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  1. #2881
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    I’m not even necessarily discussing the fact that it wouldn’t make sense from a gameplay perspective, I mean from an actual in game lore perspective. Like how can the WOL be the most powerful person in the world if they literally can’t do damage

    The idea that healers are also accomplished damage casters makes lore sense
    *Cut to A-Ruhn-Senna threatening to blast away a Garlean ambush with a tornado*

    Also, White Mages literally fought in the War of the Magi, and they sure as hell didn't hold their ground by curing each other until the Black Mages got bored and went home. Lore and gameplay are different beasts, but good game design can maintain a balanced gameplay experience without creating a ludonarrative dissonance.
    (2)

  2. #2882
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    I’m not even necessarily discussing the fact that it wouldn’t make sense from a gameplay perspective, I mean from an actual in game lore perspective. Like how can the WOL be the most powerful person in the world if they literally can’t do damage

    The idea that healers are also accomplished damage casters makes lore sense
    Also the fact that White Mages fought on equal footing against Black Mages to a draw.
    (0)

  3. #2883
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by ty_taurus View Post
    *Cut to A-Ruhn-Senna threatening to blast away a Garlean ambush with a tornado*

    Also, White Mages literally fought in the War of the Magi, and they sure as hell didn't hold their ground by curing each other until the Black Mages got bored and went home. Lore and gameplay are different beasts, but good game design can maintain a balanced gameplay experience without creating a ludonarrative dissonance.
    Something something 'entreat the Elementals for aid, allowing the White Mage to both mend using the healing power the Elementals bestow, and maim with the fury of the natural elements of Earth, Wind and Water.

    cost: 50 gauge'

    Can we get a CD on WHM where we entreat the Elementals to dissolve the enemy into a pile of leaves because of the Greenwrath? It's lore compliant, honest
    (0)

  4. #2884
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    482
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    (0)

  5. #2885
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    741
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Here was just some other stuff just to keep this thread alive https://www.bluegartr.com/threads/12...-Event-5-19%29 This being the one that is infamous for the healer dps not taken into account for the raids back then.

    Then we have this one right here when it came to making Protect give both the physical and magic defense and lower stoneskin's percent from 18 to 10. https://forum.square-enix.com/ffxiv/...808-18-2015%29
    (1)

  6. #2886
    Player
    Grizzlpaw's Avatar
    Join Date
    Aug 2023
    Posts
    50
    Character
    Kuma Grizzlpaw
    World
    Seraph
    Main Class
    Dark Knight Lv 67
    One of the first thing the WoL learns in the CNJ quest is that Healers do more than heal. That questline literally drills into your head that healers are also meant to DPS.
    (1)

  7. #2887
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Maltothoris View Post
    Here was just some other stuff just to keep this thread alive https://www.bluegartr.com/threads/12...-Event-5-19%29 This being the one that is infamous for the healer dps not taken into account for the raids back then.

    Then we have this one right here when it came to making Protect give both the physical and magic defense and lower stoneskin's percent from 18 to 10. https://forum.square-enix.com/ffxiv/...808-18-2015%29
    And then stoneskin was re-packaged as Divine Benison and given back to WHM at a later level. Also done with Divine Seal.

    Stuff like that just highlights how creatively bankrupt the job design team is.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #2888
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    if the idea is that healers are supposed to do more damage because they get a rotation, then you're barking up the wrong tree because that isn't how they are making healers. If someone wants their job have more actions during slow periods besides a one button attack, I can understand that. But having a healer suddenly do dps of a tank because of it makes zero sense and would result in them becoming something they aren't intended to be.
    (0)

  9. #2889
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Maltothoris View Post
    Here was just some other stuff just to keep this thread alive https://www.bluegartr.com/threads/12...-Event-5-19%29 This being the one that is infamous for the healer dps not taken into account for the raids back then.
    See, I think that response is very peculiar, even when considering the landscape from back then.

    "For development, such as with Bahamut's Coils, the development team assumes what the item level should be for general equipment on players when they clear a raid. They sum up the basic DPS for four DPS and tanks at that assumed item level and cut that by about 10-15% for the minimum clear DPS. Healer DPS is not taken into account when this is set."

    Why is an assumed item level being considered when fights have a minimum required item level? Why wouldn't that minimum item level be the same as this assumed general item level? I would think these would be one in the same, but apparently that isn't so...

    "Certainly for people who are at world's first level, their goal is to clear it at as low an item level as possible, lower than the one assumed during development."

    My understanding of why a minimum item level exists would be to establish a bare minimum entry point of which the party can complete a fight based on the expected experience the designers had when testing that fight's difficulty. In other words, that combined DPS of Tank and DPS players minus 10-15%. Yet apparently, the playtested range is above the established minimum item level, which is completely strange to me. Doesn't that make it very easy to potentially make a clear literally impossible with certain comps at minimum item level? Like what happened during P8S... Was that why?

    "So if you look at the fight and figure out that if it's not numerically possible to clear with four DPS and tanks, you'll need to make up the gap with DPS from healers. Then when those publish clear videos and other people see the healers DPSing, they might think that healers need to be DPSing even though its a situation that only arose because their clear would have otherwise been impossible."

    Yoshi P, you did create an environment in which healers need to be DPSing, because as stated, the clear would've "otherwise been impossible" at certain item level thresholds. It may not be required with a high enough average item level for the team, but as far as what the fight's minimum item level has established, you as a healer may be required to contribute DPS or your party cannot clear, and thus a player should go in expecting that responsibility in case their teams item level isn't high enough to clear without the support of healers.
    (3)

  10. #2890
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Colt47 View Post
    if the idea is that healers are supposed to do more damage because they get a rotation, then you're barking up the wrong tree because that isn't how they are making healers. If someone wants their job have more actions during slow periods besides a one button attack, I can understand that. But having a healer suddenly do dps of a tank because of it makes zero sense and would result in them becoming something they aren't intended to be.
    Then it's a good thing that is not the idea, nor has that ever been the idea suggested by any player.
    (2)

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