Originally Posted by Someone
Just because other players play the game. Does not mean you got to be mindful, or careOriginally Posted by Someone 2
The problem ISN'T healers rotation is busted or boring...
That works too. Figured it would get the point across quicker if they realize that a game like ff11 is what the playerbase wants, especially if it gets to the point where more people are playing that than the game SE is currently working on.
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
Minus points for saying Whm should keep it. Absolutely not, I want my aero 3 back at minimum.
1 dot, 1 nuke is unacceptable for any job
other than that, decent vid
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Video aside. 143 pages after I was told to go play ultimate. I unsubbed after yoshida said that. I don't really have anything to say at this point thats not already been said save one thing
I have asked questions to developers of other games before that have been answered, but none so dismissively as this was. Yoshida is out of touch at best and arrogant at worst. The long term decline in this game started in late HW when the devs stopped interacting with the playerbase so much and started dumbing down everything and/or reducing elements in play
You learnt not to overheal because you got dogpiled from excess aggro. You learnt how to dps as a healer because the game required and rewarded it.
Last edited by Recon1o6; 04-22-2022 at 09:45 PM.
I'd actually like to know the reason why they think 1-1-1-1 is because anything more would constitute button bloat. Do these developers enjoy pissing off their players this much? I'd suggest taking your money elsewhere if this is not adressed next expansion.
Honestly:. I will. Call it bluff, but I'm getting weary at the devs increasingly flippant attitude. I never developed this weird attachment to Yoshi like many others have, but even I agree there was a time I wouldn't dream of him telling a chunk of the community to screw off, to ignore housing to this flagrant degree, and to essentially laugh at the players/his own poor work while presenting it.
This is a clear decay and its irrefutable. I've alrrady been playing GW2 on my off time and if this keeps going, it's likely to become my main. At least when they say it's okay to play other games, they mean it.
Also Hrothgar's work
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
Again, I'll shill GW2. Hell, there's even a tank/healer hybrid where you juggle mitigation and healing or another that has you focus on healing and, when there's no healing, plenty of buff manipulations because the devs aren't as allergic to status effects as these are.
Admittedly, healers are more 'support' and labeled as such rather than pure healers, so still not friendly to those who think it should go the way of sylphies.
WoW is... I'm cautiously optimistic. When the purchase by MSoft goes through, it might get better? The company has expressed interest in purging much of the studio and replace it to clean it of it's previous issues. Rumors of a firing list is even circulating. So maybe that down the road?
Last edited by BrokentoothMarch; 04-22-2022 at 10:43 PM.
Same here. Also looking at the moment, 6.1 was a nice breath of fresh air but how they like to disregard us.. at this point I'm paying for the privilege of having my job ruined because of bad choices.
I believe the video picks on white mage because we've always picked on white mage. And it's likely to add to the mean-spirited chuckle because that seems to be his gimmick.
But let's consider the why of what he said. I believe the why is that the game has a wide variety of player levels and interests and having an "easy" healer is good for players that want a fairly reliable experience in content they're comfortable with. Realistically, white mage is a great choice for that. It's got the brand recognition that comes with FF and a reputation for being The Healer. I know it's hard to understand but some people feel like they're adequately challenged and enjoy the pace and they don't WANT more. In order to cater to a wide base you do need one version of each role that has a low barrier of entry and maintains a casual level of engagement. I would still argue that we could still have an improved base system with something to at least master or options to exceed that aren't necessary to succeed, but any more than that and I'd just be describing a whole rebuild of healer from the ground up (which I know most people here want, but i think that ship has sailed.)
As someone who prefers to play SCH or AST, if they decided to make one of them the simple one, I'd take the lump and figure out which I actually like playing. But we can't pretend that there isn't a need for an "easy" healer.
That stated, it would still be bad to leave WHM, whether we consider it entry-level healing or not, as-is because the fundamental problem is that occasional ogcd heal and ruin ruin ruin is not engaging in the slightest, and it leaves WHM without an identity (unless we consider Glare Mage an identity, which i don't.)
The problem overall is that there's an idea that every single healer needs to be equally accessible, which simply isn't true. The fact is we're a limiting role that needs some draw in order to keep people filling out parties, so if anything we should be making each even MORE distinct. Otherwise why would more than one type of person ever choose to heal? Limiting a role that is integral to the fights to one type of gameplay is bad for queue times on top of being bland and uninteresting to a wide swath of people you could be encouraging to heal. Maybe White Mage should be an entry-level healer for people who are not sure about healing, but it shouldn't be hobbled by that identity.
(There needs to be an unintimidating tank and dps as well, but that's not really a problem right now considering Summoner is mashing whatever button is highlighted on their hotbar and getting top dps, and Warrior needs no one. You'd think it'd be Paladin, but as ever they're just treated as warrior with softened edges.)
TL;DR I think largely the video does a good job of describing the problem and the rest is for comic effect. sorry for the essay
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