I don't know about this. It sounds like punishing healers for the tank messing up. We already have to fix everyone's mistakes, this would just make it arbitrarily harder.Just another fringe thought I figure I’d share:
What if instead of tankbusters being one large heavy hit you need to mitigate, which end up feeling like they don’t hit hard enough when very little mitigation trivializes the damage, if they instead inflicted infirmity for a longer period of time. So rather than the tankbuster itself being one hard hit that Varys greatly on how effectively it does this, the attack itself is never lethal, but is otherwise reducing the healing the tank receives over the next several mechanics. In that case, mitigation is more about making that easier to heal through?
Just something the came to mind from another Star Rail encounter.
Well, the tank isn't messing up per say. It's just instead of typical tankbusters as they are now, (one hig leaving a short vuln so they can't take the second hit so there's the swap.) it's puts different debuffs on them.
a low-mid hitting TB that applies 'you cannot heal as effectively' also helps to neuter the meta of 'just Invuln it and ignore it', meaning Invuln skills would find use in different locations of the fight, instead of being used to trivialize tankbusters, I'd support it for that alone. WAR being able to soak 3 out of 5 TBs in the SB fights (and their cotank taking 1 of the other 2) was ridiculous, and even now WAR has a short enough CD that it is able to do some WAR-specific invuln rotations (like P8S p2, where it was WAR, cotank, share, WAR)
We used to have 'healing down' on TBs in ARR too, Twintania is the prime example
They could also make it so there is a double tank buster but if soaked in with an invuln that’s not a true invuln (so PLD and GNB) it gives a damage down
That way WAR can cheese it but at the expense of their damage, and you can have the true invulns soak it to avoid double mitigating but you have to work around their longer CD
Yeah but if the tank doesn't mit (hello, most WAR players I have healed) then the healer will have to put exponentially more effort into keeping them alive because of the debuff.
Well this is mainly for savage cause if you don’t mitigate the tank busters I. Those you just outright die. I miss when they were more creative with the busters and swaps like they were in arr and heavensward.
Doesnt even have to just be tank busters. I'm currently progging TEA with my static and if I dont mitigate auto attacks cruise chaser will chop me into tiny bits and roast me over the portable fireplace minion. Modern savage bosses barely auto attack the tanks.
Another side effect of shoving all gameplay engagement into the fights themselves and the resulting constant mechanics spam, bosses basically don't auto attack anymore. Because for some reason they can't attack and cast (or move) at the same time.
Last edited by Absurdity; 03-08-2024 at 05:01 PM.
The weird thing is they clearly have the tech to make a boss keep auto'ing while doing mechanics. P3s does that. They just choose not to. Now tanks dont have to deal with boss positioning or autos anymore and the lack of autos that hurt trickles down to healers. Bringing back auto attacks could be a way to increase incoming damage without becoming a pure mitigation check like the heavy bleed raidwides.
The reason bosses don't do autos when casting was because during heavensward and arr, there were bosses that weaved auto attacks during their tankbusters. Most famously twin with death sentence and that crit auto or in HW living liquid with fluid swing. PLDs had it very rough in A3s because liquid weaved his autos with his tank cleave, (which was the only physical buster in that fight) so plds had to time their old shelltron move nearly exact on the server tick to block the cleave instead of the auto. They changed this so that bosses would not auto during their busters now as what happened with Thordan ex and A5s. So it was basically a holdover fix for an old problem that is gone now.
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