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  1. #1841
    Player
    AutumnsHollow's Avatar
    Join Date
    Sep 2013
    Posts
    133
    Character
    Autumn Hollow
    World
    Midgardsormr
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Silver-Strider View Post
    Oh believe me, I hate the whole Holy Magic Aesthetic WHM has now. I understood Holy since that's the signature WHM spell but why strip it of its Elemental Roots in ShB just to give it a skill like Aqua Veil in EW, especially since the Water Magic Aspect of WHM was always the least explored aspect of the job that we'd been asking for years to be expanded upon. They remove Fluid Aura after YEARS of killing it slowly and then decide, "here's a water barrier".
    Not only that but they went hard on the whole Lily theme as well. Holy looks like a Flower Blooming and Lilybell is literally a plant.

    They obviously can't commit to what aesthetic they want for Healers, with the lone exception being that Healers just have to be in a Dress/Robe of some kind. I would kill for some Chainmail Armor that doesn't end in a Skirt tyvm.
    I love the holy magic theme going for white mage personally. It's what I always wanted. Final fantasy white mage never had all these elemental spells, it was leftovers from 1.0, but traditionally in final fantasy white mage always had holy magic. I personally wish they went with yellow/white color theme instead of white/blue for our glare and dia spells but this is a lot better IMO than throwing rocks. Stone 4 was such an awful animation and none of the stone nukes in this game ever really looked....cool. Neither did any of the aero variations besides aero 3 which IMO we should get back but light themed. Not to say dia or glare looks particuarly cool either, they're pretty boring but still look much better and cleaner than all variations of stone + aero 1/2 IMO.

    I hope they keep on the trajectory and strip white mage of all it's nature theme so eventually they can release a geomancer class. I don't really care what geomancer is but I'd like to have a form of geomancy in this game. Be it caster DPS with nature magic, tank or whatever.

    I think the last part you touched upon is the part they need to change the most. Guys play healers/casters too you know SE....can we please not have so many frills, ribbons and dresses? Or at least let there be male/female variations. The P4S, & 24 man chest pieces released so far are awful on guy characters. They're so feminine. It's awful playing a healer/caster as a guy. There's very little glamours out there that fit the theme of healer but also looks good on guy characters.
    (5)

  2. #1842
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    You'll get in the frilly little robe and you'll like it.
    (5)

  3. #1843
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,205
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Deceptus View Post
    It's kind of the same question:

    Why did WHM get wings via Temperance and SCH didn't? Seems like it would have been more thematic for SCH.
    Kinda fits both. WHM is both a CNJ and a pious healer (the naming sense of skills like Holy, Benediction, Divine Benison, Plenary Indulgence, Confession buff, Afflatus Solace, Afflatus Rapture, Tetragrammaton, and Liturgy of the Bell are all based on Divinity/higher power/religion).
    Temperance is basically the "Angelic" form of religion as you are the actual reincarnation of Divine power, or something along those lines as A-Towa's crystal successor.

    SCH's thematic is more like their fairy is the blessed being, but they themselves are the War tactician /strategist. Giving the scholar themselves wings doesn't really fit that scenario, but giving it to the fairy does. If anything, giving SCH Expedient actually makes more sense.
    (2)

  4. #1844
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,856
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I just wish they get to keep both their wind, earth, water, AND light magicks at max level in their current iteration. I don't even hate the twinkly white sparkles, but personally I'm not a fan of their decision to replace.

    There's aquaveil, lilybell, and benison on water dept (maybe Tetra too), but none at all from the other two. Maybe if I squint hard enough, Assize would look like a windy ability...
    (3)
    Last edited by Rein_eon_Osborne; 07-22-2022 at 08:13 PM.

  5. #1845
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,384
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    I just wish they get to keep both their wind, earth, water, AND light magicks at max level in their current iteration. I don't even hate the twinkly white sparkles, but personally I'm not a fan of their decision to replace.

    There's aquaveil, lilybell, and benison on water dept (maybe Tetra too), but none at all from the other two. Maybe if I squint hard enough, Assize would look like a windy ability...
    Veraero 3 shows they can make stunning wind animations so I agree, revert stone and aero, update their animations then we can have beautiful animations for every element
    (1)

  6. #1846
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,384
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AutumnsHollow View Post
    I love the holy magic theme going for white mage personally. It's what I always wanted. Final fantasy white mage never had all these elemental spells, it was leftovers from 1.0, but traditionally in final fantasy white mage always had holy magic. I personally wish they went with yellow/white color theme instead of white/blue for our glare and dia spells but this is a lot better IMO than throwing rocks. Stone 4 was such an awful animation and none of the stone nukes in this game ever really looked....cool. Neither did any of the aero variations besides aero 3 which IMO we should get back but light themed. Not to say dia or glare looks particuarly cool either, they're pretty boring but still look much better and cleaner than all variations of stone + aero 1/2 IMO.

    I hope they keep on the trajectory and strip white mage of all it's nature theme so eventually they can release a geomancer class. I don't really care what geomancer is but I'd like to have a form of geomancy in this game. Be it caster DPS with nature magic, tank or whatever.

    I think the last part you touched upon is the part they need to change the most. Guys play healers/casters too you know SE....can we please not have so many frills, ribbons and dresses? Or at least let there be male/female variations. The P4S, & 24 man chest pieces released so far are awful on guy characters. They're so feminine. It's awful playing a healer/caster as a guy. There's very little glamours out there that fit the theme of healer but also looks good on guy characters.
    Geomancer is canonically just AST so even if they remove all elemental spells from WHM they still won’t just release GEO as a class because it functionally already exists
    (3)

  7. #1847
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    734
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Just bumping this up again.

    Also made it a little farther in DSR and ya its again more mechs needing to be done right than healing other than the Wroth Flames. Pretty sad that techically speaking there are only 7 healing checks in the fight in total. Rewind, Wroth Flames, the 3 akh morn edges and the 2 gigaflare edges.
    (3)

  8. #1848
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,384
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Maltothoris View Post
    Just bumping this up again.

    Also made it a little farther in DSR and ya its again more mechs needing to be done right than healing other than the Wroth Flames. Pretty sad that techically speaking there are only 7 healing checks in the fight in total. Rewind, Wroth Flames, the 3 akh morn edges and the 2 gigaflare edges.
    Yeah even in ultimate it’s not really a healing check it’s more just a mechanic, mitigation and endurance check

    Not that mechanics like curtain call or j waves are actually interesting but even the whole “go play ultimate” barely stacks up in the game design
    (5)

  9. #1849
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    That's not healers being challenging though. Your core gameplay remains the same. It's the ultimate that's difficult.
    (2)

  10. #1850
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,384
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by GoatOfWar View Post
    That's not healers being challenging though. Your core gameplay remains the same. It's the ultimate that's difficult.
    Exactly so yoshi’s statement doesn’t even hold up in ultimate, healers are basically impossible to make difficult and engaging with their current design because 99% of it just revolves around making the content itself harder which still makes it more entertaining to do on literally any other role
    (9)

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