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  1. #1
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,989
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Man that takes me back... Look at the size of the Asylum
    Better save that video somewhere because we're unlikely to ever see reasonably sized healing aoes again.
    (1)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,520
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Did anyone actually want massive AOE’s, it is so unsatisfying
    (3)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Did anyone actually want massive AOE’s, it is so unsatisfying
    Healers who were pissed at DPS standing in narnia missing the heals.

    The reason they're huge right now is that reason.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    I honestly don't mind massive aoe heals only due to the sheer amount of people that like standing in Narnia
    (1)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  5. #5
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,206
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Did anyone actually want massive AOE’s, it is so unsatisfying
    Honestly, I rather they make interesting healing tools and not just give us another medica II but instant cast and oGCD.
    (5)

  6. 03-10-2024 06:56 PM

  7. #7
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,996
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Instead of increasing the size of all bubbles, they should've added a draw-in effect to Asylum and Sacred Soil like DRK's Salted Earth in PvP. Now that would've been funny.
    (3)

  8. #8
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,901
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Did anyone actually want massive AOE’s, it is so unsatisfying
    For me to have any satisfaction in doing healing at massive AoE radius, I want to sort of 'work for it' to get such effect. Few notable examples that I've spitted in the past are:
    1. One of my suggested WHM revamp from healer subforum. tldr; manage existing lilies to gain the extra radius and potencies.
    2. Have Earthly Star starts at 8y radius on first 10s. At 11s-19s, let the star grow to 12y. Finally at 20s let the star explodes on its own at 20y radius.
    3. Proximity based heals.
    Free radiuses buffs like today's Kerachole, Soils, Asylum, and Earthly Star? Euurgh...

    Quote Originally Posted by Aravell View Post
    Instead of increasing the size of all bubbles, they should've added a draw-in effect to Asylum and Sacred Soil like DRK's Salted Earth in PvP. Now that would've been funny.
    Lv86 Enhanced Asylum II Trait: enables activation of "Blessing of the Elementals". Draws in surrounding allies toward the Asylum by 8y while healing all party standing within with a potency of 700.

    Please look forward to it.
    (1)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  9. #9
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Lv86 Enhanced Asylum II Trait: enables activation of "Blessing of the Elementals". Draws in surrounding allies toward the Asylum by 8y while healing all party standing within with a potency of 700.

    Please look forward to it.
    Oi, I've filed copyright on that name, you better change it /s

    I would 100% expect the 'press Asylum again to do a burst of healing', I just mockingly refer to it as Salt and Light
    (2)

  10. #10
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    [*]Have Earthly Star starts at 8y radius on first 10s. At 11s-19s, let the star grow to 12y. Finally at 20s let the star explodes on its own at 20y radius.
    What would you think about having it the reverse? Earthly Star shrinks from 20y to 10y with healing scaling from low to high.
    (0)

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