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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Saraide View Post
    It feels like the "just play dps" comments are always in bad faith.
    Especially when you realize that it only affects healers. Tanks aren't told to "just go play DPS" if they want a decent damage rotation. They're simply given it. Even after the aggro simplification. There's zero functional reason for them to have all the damage tools they do, other than it's fun.

    And isn't that supposed to be the point?

    Apparently not for healers, the b@stard children of FFXIV.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,017
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Souljacker View Post
    So do you folks think fights in other games aren't scripted? And thats a valid reason for why healers should have half their time be a task wholly antithetical to the stated purpose of the role?
    Nah, the reason is because there needs to be time for accommodating mistakes and imperfect players. Feel free to plug in some numbers and do the math.
    (1)

  3. #3
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    732
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Souljacker View Post
    So do you folks think fights in other games aren't scripted? And thats a valid reason for why healers should have half their time be a task wholly antithetical to the stated purpose of the role?

    This is why the devs do what they do. I can't even believe the stuff I see here sometimes.
    Well heres the thing there was variation with the damage. Look at a fight like O7S from back in stormblood. Atomic ray targeted only the 4 dps, not the healers or tanks. You have the missle dot, which goes on a random dps player for a rather heavy bleed. Sometimes, the bleed would happen during a raidwide aoe. You had the dalaluma add, which would pick a random healer or dps and put a bleed on them.

    Compared this to say, P9S, everyone is getting huit by the fire on the first mech, everyone is getting hit by lightning on the second one, everyone is getting hit by fire again after that. Then everyone gets hit by pairs again, then everyone goes into healers stacks before an aoe. It is quite the contrast between who is getting hit and what not.
    (1)

  4. #4
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Maltothoris View Post
    Well heres the thing there was variation with the damage. Look at a fight like O7S from back in stormblood. Atomic ray targeted only the 4 dps, not the healers or tanks. You have the missle dot, which goes on a random dps player for a rather heavy bleed. Sometimes, the bleed would happen during a raidwide aoe. You had the dalaluma add, which would pick a random healer or dps and put a bleed on them.

    Compared this to say, P9S, everyone is getting huit by the fire on the first mech, everyone is getting hit by lightning on the second one, everyone is getting hit by fire again after that. Then everyone gets hit by pairs again, then everyone goes into healers stacks before an aoe. It is quite the contrast between who is getting hit and what not.
    It's also worth noting how EW had a lot of examples of fights, including in normal content, where you'd have several theoretically possible combinations of something. Yet for some reason, rather than allowing those different combinations to occur randomly, the fight is scripted to deliver specific combos in a specific order. I noticed this right away with Smileton.

    The Big Cheese, the final boss of Smileton, has two conveyor belts on each side of the arena. One moves fast, moving an explosive to the bottom of the arena, while the other moves slow, moving the explosive to the front of the arena. What you end up with is two possible outcomes, either the front right and back left are safe, or the front left and back right are safe. At the same, one of two things will happen: either the boss will fire a laser down the left or right, or place two mines at the front and back of the left or right. Essentially, both these outcomes do the same thing, which is cutting off one of the safe zones.

    The first set of conveyor explosives have no accompanied pattern.
    The second will always have the mine cover the back safe zone.
    The third will always have the laser fire at the back safe zone.
    The fourth will always have the mine cover the back safe zone.
    During the fifth, the mines from the fourth remain and cover the front safe zone. The boss will ready a laser to fire toward the back safe zone after the explosions, leaving the space between the mines as safe.
    During the sixth, the mines will still be around to cover the back safe zone.
    The seventh will fire a laser toward the front safe zone.

    At this point, the fight has likely ended.

    Why am I able to list out which safe zones will be targeted for each instance of the mechanic without running the dungeon? It's not a hard mechanic. Why couldn't which zone be safe at least be randomized?
    (2)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  5. #5
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,837
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I love being told to 'just play DPS' when for the umpteenth times since time immemorial, SE have specifically refused to increase HPS requirement. Despite that it's been an on-going wish alongside the 'more dps'-wishes. But I guess people just gloss over the 'more healing' and just want to laser focus on 'more dps' comments. "Read your tooltip" certainly didn't extend well enough to "Read the room/thread", just another day in the forum.

