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  1. #1
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,847
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    30s DoTs really makes me checks out mentally. I had a soft spot for WHM in Eureka back in ShB solely because their Aero II was still a 18s DoT. That too, is now gone and also became the butt of everyone's joke when they homogenize it to 30s and forgot to upgrade the potency lmao. Just one of the instances that shows how disconnected they are.
    (2)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  2. #2
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    I might even argue for a shorter dot duration, up to 15s max. Seeing how the average human attention span is on a steady decline, any dot outside of 3 gcd's worth of filler may be completely forgotten.
    (2)
    Last edited by rawker; 05-13-2024 at 02:48 PM.

  3. #3
    Player
    Naple's Avatar
    Join Date
    May 2023
    Posts
    68
    Character
    Hakeem Olajuwan
    World
    Halicarnassus
    Main Class
    Monk Lv 54
    Dots could use a more visible (or audible) way of telling its duration.
    (1)

  4. #4
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,952
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Naple View Post
    Dots could use a more visible (or audible) way of telling its duration.
    That's an entirely separate discussion. The UI could use so many upgrades, especially buff/debuff visibility customization since the devs have been increasingly fond of spamming each player with like 4 different debuffs that need to be resolved perfectly.
    (1)

  5. #5
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Absurdity View Post
    That's an entirely separate discussion. The UI could use so many upgrades, especially buff/debuff visibility customization since the devs have been increasingly fond of spamming each player with like 4 different debuffs that need to be resolved perfectly.
    In my dream UI I'd be able to see my dots, and any and EVERY single debuff on the boss.

    Instead of the current model:

    Everything, everyone puts on (so much clutter)

    Or just mine.

    Quote Originally Posted by ty_taurus View Post
    Wouldn’t it make more sense then to just removing revives altogether? If anyone fails, the party wipes. If only the healer can provide the party with endless resets, then there’s a lot of social pressure on them to be executing everything correctly. The DPS and even the tank can make as many mistakes as they want, but the healer can’t afford to do so. I think it’s important to empower each role with responsibility that only they can perform, but I don’t think it’s fair to say that one of those responsibilities is to never make a mistake when everyone else is allowed to. Either let the healers be allowed to make mistakes, or don’t allow anyone to make mistakes.

    And I don’t think having to revive a player absolves their mistakes of consequence anyway. There are more consequences than just failure.
    Could always go the Bozja Route: 2 deaths and you're unraisable. Might make it 3 for reasons. But you're basically useless with the 50% Brink of Death debuff anyway.
    (2)
    Last edited by Deceptus; 05-14-2024 at 08:13 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #6
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by rawker View Post
    I might even argue for a shorter dot duration, up to 15s max. Seeing how the average human attention span is on a steady decline, any dot outside of 3 gcd's worth of filler may be completely forgotten.
    WHM: Aero>Dia series at 12s
    SCH: Bio series at 30s, Miasma series at 24s (with a cast time), Shadowflare ground AOE at 15s
    AST: None, by deleting Combust to make room for a properly fleshed out card system
    SGE: E.Dosis at 30s, same as it is now

    ..is how I'd do it. At least, in very simplified terms, there's more changes that I'd do alongside those to adjust level-up skill acquisition pacing, potency upgrade timings, traits to allow certain 'useless' skills to be consolidated and make better use of hotbar space, etc.

    Quote Originally Posted by Deceptus View Post
    In my dream UI I'd be able to see my dots, and any and EVERY single debuff on the boss.
    I've heard there's a non-TOS compliant method to having your DOTs, and ONLY your DOTs, show up next to each enemy in the Emnity List (the little thing with the coloured shapes to show your aggro on each mob). Sure would be nice if SE were to get angry about people using that on stream, and add it to the game in the very next patch, hint hint
    (0)
    Last edited by ForsakenRoe; 05-14-2024 at 09:15 PM.

  7. #7
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    What we currently have at the moment is enough, in my opinion. When all you do is press 1 button to do dps, it is very easy to lose track of the dot timer. 2 solutions can be done: one of it is to lower the duration to make it less prone to getting forgotten or implement a more meaningful and interesting combination of healing and dps rotation that will naturally flow with refreshing the dot.

    But let's be practical here, lowering the duration is the easier approach.
    (1)
    Last edited by rawker; 05-13-2024 at 04:31 PM.

  8. #8
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by rawker View Post
    What we currently have at the moment is enough, in my opinion. When all you do is press 1 button to do dps, it is very easy to lose track of the dot timer. 2 solutions can be done: one of it is to lower the duration to make it less prone to getting forgotten or implement a more meaningful and interesting combination of healing and dps rotation that will naturally flow with refreshing the dot.

    But let's be practical here, lowering the duration is the easier approach.
    It's easier to do also when the DoT is only double the potency of a single filler spell.

    Now if it was 3x, 4x, or 5x that dot would be MUCH more impactful if you missed it.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #9
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deceptus View Post
    It's easier to do also when the DoT is only double the potency of a single filler spell.

    Now if it was 3x, 4x, or 5x that dot would be MUCH more impactful if you missed it.
    True, but in order to miss a DOT, you need to not apply it for its entire durations worth of time. If you miss the timing by 1 GCD, you only lose one tic, rather than the entire potency’s worth unlike your basic attack spell which you lose 100% of every time you don’t cast anything to move or cast a GCD heal instead.
    (1)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  10. #10
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,847
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Speaking of extending and reducing timers, I find it ironic that they're only willing to do this to regen timers. Wasn't old Regen actions used to have longer timer but have their potency spread across wider period of time vs today's short but stronger ticks? lol
    (1)

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