Page 325 of 418 FirstFirst ... 225 275 315 323 324 325 326 327 335 375 ... LastLast
Results 3,241 to 3,250 of 4178
  1. #3241
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Valence View Post
    Isn't it always fun to have to painfully parse through a full party list with everybody full of buffs and debuffs in order to find the ONE debuff you're looking for in an incoming mechanic? Nisi style in TEA, etc.

    You'll have your debuff vomit and you'll like it.
    All it does is incentivize raid callout "tools".
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #3242
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,936
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ty_taurus View Post
    I don't really feel like boss fights are a power struggle between us and them, but almost more of a stage play or something.
    There do exist some fights that actually feel like a struggle, so they can actually design fights like that. Unfortunately, it's mostly old fights or ultimate phases.

    Nael phase in UCoB felt like you were actually fighting someone that wants you dead, Living Liquid in TEA as well, Nidhogg in DSR also felt like he wants to kill you, all very fun phases that incorporate environmental tells, boss tells, player markers and player debuffs.

    Meanwhile, TOP does have quite a bit of debuff vomit, which would explain why it's had such mixed reviews.
    (1)

  3. #3243
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,095
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    Pheonix is another fight that feels like you are fighting a boss who is just vomitting mechanics at you actively trying to kill you not playing a stage play with

    Though to be fair most of the coils bosses feels this way (I guess except maybe melusine), but coils barely feels like it belongs in this game anymore
    (1)

  4. #3244
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Aravell View Post
    There do exist some fights that actually feel like a struggle, so they can actually design fights like that. Unfortunately, it's mostly old fights or ultimate phases.

    Nael phase in UCoB felt like you were actually fighting someone that wants you dead, Living Liquid in TEA as well, Nidhogg in DSR also felt like he wants to kill you, all very fun phases that incorporate environmental tells, boss tells, player markers and player debuffs.

    Meanwhile, TOP does have quite a bit of debuff vomit, which would explain why it's had such mixed reviews.
    Kenji Sudo was responsible for most of the really good fights of this type in ARR and HW and he left the dev team after designing UCoB. Seems like the ability to make good hectic fights that build on themselves rather than relying on bespoke DDR megamechanics gradually withered away to a couple times per expansion after he was gone.

    (3)
    he/him

  5. #3245
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,707
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Debuff vomit mechanics have never been high in my list of well liked mechanics. I have to squint real hard to see those icons. Spotting another's mistake also becomes an issue because of that. They were fine when there weren't as many. At this point though I'm getting sick of it.
    (1)

  6. #3246
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,905
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ty_taurus View Post
    I really don’t like debuff check mechanics. I don’t see why those mechanics aren’t just given different types of telegraph indicators that communicate the same information in a much clearer way. I mean, I know the answer is “to make it harder” but it’s only harder my a smidge, and not in a fun way either. Making the challenge about squinting at a tiny icon to know what you need to do rather than some numbers overlaying your character is a really artificial way of adding difficulty.
    I'd put it in the same group of "difficulty" as reading Nael quotes to figure out the mechanic in the middle of UCoB, not fun at best and annoying at worst. Difficulty through bad UI isn't exactly high on the list of good mechanics.

    ...and very likely to just make people use 3rd party tools.


    Quote Originally Posted by Supersnow845 View Post
    Pheonix is another fight that feels like you are fighting a boss who is just vomitting mechanics at you actively trying to kill you not playing a stage play with

    Though to be fair most of the coils bosses feels this way (I guess except maybe melusine), but coils barely feels like it belongs in this game anymore
    Coil felt like their attempt at a WoW-style raid, something they completely discarded in Stormblood, when every fight just became a circular or square arena with a big bad in it.
    (4)
    Last edited by Absurdity; 04-12-2024 at 04:18 PM.

  7. #3247
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,570
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by mallleable View Post
    Kinda related to the topic, but I want to see more fights that feel less like you are managing game pieces, and more like the boss is genuinely trying to kill the party -- like the feeling should less resolving a mechanic, and more surviving an onslaught.
    I wish that too. E4S felt great for that. It felt brutal. A few others did as well, especially in the past (Omega Pantokrator, etc).

    Oh and Harrowing Hell >:3
    (1)

  8. #3248
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,531
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valence View Post
    I wish that too. E4S felt great for that. It felt brutal. A few others did as well, especially in the past (Omega Pantokrator, etc).

    Oh and Harrowing Hell >:3
    E4S p3 alternating penta tumult and the big raid wide was an absolute slammer and I thematically loved the big + small titan combo. Harrowing Hell definitely plays along that tune and I love it.
    (1)

  9. #3249
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,936
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I honestly think that the current design of debuff vomit that instantly wipes everyone when one person fails is aimed at reducing the importance of a good healer.

    In E4S, the final bit with small and big Titan is very healing intensive with the Tumults and the Earthen Fury DoT. If people die to damage, it's very obviously the healers fault. Same with Harrowing Hell, it puts a lot of the responsibility on the healers to get their healing right, so people just tank LB it to ignore the problem.

    Now, they just design fights so anyone can wipe the party entirely so the healer doesn't have to be made to feel bad.
    (1)

  10. #3250
    Player
    4clubbedace's Avatar
    Join Date
    Jun 2022
    Posts
    380
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Maltothoris View Post
    THey really do seem to have an aversion to fights that were an extreme challenge to the community. Hardly anything like A3s, A4s, A8s or Kefka.
    midas and gordias nearly killed the raid scene, so no, prob best to notdo that again.
    (0)

Page 325 of 418 FirstFirst ... 225 275 315 323 324 325 326 327 335 375 ... LastLast