It seems weird that they would pretty much rework sam and nin when they are doing fine, and then do nothing to whm when it's bleeding out on the floor.
It seems weird that they would pretty much rework sam and nin when they are doing fine, and then do nothing to whm when it's bleeding out on the floor.
Job changes presented in todays Letter:
WHM
-Cure III and Asylum's ranges will be increased to 10 yalms
-Liturgy of the Bell will now be able to manually detonated for heals based on the number of remaining stacks
SCH
-Sacred Soil's range has increased to 10 yalms
-Expedience's sprint effect has been reduced from 20 seconds to 10 seconds.
...That's all? :/
They slide does state that it's not an exhaustive list of the adjustments to these or other jobs. They mentioned healers are also getting MP changes (not mentioned in slide). We are currently unsure whether they know the full extent of issues that doesn't only relate to Ultimate or the full extent of the incoming changes. Whether they actually understand the full problem is a different story.
I think WHM got a new PVP skill in the 6.1 trailer, so there's hope.
...Though we're unsure whether that is going to be part of PvE. So I'm very doubtful.
Only DPS classes get the privilege of being reworked during expansions. Healers and Tanks get minimal adjustments at best.
Sage | Astrologian | Dancer
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Hyomin Park#0055
As I said in the healer group: The theme for Endwalker is despair…
I really worry if we will have jobs in 7.0 at this rate, almost every DPS and Tank job are getting self heals to the point where if you make no mistakes, you can leave healers behind.
They are worried about player burnout and then dump more despair fuel on the healers…
I would imagine that if they did address any of the actual problems WHM has, they would present it on the slides during the letter. While MP cost is a big issue for WHM, their whole kit needs to be reexamined; Its mission statement (being the healer with the biggest GCD heals) runs counter to both how it and healers in XIV are actually played and its kit doesn't even seem to be designed around it.They slide does state that it's not an exhaustive list of the adjustments to these or other jobs. They mentioned healers are also getting MP changes (not mentioned in slide). We are currently unsure whether they know the full extent of issues that doesn't only relate to Ultimate or the full extent of the incoming changes. Whether they actually understand the full problem is a different story.
I think WHM got a new PVP skill in the 6.1 trailer, so there's hope.
...Though we're unsure whether that is going to be part of PvE. So I'm very doubtful.
Not to mention, PVP and PvE are designed separate from each other, so you are very much in the right to be doubtful anything from PvP will be reflected in PvE.
*EDIT* They just said Jobs are getting their own Limit Break actions in PvP, so that's probably what the new WHM PvP action in the trailer was.
Last edited by Mimilu; 04-06-2022 at 08:47 PM.
Yoshida's Regen was 100 MP cheaper in Live Letter. That's it. Just Regen.Job changes presented in todays Letter:
WHM
-Cure III and Asylum's ranges will be increased to 10 yalms
-Liturgy of the Bell will now be able to manually detonated for heals based on the number of remaining stacks
SCH
-Sacred Soil's range has increased to 10 yalms
-Expedience's sprint effect has been reduced from 20 seconds to 10 seconds.
...That's all? :/
I just saw the LL getting Limit Break actions for PvP and thought the same thing. R.I.P. PVE Healers.I would imagine that if they did address any of the actual problems WHM has, they would present it on the slides during the letter. While MP cost is a big issue for WHM, their whole kit needs to be reexamined; It's mission statement (being the healer with the biggest GCD heals) runs counter to both how it and healers in XIV are actually played and it's kit doesn't even seem to be designed around it.
Not to mention, PVP and PvE are designed separate from each other, so you are very much in the right to be doubtful anything from PvP will be reflected in PvE.
*EDIT* They just said Jobs are getting their own Limit Break actions in PvP, so that's probably what the new WHM PvP action in the trailer was.
Now it all depends on what their definition of "substantial" healing during walking dead is because you only get 4 GCD's worth of it. 3 to be safe.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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