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  1. #1
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by SenorPatty View Post
    Their philosophy regarding healers is why people don't like playing it outside of high end duties. Hell, even in the latter, once you get past the prog stage where you were picking up mistakes left and right and head to farm stage where you end up dpsing more than healing, you start feeling underwhelmed again. Their refusal to try to meet even one-quarter of the way with healing and dpsing tools is why the role becomes the most unappealing of them all.

    You know things get really ironic when people avoid the role not because it's a responsibility like they usually are in other mmos but because it's boring.
    Sadly there philosophy is actually that healers should be healing and there dps is negligible. Yet the content does not reflect this philosophy now. Healers or required to dps in savage content +. Tanks can now heal themselves through an entire dungeon with no need for a healer. IMO they are slowly killing there game by not taking the same level of risks as they used to. Hell with them adding trust to the MSQ from 1 - 90 there will be no need for parties anymore this will just become a single player subscription based game. They are about to kill the game TBH.
    (17)

  2. #2
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,112
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    He said that it was the beginning of the expansion when things are intentionally easier and that there would be adjustments as the patches come out.
    (8)
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by MsQi View Post
    He said that it was the beginning of the expansion when things are intentionally easier and that there would be adjustments as the patches come out.
    They've been saying that for years now, at least 2 expansions, and it's has yet to happen. If anything, the problem has gotten worse over the years and healers are being sidelined more.
    (169)
    Last edited by Deceptus; 02-20-2022 at 08:30 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player
    HisShadowX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    332
    Character
    William Hart
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Deceptus View Post
    They've been saying that for years now, at least 2 expansions, and it's has yet to happen. If anything, the problem has gotten worse over the years and healers are being sidelined more.
    I think they know the moment the make an entire expansion hard like World of Warcraft's CATA people will start fleeing. Also making the joke race real and making the next expansion a disney movie to make fun of the customers who wanted things easy helped more people deciding to drop their subs.

    Ulimate is for like you said the 1% of players and no one cares about that content. Trying to get a random group for this content as a Tank or Healer is impossible. You have to be in a guild or have friends into BDSM and hardcore content who like that sort of thing.
    (2)

  5. #5
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    959
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by HisShadowX View Post
    I think they know the moment the make an entire expansion hard like World of Warcraft's CATA people will start fleeing. Also making the joke race real and making the next expansion a disney movie to make fun of the customers who wanted things easy helped more people deciding to drop their subs.

    Ulimate is for like you said the 1% of players and no one cares about that content. Trying to get a random group for this content as a Tank or Healer is impossible. You have to be in a guild or have friends into BDSM and hardcore content who like that sort of thing.
    I mean, SE acts like we're asking for Savage content in dungeons.

    I've said that all expert dungeons in Shb, for instance, should be the same level of difficulty as Mt. Gulg and Amaurot. Both leveling MSQ required dungeons and ones that were CERTAINLY more challenging than Heroes' Gauntlet and the laughable Pagalthan.

    For EW they've gotten WORSE in their experts. I studied the bosses in the Lunar dungeon and I need to record it to verify but the time between unavoidable AOE damage and tank busters on the last two bosses can CERTAINLY be reduced its laughable.

    We aren't asking for much as far as increased healing goes.
    (6)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  6. #6
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ASkellington View Post
    increased healing
    The problem with "increased healing" requests is that there is a wide disparity in how non-healers play. Between not gearing up properly, not popping mitigation, and not respecting mechanics, it is too easy for the average casual player to keel over if they aren't bothering to learn how to play. And FF XIV is designed around the accessible notion that players really don't need to learn how to play the game.

    While I would like to think that we could balance some X amount of more damage to heal, the reality is that it is *extremely* probable that any more damage would result in on average more wipes, which in turn would result in more conflicts between players, more complaints lodged at the game for slowing grinding down, and more players quitting the game for it being too difficult/toxic. The way the game is designed now is to create robust party composition by having so many redundancies that it is difficult for players *not* to clear as long as they have either a decent tank *or* healer and ideally at least one decent DPS.

    And here's the rub. I don't mind wipes (most of the time), overcoming them shows character and cameraderie. I don't play content unless I am prepared to have to work for it, and when I do have to tap out I generally recognize that it due to *my* preparedness, not my parties'. So I think the game's community *could* benefit from being less grind-oriented and more okay with slowed down content. I think the game's community *could* benefit from being encouraged to communicate more.

    But I also recognize that this is a pipe dream for two reasons. The first is that the majority of people who engage in online content generally want to avoid social responsibility, so the toxicity is never going to go away no matter how easy or difficult the content is. And the second is that, even if toxicity were minimized and players adulted up and learned to communicate and respect each other better, any increase in difficulty would still result in a drop-off of subscriptions because players would either get frustrated at not being able to do the mechanics, or simply wouldn't have the sort of low-brainpower destressing activity they might be expecting from XIV.

    And I recognize that is huge amount of defeatism to infer from just wanting to do more healing, but it is the reality we are facing. FFXIV's success has been soundly defined by *reducing* complexity and difficulty. The game it is now just doesn't want to overburden players with strategy, at least the sort that requires optimal use of abilities. Instead it has decided to *downplay* the importance of which buttons players are clicking in casual content, and instead *upplaying* a more visceral, visual, and direct form of gameplay that is effectively just attacking and dodging. And while I definitely have doubts as to the longevity of this paradigm, they do appear to be sticking it for the immediate future because it *sells*.
    (1)

  7. #7
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by HisShadowX View Post
    I think they know the moment the make an entire expansion hard like World of Warcraft's CATA people will start fleeing.
    Difficulty and engagement aren't the same thing.

    Content can be easy and engaging. Pressing the exact same button in 90% of content from level 4 to lvl 90 isn't engaging.
    (18)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #8
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,613
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MsQi View Post
    He said that it was the beginning of the expansion when things are intentionally easier and that there would be adjustments as the patches come out.
    We already know their adjustments. They'll be exactly the same as they were in Shadowbringers: incredibly easy outside Savage prog.

    He still dismissed the primary complaint that healers are bored and basically said to go do Ultimate if they still find things too easy. It doesn't actually address there are virtually no healing requirements in 90% of the content and that healers have one button to spam. Even in casual content where there's basically no tank mechanics, they can at least full back on a simplified rotation. Healers don't even have that. Outside Savage and Ultimate, they have absolutely nothing. For example sake, I got Copied Factory the other day and pressed Dosis II 513 times. That's ten more than almost all my healing combined. You wanna tell me the upcoming 24 man is going to be any different? If so then I have lakefront property in Arizona to sell you.
    (114)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #9
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ForteNightshade View Post
    If so then I have lakefront property in Arizona to sell you.
    Random aside, there are many man-made lakefront communities in Arizona.
    (2)

  10. #10
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    410
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by MsQi View Post
    He said that it was the beginning of the expansion when things are intentionally easier and that there would be adjustments as the patches come out.
    Spams malefic harder.

    They would have to rework the combat system and move away from timeline mechanics if they want to make healing truly difficult and engaging in this game. Even in Ultimate content, healers spend less time healing and more time spamming their one dps ability.
    (61)

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