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  1. #1
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,988
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ty_taurus View Post
    I don't really feel like boss fights are a power struggle between us and them, but almost more of a stage play or something.
    There do exist some fights that actually feel like a struggle, so they can actually design fights like that. Unfortunately, it's mostly old fights or ultimate phases.

    Nael phase in UCoB felt like you were actually fighting someone that wants you dead, Living Liquid in TEA as well, Nidhogg in DSR also felt like he wants to kill you, all very fun phases that incorporate environmental tells, boss tells, player markers and player debuffs.

    Meanwhile, TOP does have quite a bit of debuff vomit, which would explain why it's had such mixed reviews.
    (1)

  2. #2
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Aravell View Post
    There do exist some fights that actually feel like a struggle, so they can actually design fights like that. Unfortunately, it's mostly old fights or ultimate phases.

    Nael phase in UCoB felt like you were actually fighting someone that wants you dead, Living Liquid in TEA as well, Nidhogg in DSR also felt like he wants to kill you, all very fun phases that incorporate environmental tells, boss tells, player markers and player debuffs.

    Meanwhile, TOP does have quite a bit of debuff vomit, which would explain why it's had such mixed reviews.
    Kenji Sudo was responsible for most of the really good fights of this type in ARR and HW and he left the dev team after designing UCoB. Seems like the ability to make good hectic fights that build on themselves rather than relying on bespoke DDR megamechanics gradually withered away to a couple times per expansion after he was gone.

    (3)
    he/him

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,398
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Pheonix is another fight that feels like you are fighting a boss who is just vomitting mechanics at you actively trying to kill you not playing a stage play with

    Though to be fair most of the coils bosses feels this way (I guess except maybe melusine), but coils barely feels like it belongs in this game anymore
    (1)

  4. #4
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,860
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Debuff vomit mechanics have never been high in my list of well liked mechanics. I have to squint real hard to see those icons. Spotting another's mistake also becomes an issue because of that. They were fine when there weren't as many. At this point though I'm getting sick of it.
    (1)

  5. #5
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,988
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I honestly think that the current design of debuff vomit that instantly wipes everyone when one person fails is aimed at reducing the importance of a good healer.

    In E4S, the final bit with small and big Titan is very healing intensive with the Tumults and the Earthen Fury DoT. If people die to damage, it's very obviously the healers fault. Same with Harrowing Hell, it puts a lot of the responsibility on the healers to get their healing right, so people just tank LB it to ignore the problem.

    Now, they just design fights so anyone can wipe the party entirely so the healer doesn't have to be made to feel bad.
    (1)

  6. #6
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    First thoughts on the benchmark on healers:

    Sage seems to have a new attack. It doesn't look like an upgrade of anything already existing, so that's good news.

    Astrologian has some sort of buff, but with the rework there's no way to know what to expect still.

    White Mage either has a party buff or another heal. Woo...

    Scholar also showcased a new attack which is AOE. If I'm being skeptical, it's possible it's an upgrade of Biolysis based on the visuals, which says nothing about Scholar and only indicates that presumably all healers will have their DOT upgrade to be AOE if that's true. If not, then that's a new attack for Scholar as well. EDIT: Upon further inspection, it might be whatever succeeds Broil IV. The visuals are closer to Broil spells than Biolysis. So still nothing as far as new info if that's the case. It does seem AOE, but it could just be because the target is larger.
    (1)
    Last edited by ty_taurus; 04-13-2024 at 01:20 PM.
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  7. #7
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,988
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ty_taurus View Post
    Scholar also showcased a new attack which is AOE. If I'm being skeptical, it's possible it's an upgrade of Biolysis based on the visuals, which says nothing about Scholar and only indicates that presumably all healers will have their DOT upgrade to be AOE if that's true. If not, then that's a new attack for Scholar as well. EDIT: Upon further inspection, it might be whatever succeeds Broil IV. The visuals are closer to Broil spells than Biolysis. So still nothing as far as new info if that's the case. It does seem AOE, but it could just be because the target is larger.
    I haven't had a chance to see the trailer yet, but I'm going to cope and say that they're giving us Miasma II optimisation back.
    (0)

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,398
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    That spell looked AOE chain more than anything else to me, I saw a broil cast go off and it wasn’t the same as that gear looking spell

    The SCH casts broil at 4.13 it doesn’t look any different to broil 4 then at 4.35 there is the chain/gear ability that has a sound effect halfway between chain and biolysis
    (0)
    Last edited by Supersnow845; 04-13-2024 at 01:29 PM.

  9. #9
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    That spell looked AOE chain more than anything else to me, I saw a broil cast go off and it wasn’t the same as that gear looking spell

    The SCH casts broil at 4.13 it doesn’t look any different to broil 4 then at 4.35 there is the chain/gear ability that has a sound effect halfway between chain and biolysis
    There are a lot of old animations being thrown around in the background, including attacks that will absolutely be getting replaced in DT. They do that a lot, it's just to fill the scene.

    Also, I had a sinking feeling. It looks like Eos is hovering around SCH as if she were a buff effect rather than a pet. Maybe I'm just reading way too deep into things and I'm crying wolf, but I wonder if they might've finally axed her as a pet.
    (1)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  10. #10
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ty_taurus View Post
    Also, I had a sinking feeling. It looks like Eos is hovering around SCH as if she were a buff effect rather than a pet. Maybe I'm just reading way too deep into things and I'm crying wolf, but I wonder if they might've finally axed her as a pet.
    Oh please no. I might quit if they remove the only pet job in the game.
    (1)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

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