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  1. #1
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    I don't do raids, so...
    (2)

  2. #2
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Nizzi View Post
    I completely agree, I just always find myself wonder when someone says "tons of people love it, i'm having a blast" if they actually do any of the harder content on these jobs, because comments like "i hit more than 1 button" really just says to me "I have no clue how to play healers correctly in this game." Even in Savage a majority of what we hit is literally 1 button, I did a P1S reclear for gear recently where 80% of my casts were 3 buttons, Broil, Bio and Energy Drain - and this wasn't some highly optimized static either, it was a PF group of randoms. I really, REALLY doubt that anyone who actually plays these jobs correctly would want to defend the garbage design of getting better meaning you spam your 1 key more. Everyone I know, casual or "hardcore" says that healers are the low point of job design within XIV at the moment. Even my friends who raid solely on healers say that the current design is boring and healers need more. Where are these "tons of people" in game? If tons of people loved it, it wouldn't be instant queue anytime you do roulettes. People should be clamouring to play healers since they're a ton of fun, right?
    It's mean, it's often unproductive and results in derailing the whole conversation when it comes up, and it flirts with rulebreaking to talk about it anyway so I don't post about it in forum arguments. Yes yes I know there are a lot of factors that contribute to ~things~, so going into specifics never helps these sorts of threads.

    But on my own, outside of forum posting? I have a game I play where I see someone Really Enjoying How Fun And Well Designed Healers In The FF14 Greatest Of All Healer Design MMOs. I look at their main character's name, and play "spot the blank Savage and guess what the Aglaia color is", in a special place that doesn't exist, and let me tell you I've yet to be wrong.

    Take that information however you will.
    (7)

  3. #3
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    You know why I'm here.
    (1)

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  4. #4
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    959
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Nethereal View Post
    You know why I'm here.
    Same time next... I dunno. Whenever?
    (0)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  5. #5
    Player
    einschwartz's Avatar
    Join Date
    Mar 2018
    Posts
    387
    Character
    Ein'sf Florr
    World
    Kujata
    Main Class
    Black Mage Lv 90
    A video was recommended on my feed recently of Dancing Plague Normal where the run was supposedly carried by healer.
    What actually happened was the player (WHM) keeping a full up-time of Medica II. Meaning, they constantly reapply Medica II the very second it falls off. It was really hard to watch (I clicked off at 50s).

    The Aggro thread makes me wish overhealing would still rip aggro from tanks. Though I am unsure if it's possible to code to make it work. It doesn't add much engagement to healer's gameplay but at least it's something the average DF healers have to be wary of.
    (4)
    Tumblr: taildippedinpaint

  6. #6
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by einschwartz View Post
    A video was recommended on my feed recently of Dancing Plague Normal where the run was supposedly carried by healer.
    What actually happened was the player (WHM) keeping a full up-time of Medica II. Meaning, they constantly reapply Medica II the very second it falls off. It was really hard to watch (I clicked off at 50s).
    One thing I really hate about healer design is that this works. I know it's unpopular opinion and many healers obsess over deleting all oGCD's and returning to a playstyle of spamming a small handful of GCD heals over and over, but I really dislike that you can just blindly churn out 1000 potency Medica II's, ignore the rest of your toolkit and get away with it.

    I do wish planning and mapping and efficient healing was rewarded with more than getting in a few extra noodle dps GCD's that barely matter.

    GCD heals are actually just too good and are an easy crutch for inexperienced players to rely on, rather than a last resort.
    (4)

  7. #7
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by einschwartz View Post
    A video was recommended on my feed recently of Dancing Plague Normal where the run was supposedly carried by healer.
    What actually happened was the player (WHM) keeping a full up-time of Medica II. Meaning, they constantly reapply Medica II the very second it falls off. It was really hard to watch (I clicked off at 50s).

    The Aggro thread makes me wish overhealing would still rip aggro from tanks. Though I am unsure if it's possible to code to make it work. It doesn't add much engagement to healer's gameplay but at least it's something the average DF healers have to be wary of.
    I think I've seen that exact video, or maybe a similar video where it was like "clutch healer saves run" in Crown of the Immaculate normal where it was very similar. If people want to play like that, more power to them I suppose, but what annoys me is that the people who play like this also seem to be of the crowd who think that "healing would be too hard if we had more than 1 button!" and want to vehemently defend the current design that gets them an easy carry.
    (2)

  8. 07-18-2022 11:30 PM
    Reason
    I was way off with the topic of this post.

  9. #9
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,836
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I just wish they get to keep both their wind, earth, water, AND light magicks at max level in their current iteration. I don't even hate the twinkly white sparkles, but personally I'm not a fan of their decision to replace.

    There's aquaveil, lilybell, and benison on water dept (maybe Tetra too), but none at all from the other two. Maybe if I squint hard enough, Assize would look like a windy ability...
    (3)
    Last edited by Rein_eon_Osborne; 07-22-2022 at 08:13 PM.

  10. #10
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,363
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    I just wish they get to keep both their wind, earth, water, AND light magicks at max level in their current iteration. I don't even hate the twinkly white sparkles, but personally I'm not a fan of their decision to replace.

    There's aquaveil, lilybell, and benison on water dept (maybe Tetra too), but none at all from the other two. Maybe if I squint hard enough, Assize would look like a windy ability...
    Veraero 3 shows they can make stunning wind animations so I agree, revert stone and aero, update their animations then we can have beautiful animations for every element
    (1)

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