I don't do raids, so...
I don't do raids, so...
It's mean, it's often unproductive and results in derailing the whole conversation when it comes up, and it flirts with rulebreaking to talk about it anyway so I don't post about it in forum arguments. Yes yes I know there are a lot of factors that contribute to ~things~, so going into specifics never helps these sorts of threads.I completely agree, I just always find myself wonder when someone says "tons of people love it, i'm having a blast" if they actually do any of the harder content on these jobs, because comments like "i hit more than 1 button" really just says to me "I have no clue how to play healers correctly in this game." Even in Savage a majority of what we hit is literally 1 button, I did a P1S reclear for gear recently where 80% of my casts were 3 buttons, Broil, Bio and Energy Drain - and this wasn't some highly optimized static either, it was a PF group of randoms. I really, REALLY doubt that anyone who actually plays these jobs correctly would want to defend the garbage design of getting better meaning you spam your 1 key more. Everyone I know, casual or "hardcore" says that healers are the low point of job design within XIV at the moment. Even my friends who raid solely on healers say that the current design is boring and healers need more. Where are these "tons of people" in game? If tons of people loved it, it wouldn't be instant queue anytime you do roulettes. People should be clamouring to play healers since they're a ton of fun, right?
But on my own, outside of forum posting? I have a game I play where I see someone Really Enjoying How Fun And Well Designed Healers In The FF14 Greatest Of All Healer Design MMOs. I look at their main character's name, and play "spot the blank Savage and guess what the Aglaia color is", in a special place that doesn't exist, and let me tell you I've yet to be wrong.
Take that information however you will.
You know why I'm here.
Originally Posted by Someone
Just because other players play the game. Does not mean you got to be mindful, or careOriginally Posted by Someone 2
The problem ISN'T healers rotation is busted or boring...
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
A video was recommended on my feed recently of Dancing Plague Normal where the run was supposedly carried by healer.
What actually happened was the player (WHM) keeping a full up-time of Medica II. Meaning, they constantly reapply Medica II the very second it falls off. It was really hard to watch (I clicked off at 50s).
The Aggro thread makes me wish overhealing would still rip aggro from tanks. Though I am unsure if it's possible to code to make it work. It doesn't add much engagement to healer's gameplay but at least it's something the average DF healers have to be wary of.
Tumblr: taildippedinpaint
One thing I really hate about healer design is that this works. I know it's unpopular opinion and many healers obsess over deleting all oGCD's and returning to a playstyle of spamming a small handful of GCD heals over and over, but I really dislike that you can just blindly churn out 1000 potency Medica II's, ignore the rest of your toolkit and get away with it.A video was recommended on my feed recently of Dancing Plague Normal where the run was supposedly carried by healer.
What actually happened was the player (WHM) keeping a full up-time of Medica II. Meaning, they constantly reapply Medica II the very second it falls off. It was really hard to watch (I clicked off at 50s).
I do wish planning and mapping and efficient healing was rewarded with more than getting in a few extra noodle dps GCD's that barely matter.
GCD heals are actually just too good and are an easy crutch for inexperienced players to rely on, rather than a last resort.
I think I've seen that exact video, or maybe a similar video where it was like "clutch healer saves run" in Crown of the Immaculate normal where it was very similar. If people want to play like that, more power to them I suppose, but what annoys me is that the people who play like this also seem to be of the crowd who think that "healing would be too hard if we had more than 1 button!" and want to vehemently defend the current design that gets them an easy carry.A video was recommended on my feed recently of Dancing Plague Normal where the run was supposedly carried by healer.
What actually happened was the player (WHM) keeping a full up-time of Medica II. Meaning, they constantly reapply Medica II the very second it falls off. It was really hard to watch (I clicked off at 50s).
The Aggro thread makes me wish overhealing would still rip aggro from tanks. Though I am unsure if it's possible to code to make it work. It doesn't add much engagement to healer's gameplay but at least it's something the average DF healers have to be wary of.
Player
I just wish they get to keep both their wind, earth, water, AND light magicks at max level in their current iteration. I don't even hate the twinkly white sparkles, but personally I'm not a fan of their decision to replace.
There's aquaveil, lilybell, and benison on water dept (maybe Tetra too), but none at all from the other two. Maybe if I squint hard enough, Assize would look like a windy ability...
Last edited by Rein_eon_Osborne; 07-22-2022 at 08:13 PM.
Veraero 3 shows they can make stunning wind animations so I agree, revert stone and aero, update their animations then we can have beautiful animations for every elementI just wish they get to keep both their wind, earth, water, AND light magicks at max level in their current iteration. I don't even hate the twinkly white sparkles, but personally I'm not a fan of their decision to replace.
There's aquaveil, lilybell, and benison on water dept (maybe Tetra too), but none at all from the other two. Maybe if I squint hard enough, Assize would look like a windy ability...
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