the need to coordinate and communicate as a party to increase your overall damage is something they've broadly been shaving out of the game for years.

    Quote Originally Posted by ForsakenRoe View Post
    The best part of a 'Medica 3' is that it would make Medica 1 and/or Cure3 more redundant, but having redundancies in the kit is kind of WHM's identity at this point, what with 3 copies of Cure2 (Cure2/Solace/Tetra) and 2 of Medica (Medica/Rapture). At this point, wouldn't be surprised if we got a Lily spender that was 'Cure 3 potency and range, but it's damage neutral!'
    Getting a Medica II and Cure 3 lily spender sounds like exactly the type of thing they would do to pad out buttons in an expansion, lol
    The design for this role is so grim, and the thing we can't discuss out of fear of being struck down made me laugh really hard ngl
    (6)

  7. #3437
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Nizzi View Post
    To be honest, I'm still genuinely surprised Energy Drain exists in SCH's kit at all because total Energy Drain optimization is a party effort, not a SCH skill effort (mostly) and the need to coordinate and communicate as a party to increase your overall damage is something they've broadly been shaving out of the game for years.
    Honestly, in modern healer design, you don't even need to actually communicate with your party anymore to burn all your stacks on Energy Drain. The other 3 healers have so much totally free healing that they can basically soloheal most fights with minimal help from the SCH, mostly supplementing with the fairy abilities, Expedient and Consolation is enough.

    That's why I find it strange when people complain about the SCH not healing, it's not like the other healer loses anything when they heal. It's really funny that people want totally free healing but also complain that they have to heal more than the one remaining healer that doesn't have totally free healing.
    (1)

  8. #3438
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    not much for me to heal when every co-healer I get in duty finder reacts to any and all form of damage in the most paranoid way possible, typically by spamming Medica 2 or other similar crutch spells (on top of tanks having things like Divine Veil/Shake it Off). at that point the only thing I can use Aetherflow on is Energy Drain and sometimes press mit.

    truly, healing is a thankless job. not because charity goes unrewarded, but because there wasn't anything to thank me for in the first place.
    (7)

  9. #3439
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by VentVanitas View Post
    not much for me to heal when every co-healer I get in duty finder reacts to any and all form of damage in the most paranoid way possible, typically by spamming Medica 2 or other similar crutch spells (on top of tanks having things like Divine Veil/Shake it Off). at that point the only thing I can use Aetherflow on is Energy Drain and sometimes press mit.

    truly, healing is a thankless job. not because charity goes unrewarded, but because there wasn't anything to thank me for in the first place.
    It does hurt my soul a little each time I run into a scholar or sage that just relies on succor and eukrasian prognosis after every instance of damage.
    (2)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  10. #3440
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,372
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    It does hurt my soul a little each time I run into a scholar or sage that just relies on succor and eukrasian prognosis after every instance of damage.
    At least you get SGE’s that actually press eukrasia

    Usually I get SGE’s who when the boss does a raidwide that hits us for 30 of our health they will drop holos, panhaima and kerechole then when we still lose 4% of our HP they will spam prognosis 4 times while I’m over there watching my whispering dawn get totally wasted
    (0)

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