And those people need to stop saying that.And I know what many people here say. "If you wanted something more than healing on a healer, go play a DPS". But those are the people who need to take a hard look at FF14's design. I wouldn't mind a pure healer with virtually no DPS whatsoever... if healing was at all this required.
Healers exist in this game and need to be able to accomplish the MSQ in a fun and engaging way.
Spamming 11111111111111 from level 4 to level 90 Is.Not.Fun.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
So I'm curious about the opinions of the healers in this thread: how have you felt healing this current savage tier? Again this is from a DPS's perspective but it seems like there are way more instances that require healing with busters and most raid-wides applying a heavy bleed, multiple hits of damage occurring during high movement phases, and an emphasis on more spot healing at least during P8s p2 with needing to stay more focus on the players that have the Natural Alignment debuff. I would think that would make healing gameplay more engaging at least during prog and on the road to getting Bis gear but I don't play a healer so I don't know if that is true or not.
Bind Dosis to three hotbar buttons and you can simulate the combo. Congratulations, you've now graduated to tank gameplay. And discovered that it feels...about the same. I just know people will get this combo and after they've spent 2 hours adjusting their muscle memory they'll again be complaining that healing is too boring.
For a time it does but that’s the issue really only for a time. For comparison sake, I would need to use aspected benefic on the NA targets during them first 2 weeks of progging, however as usual gear kicks in. Now I only need to use aspected Helios for healing NA with maybe one or two ogcds on them depending if it’s either a dps or my co healer. Tanks I don’t even need to worry about once I use my aoe heal and then the second half of NA, you’re close enough to the targets that you don’t need to spot heal them anymore.So I'm curious about the opinions of the healers in this thread: how have you felt healing this current savage tier? Again this is from a DPS's perspective but it seems like there are way more instances that require healing with busters and most raid-wides applying a heavy bleed, multiple hits of damage occurring during high movement phases, and an emphasis on more spot healing at least during P8s p2 with needing to stay more focus on the players that have the Natural Alignment debuff. I would think that would make healing gameplay more engaging at least during prog and on the road to getting Bis gear but I don't play a healer so I don't know if that is true or not.
They need to do something once the gear kicks in cause remember they are designing the healer around the min ilvl.
"Healing is so boring that if you upgrade it to tank gameplay, it'd still be boring. Somehow I believe this is an incisive gotcha instead of a scathing commentary on how boring healing is."Bind Dosis to three hotbar buttons and you can simulate the combo. Congratulations, you've now graduated to tank gameplay. And discovered that it feels...about the same. I just know people will get this combo and after they've spent 2 hours adjusting their muscle memory they'll again be complaining that healing is too boring.
You're applying a combo-based system to a job that doesn't rely on combos and isn't instant. Maybe you should reconsider your argument, as there are flaws in it that I feel you don't consider in regards to Tanks and their own gameplay. Considering that Tanks have more emphasis on boss positioning and staying alive with their CD Cycling, it's more engaging than simply pressing 1 button to do everything in terms of damage. Tanks also have branching combos in comparison to keep themselves fresh. Sure, hitting the same buttons over and over can be tiring like muscle memory, but it's not as boring as just press 111111111111 all the frickin' time.Bind Dosis to three hotbar buttons and you can simulate the combo. Congratulations, you've now graduated to tank gameplay. And discovered that it feels...about the same. I just know people will get this combo and after they've spent 2 hours adjusting their muscle memory they'll again be complaining that healing is too boring.
Giving Healers additional buttons to press during healing downtime would keep engagement. That's literally all we're asking for: Don't make Healer healing downtime braindead.
I think y'all just played the game to the point that it's no longer fun for you.
"There's no possible way 1111111111111111111 is unfun aside from doing it for too long"
Where am I. Is this still Earth? This is Sylphie's healer role, we're all just staring at it in disbelief.
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