Sage has 5 DPS spells and Astrologian has 6 with Lord of Crowns.
True but this doesnt change the main point : DPS Options for healer are bad.
Also some of these skills are bad to use or even have a long ramp -up time. Giving the healer/ a healer one more button dont solves the problem.
Oh sorry I mean that I used regularly. Sage uses toxicon 3 times a fight some times 6 if there's downtime. I really don't think it counts if it's used that many times. So sage has dosis, dot, aoe, and phlegma. I consider pneuma a heal more then a DPS, same with macrocosmos. Ast has melific, dot, gravity, card, and crown. You can also put star cause it's used on cd. So yeah I guess ast has the most mb.
So realistically sch and sage has 4, whm has 5 and ast has 5 or 6 DPS options if ast is getting lucky.
Last edited by Acece; 04-14-2022 at 09:18 PM.
I mean, Toxikon is still a DPS ability though. In a single target encounter, you’d use it more than Dyskrasia, so by your logic, you shouldn’t count Dyskrasia either. Crown is also RNG, so you might get several Crowns in a fight, or none. Can’t say Toxikon doesn’t count when you’re also counting AOE abilities rarely used in single-target fights and AST’s RNG abilities. Pneuma and Macro should also still count if you’re going to count Earthly Star, which heals for more than it deals damage. The only difference between the former two and the latter is they’re less rigid on when they can be used (for the most part).Oh sorry I mean that I used regularly. Sage uses toxicon 3 times a fight some times 6 if there's downtime. I really don't think it counts if it's used that many times. So sage has dosis, dot, aoe, and phlegma. I consider pneuma a heal more then a DPS, same with macrocosmos. Ast has melific, dot, gravity, card, and crown. You can also put star cause it's used on cd. So yeah I guess ast has the most mb.
Eh, while the changes to the Lilies were much appreciated, WHM’s mana economy with regards to its level 90 DoT and nuke haven’t been addressed. Both are still at 400 each, and WHM primarily went OOM before from just straight Glare spam. Thin Air could still use revision, as well as the mana costs of some of their other GCD heals (why is Cure II 1,000 MP? Like seriously? And Cure III’s mana cost also makes it not as desirable to use when WHM has a hit or miss MP economy).
Overall, the changes were bandaids. They still don’t address a lot of the issues WHM has. They just make it less feelsbad to play.
Last edited by HyoMinPark; 04-14-2022 at 09:31 PM.
Sage | Astrologian | Dancer
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Hyomin Park#0055
Ok so for a raid encounter no aoes noe cleave just pure single target, DPS with healing are options are used for DPS only and some times they line up with healing (earthly star, assize). Earthly star is a damage Increase. pneuma and macrocosmos are healing options because they're used for healing instead of their DPS. They're gcd heals that have damage on them to be neutral.I mean, Toxikon is still a DPS ability though. In a single target encounter, you’d use it more than Dyskrasia, so by your logic, you shouldn’t count Dyskrasia either. Crown is also RNG, so you might get several Crowns in a fight, or none. Can’t say Toxikon doesn’t count when you’re also counting AOE abilities rarely used in single-target fights and AST’s RNG abilities. Pneuma and Macro should also still count if you’re going to count Earthly Star, which heals for more than it deals damage. The only difference between the former two and the latter is they’re less rigid on when they can be used (for the most part).
Toxicon is a DPS option but it's still used 3-6 times a fight, halfway through the fight I usually forget about it. Also mb on the aoes should not have included them.
I agree whm recovery sucks and their mp eco is worst then the rest but wt least they can actually last the whole encounter without ooming.Eh, while the changes to the Lilies were much appreciated, WHM’s mana economy with regards to its level 90 DoT and nuke haven’t been addressed. Both are still at 400 each, and WHM primarily went OOM before from just straight Glare spam. Thin Air could still use revision, as well as the mana costs of some of their other GCD heals (why is Cure II 1,000 MP? Like seriously? And Cure III’s mana cost also makes it not as desirable to use when WHM has a hit or miss MP economy).
Overall, the changes were bandaids. They still don’t address a lot of the issues WHM has. They just make it less feelsbad to play.
Last edited by Acece; 04-14-2022 at 09:53 PM.
Cool.
But there are bigger struggles that need to be addressed for WHM, problems that need to be resolved for the other healers, and issues that need to be discussed for the Healer Role in general. Not to mention, iirc, we still have Dia being a technical downgrade from Aero II despite the Emergency Patch to "fix Aero II" and whatever problem Dancer had (that I can't remember). We basically got scraps again, and so I can't just be happy with that.
You're preaching the the quire hun. if you see what I posted in the past you would see that I want healers to be fun, I want to main a healer again. Healers need a rework, all of them, each with their own identities and rotations. Whm could have a simple healing kit but a robust dps kit akin to blm. Ast should have old cards back or at least royal road and their time magic. Sch should have their Dots back and (imo) should get debuffs the enemy while their fairy buffs allies. Sage should be all about converting damage into healing and augmenting their abilities not just a straight rip off of sch.Cool.
But there are bigger struggles that need to be addressed for WHM, problems that need to be resolved for the other healers, and issues that need to be discussed for the Healer Role in general. Not to mention, iirc, we still have Dia being a technical downgrade from Aero II despite the Emergency Patch to "fix Aero II" and whatever problem Dancer had (that I can't remember). We basically got scraps again, and so I can't just be happy with that.
kind of went on a rant there but trust me I want the best for healers, its just I've given up any hope of seeing any within my time of playing this game. With the change to sam (my dps main) and giving up on healing, I've ran out of things to have fun with. Probably once I clear p4s I'm going to unsub and might go back to wow or just stop playing mmos all together. Which is sad cause healing in mmos are my one of my favorite things to do in video games.
Last edited by Acece; 04-15-2022 at 05:18 AM.
Wow healing is so much better, in every way. You actually have to heal regularly which makes it more of a challenge balancing healing with dps’ing. Also you get things like, if the dps don’t kick certain mobs, you get a load more
damage to handle - dungeon adds actually have variety in what they do. Plus WoW healers actually have unique things about them.
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