Not to mention, there is always the possibility that they would fear backlash for saying something that goes against the general design of the game.
Not to mention, there is always the possibility that they would fear backlash for saying something that goes against the general design of the game.
Haven't they already by saying healers should heal, give us all these healing tools, but still failing to deliver damage to use them all?
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
Ah but see that would give you the ability to decide whether a run succeeds or not, and as we've seen for the past few expansions the Critically Acclaimed Single Player RPG FFXIV requires as little teamwork as possible. Denise DPSmain needs to be able to clear a fight without that silly healer's contribution giving them any chance of failure in the slightest.
I was speaking more about the internal dev team potentially facing backlash for going against the higher-ups' design choices, but if you mean backlash from the healer forums, then, yeah, they've been facing backlash for ages. It just doesn't seem to matter to them.
the closest thing you might get to "glory days" for a healer is probly somewhere betweene HW and Stormblood, atleast healers still had identity and were somewhat fun and enguaging -- the moment shadowbringers hit we lost almost everything that made us special and fun.
Yeah but SCH was the most fun healer in HW and even throughout most of StB once they gave back the AoE they removed for some god forsaken reason.
Truth be told, we never had them. Healing in this game has always been shit and anyone who tries to tell you otherwise is trying to sell you something. The only time it was "better" was in Stormblood. Accuracy and Cleric Stance together made healing anything except the most casual of content even more unrewarding than it is now because trying to optimize still resulted in you missing like half of your spells.
It was ass.
Eh, ARR was a decent time to heal TBH. Pre Gordias there wasn't nearly as deep an emphasis on healer's squeezing everything into DPS GCDs yet whilst the healing requirements were much tighter because we didn't have the wealth of oGCD instant casts that we do now whilst debuffs like Infirmity often made sure even Lustrate was off the menu for anyone other than the tank.Yeah but SCH was the most fun healer in HW and even throughout most of StB once they gave back the AoE they removed for some god forsaken reason.
Truth be told, we never had them. Healing in this game has always been shit and anyone who tries to tell you otherwise is trying to sell you something. The only time it was "better" was in Stormblood. Accuracy and Cleric Stance together made healing anything except the most casual of content even more unrewarding than it is now because trying to optimize still resulted in you missing like half of your spells.
It was ass.
Sure Cleric Stance was a nuisance to deal with but actually healing and keeping tanks alive through Coil progression was a completely different animal to what we have now and in my eyes at least, it was far more rewarding.
Progression T5 and dealing with Death Sentence was a great example. In pre coil gear you'd need a Virus chain, Stoneskin, Adlo, a lustrate and a timed Cure II to land between the Death Sentence hit and the infirmity debuff landing which was a window of about half a second or so from memory. And you had to land that whilst Twintania was spamming auto attacks and a 10 second plummet the whole time. With proper organisation you could afford one of these to miss safely. If you missed two you were risking a tank death to the auto attack that immediate followed later in the fight as the damage ramped up.
T13 was another good example of this with heals needing to be landed between the flare breathes and stomp to keep tanks up safely.
Basically, healing was better because you actually had to pay attention to it, some situations forced you to concentrate on and time your heals to land at an exact time and the fact that we weren't so laser focused on converting every last second of the fight into another glare cast. We could actually do that without feeling bad about it.
Now it feels like even Regen is barely worth the GCD in Savage anymore. In P4S the tank busters hardly register with the majority being flat out ignorable because of invulns/tank switches and a general lack of healing needed for them.
I miss cleric stance. It's kinda nuts how it's just one button, but knowing when to use it made all the difference.
PGY-3 Family Medicine resident.
Constantly learning.
Signature art by @po_yomo on Twitter.
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