    I mean I get it---it'll take a while to read 300+ pages plus every other existing healer thread. Still.. /smh
    (9)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  6. #6
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    I love being told to 'just play DPS' when for the umpteenth times since time immemorial, SE have specifically refused to increase HPS requirement. Despite that it's been an on-going wish alongside the 'more dps'-wishes. But I guess people just gloss over the 'more healing' and just want to laser focus on 'more dps' comments. "Read your tooltip" certainly didn't extend well enough to "Read the room/thread", just another day in the forum.

    I mean I get it---it'll take a while to read 300+ pages plus every other existing healer thread. Still.. /smh
    It's the monthly rerun of "Person who wants more healing and completely denies any damage buttons vs people who want more damage buttons and happily support more healing required", I think this is the 17th time this episode rerun aired, it's getting rather boring.
    (6)

  7. #7
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,837
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Aravell View Post
    It's the monthly rerun of "Person who wants more healing and completely denies any damage buttons vs people who want more damage buttons and happily support more healing required", I think this is the 17th time this episode rerun aired, it's getting rather boring.
    It does certainly feels like something that I've been doing over and over and over and over again in-game... Why, oh why that sounded familiar lmao.
    (0)

  8. #8
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Adaptive difficulty is what I see that can somehow address the issue. If an "AI" is monitoring how good the party is doing, the dungeon/boss will adjust, i.e. healer HPS is somewhat low resulting to very good dodging from everyone, more raidwides or tank busters. Likewise, if the party is doing poorly, it will also be forgiving... Sounds like The Director eh?
    (1)

  9. #9
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Can we also include the "play another job if you don't like the rework" to the list?
    (1)
    Last edited by rawker; 03-31-2024 at 12:51 AM.

  10. #10
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    959
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by rawker View Post
    Can we also include to the "play another job if you don't like the rework" to the list?
    FAQ FYC - Healer ED
    • You keep asking for more dps instead of more healing; you should play a dps job.

    We are asking for our current dps options which amount to 1 direct attack (Malefic/Glare-Stone/Dosis/Broil) and a DoT (Combust/Dia-Aero/E. Dosis/Biolysis) for the most part (see Energy Drain on SCH, Misery on WHM, Phlegma/Toxicon on SGE) to be more varied. More options like ED/Phlegma, separate attacks on their own with a short cool down, to break up the monotony when we have nothing to heal. NOT for higher dps numbers.

    SCH and WHM prior to Shadowbringers HAD these, and SGE being the supposed dps healer should have more to interact with Kardia.

    No other role suffers from this. Not even tanks. There's no reason why we also can't have another 2-3 dps buttons that aren't tied to a healing gauge. "Its not your job" is a cop out excuse. Its not a tank's job to have Fell Cleave, Gnashing Fang-Continuation, or Delirium either. But they can get those on top of mitigations and a 1-2-3 combo while still doing their job.
    • You should be asking for more healing then so you have less down time.
    1. It is impossible to increase healing enough for two healers to spend over 70% of their time healing with our current toolkit. And it isn't fair for newer healers to have to keep up with the pace of a midcore-veteran healer.
    2. We are STILL going to have down time. There are plenty of other pieces of content such as Deep Dungeons, FATEs, solo MSQ instances, Hunts, and normal dungeons where the devs aren't going to increase healing much if at all. And good healers are going to be attacking more anyways. No reason to keep it boring.
    3. We HAVE asked for higher healing. Yoshi-P's tone death response has been the infamous "Go Play Ultimate".
    • Go play another job/game.

    We want to play this game with a role that in other games we've played (wild isn't that?) we enjoy. We want to see the healer role be something that is fun to play and not a chore so 3-6 other people can do content.

    We see that our role is being phased out by tanks (hi WAR) and DPS (RDM/DNC) due to the low healing requirements. We see that a lot of the changes made to our role are not ones WE want. And much like every other role/job we ask for changes to make it better.

    Telling us to go play another job/game, no matter how well meaning, does nothing. Unless the rest of the world is going to go on a healer strike to cause such an uproar. And I don't see that happening.

    What healer mains what in short is both higher healing requirements so we aren't replaced in even high end duties and something engaging be that dps and/or frequent applying of buffs/debuffs (both really) to the pary/enemy so it feels like we're contributing.

    For class specific details read here.

    In fact, read the above link before commenting in general to save us all a headache.

    Good enough?
    (6)
    Last edited by ASkellington; 03-31-2024 at 01:15 AM.
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

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