Sorry it should be...
2 3 1 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1
Such engaging gameplay.
I've never spent time in Limsa, as the social scene in XIV is not my cup of tea. I'm actually a PVP main at the moment, as it's the only place I can find any satisfying engagement as an AST.
But you wouldn't know anything about that, just like how you couldn't really know what's the issue here, for quite literally the same reason: you never looked, and still won't look.
But I guess someone who paid their way to flaunt their status gear pieces shouldn't need to do something so mundane and simple if they can just pay people to do that.
It's less about the actual button presses and more about the perception when actually playing. Rein_eon_Osborne speaks well on this front.
Although, regarding what you said:
"Healer lacks DPS skills and Variety in Combat outside of their Main Role"
You're dancing around the issue at large. We indeed lack DPS skills, and our variety only comes in terms of healing; therefore, when downtime from needing to heal occurs, which is very often, there's little to no variety. As a result, since that downtime only ever gets larger, it means that we, as healers, are less engaged. The simpler the content, the more this is exacerbated.
Unfortunately, for a game, this would be a flaw; a long overlooked flaw, at that.
The occasional dot refresh and/or off global attack that serves no purpose than to be used off cooldown does not make up for the *puts on glasses and squints* 500+ Dosis I fired in Aglaia.
For God's sake, we fire off more of our bog-standard dps spell than tanks and even a few melee classes can auto attack, how can anyone look at that and think "man, healer combat must be so exciting!". What, do you think spot healing Lil' Timmy after he stubbed his toe on an aoe with a 7 second indicator or throwing out a fire-and-forget barrier/regen for a heavily telegraphed raid-wide makes up for the fact that our "rotation" is absolute dog water?
Or maybe you're unaware of the fact that every healer (except WHM lol) is so full of healing/mitigation abilities with negligible to non-existent costs that you can easily go through an entire encounter without having to cast a single healing GCD?
This is a semanthics nitpick.
Yes, people use other skills. People heal. People use utility. But that's virtually every other class. The issue is that other classes rely on far more than that, often making use of 90% of their kit (not counting the AoE variety).
Healers, on the other hand, do nothing but throw rocks and that's it. Their DoT? Comes up every 30s. All the rest is pure nuance that doesn't give them any complexity whatsoever. Stuff like Phlegma, Assize or Earthly Star aren't the main thing you'll do. They're not your rotation. They're not the bare basic skillset, they're just OGCDs tacked onto them (a GCD in the case of Phlegma, which does shake up the monotony of pressing 1 all the time... for the exact same effect of pressing 1 all the time, just with a bit more potency and the potential to hit more than one target. Yipee.)
At lv 50 you have a solid base for most DPS, which gets expanded upon up to lv 90. Healers have a solid base at lv 30, barely get anything extra, just stronger ways of doing the same thing. The use of their initial spells becomes a bit more esoteric: they're still very much used, just not as common because now you have more effective things.
You're still doing nothing but throwing rocks and caring for a DoT every 30s and a cooldown every 45s on WHM. Peak gameplay.
Yes, comparing a healer to DPS isn't fair. Healers' main priority is keeping people alive, damage is secondary-ish. A DPS's job is almost never to keep people alive, but rather to maximize the damage output. So yes, I understand that you can't have anything major or complicated, you can't up and give Healers anything too over the top. Healer rotations would definitely get interrupted by their primary job.
But nothing they have is robust. Nothing they have interacts with their kit. Oh, I'm sorry, "Afflatus Misery does" -_-; It's just a replacement for all the 3 rocks you didn't throw while healing someone. Except realistically you're just throwing 3 rocks in one go and making up for lost damage. BRD has Blast Arrow and BLM is rewarded with Foul. Stuff that's actually impactful. The only other healer that has their healing kit interact with their damaging kit is Sage, and barely so at that: Kardia procs, and Toxikon stacks when a shield breaks.
No, healers can't afford to have over the top damaging rotations. But their kits should be more complex than just throwing rocks. Their kits can afford being more interactive between the offensive and healing aspects. More so than minor gains that prove inconsequential half the time. They can afford to do more with their skills, and have their healing kits not be repetitive and bloated.
Because even healing is just "what different variation of regen or cure 1 do you want this time?". Even AST who arguably has a more interesting and creative kit is straightforward all things considered, with half its healing kit being overshadowed by the new stuff you gain.
Weird, I use them. I use more then 1 button. Idk lol
Lots of 1s and a few 2s. Yeah that does sound abit dull. But I use more then that personally.
Weird, Ive never only had to use 1 or 2 buttons unless I was synced down to Old Early Game Content.
Maybe Im trying to hard or my parties suck
...confused. I addressed the issue yet Im dancing around it? Doesnt quite make sense unless your taking the Boldened "Main Role" part to seriously.You're dancing around the issue at large. We indeed lack DPS skills, and our variety only comes in terms of healing; therefore, when downtime from needing to heal occurs, which is very often, there's little to no variety. As a result, since that downtime only ever gets larger, it means that we, as healers, are less engaged. The simpler the content, the more this is exacerbated.
Or something..lol. But no I get it which is why I mentioned it, there is a lack of options. Or is the argument that the content is just to easy therefor being a healer has to much downtime? Which at times I can also agree on.
Coming in Hot XD Not arguing about Rotation, just the idea that only 1 button is pressed as a healer....when I press more then 1 button. So its like, whats going on.For God's sake, we fire off more of our bog-standard dps spell than tanks and even a few melee classes can auto attack, how can anyone look at that and think "man, healer combat must be so exciting!". What, do you think spot healing Lil' Timmy after he stubbed his toe on an aoe with a 7 second indicator or throwing out a fire-and-forget barrier/regen for a heavily telegraphed raid-wide makes up for the fact that our "rotation" is absolute dog water?
Or maybe you're unaware of the fact that every healer (except WHM lol) is so full of healing/mitigation abilities with negligible to non-existent costs that you can easily go through an entire encounter without having to cast a single healing GCD?
I guess I am unaware lol But Ive never been in a fight where not once Ive had to use a Heal.
No idea if its a Me Problem or my team sucks.
Lol all Im saying is it sounds weird that people say you only press 1 button as a healer. When my experience as a healer sounds very different.
I dont disagree with and I support the idea of Healers being more engaging, or at least the content could spruce up abit to make healing abit more urgent
Sometimes I fire off Pneuma just to see the GIANT LAZOR animation.
Just to remember that it's there...
PGY-3 Family Medicine resident.
Constantly learning.
Signature art by @po_yomo on Twitter.
Playing Healer through MSQ makes people quit the game.
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