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  1. #2871
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    "Over simplifying a game impacts more than the game but the attitude of the community. Super simple games do not encourage people to come together, they go at each others throats because the new people don't realize how hollow it is, and the people who are experienced don't realize how shallow the water is in the pool consciously and then tell these people to go read a simple guide on job rotation or whatever that takes all of 10 minutes to read, then go practice on a striking dummy."

    First of all I don't see the "going at each other's throats" being applicable, in some cases there are people who are going to be unreasonable but that's probably intrinsic to their personality, I don't see the root cause being due to the game design. A job design doesn't have to be complex to be done well, as this thread is focussed on healers specifically - look at the number of buttons currently available to healers in PvP- each of the healers is functional and has a unique feel.

    To rephrase what you are saying, part of what makes a healer interesting is the decision making - choosing to use a DPS skill or a heal, another part is a flexible choice in DPS skills- hitting only "1" is boring - especially in solo play, another part is the levelling experience- healers really don't get a feeling of power as they go from about level 30 to endgame..I could go on. Also - the reference to the striking dummy is rather irrelevant to healers - it's more like (if you've boosted) - if you've never healed, run with trusts or a low level dungeon until you're comfortable.
    (1)

  2. #2872
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by IDontPetLalas View Post
    First of all I don't see the "going at each other's throats" being applicable, in some cases there are people who are going to be unreasonable but that's probably intrinsic to their personality, I don't see the root cause being due to the game design. A job design doesn't have to be complex to be done well, as this thread is focussed on healers specifically - look at the number of buttons currently available to healers in PvP- each of the healers is functional and has a unique feel.
    We don't need 20 different buttons to heal in slightly different ways. Having a smaller but more effective selection of more specific types of healing tools is a far more interesting way to approach to healing, and that same logic can apply to DPS as well, particularly when such tools interact in dynamic ways.

    It actually makes me wonder if each job were rebuilt from the ground up with that mentality, with a total of say 16 buttons on each job, what would that look like?
    (5)

  3. #2873
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    477
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    If you did shadow bringer pvp you'd have a good idea. Those were some of the most well designed jobs xiv has done.

    More healers should have done feast if they wanted high skill healing. You were happy you only had 3 dps buttons because you didn't have time to be pressing them.
    (0)

  4. #2874
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by OliviaLugria View Post
    If you did shadow bringer pvp you'd have a good idea. Those were some of the most well designed jobs xiv has done.

    More healers should have done feast if they wanted high skill healing. You were happy you only had 3 dps buttons because you didn't have time to be pressing them.
    I've seen that in other games, and I agree, it can be quite satisfying- albeit nerve wracking at times in PvP . However I'd be quite happy - in fact happier- to have a good balance of both DPS and healing skills in PVE which I haven't given up on in this game.
    (0)

  5. #2875
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    477
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    I think you saw my healer redesigns? I'm also an advocate for much more dps centered healers. To much of the game's content simply doesn't facilitate needing to heal, and they're not going to retroactively change it. I'd rather have something that feels good in all contents than only one super niche one.
    (0)

  6. #2876
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    My apologies, I may not have, I'll have to take a look, it sounds interesting.
    (0)

  7. #2877
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,394
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I’m not saying this against your your point above just as an observance, I feel like 14 needs healers to do the level of damage they do currently otherwise the WOL cannot really be a healer

    Like let’s pick a random moment from the MSQ……..say when you fight Zenos as rhalgars reach, if healers in this game were designed as sylphies healing paper tanks how would this fight actually go

    The WOL is the single strongest person (assumed) on the entire planet, if they chose to main a caster they should be incredibly adept at it, sylphie healers really don’t work with the lore of who the WOL is
    (1)

  8. #2878
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Like let’s pick a random moment from the MSQ……..say when you fight Zenos as rhalgars reach, if healers in this game were designed as sylphies healing paper tanks how would this fight actually go

    The WOL is the single strongest person (assumed) on the entire planet, if they chose to main a caster they should be incredibly adept at it, sylphie healers really don’t work with the lore of who the WOL is
    Or put another way: You can't heal the enemy to death. Healers are required to do damage to do the MSQ.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #2879
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Deceptus View Post
    Or put another way: You can't heal the enemy to death. Healers are required to do damage to do the MSQ.
    For some reason that made me think of having Cleric Stance back and make your healing skills target and do damage to the enemy.

    Besides Benediction... that would just be OP.
    (0)

  10. #2880
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,394
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Deceptus View Post
    Or put another way: You can't heal the enemy to death. Healers are required to do damage to do the MSQ.
    I’m not even necessarily discussing the fact that it wouldn’t make sense from a gameplay perspective, I mean from an actual in game lore perspective. Like how can the WOL be the most powerful person in the world if they literally can’t do damage

    The idea that healers are also accomplished damage casters makes lore sense
    (2)

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