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  1. #1041
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    It seems weird that they would pretty much rework sam and nin when they are doing fine, and then do nothing to whm when it's bleeding out on the floor.
    (11)

  2. #1042
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,205
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mimilu View Post
    Job changes presented in todays Letter:

    WHM
    -Cure III and Asylum's ranges will be increased to 10 yalms
    -Liturgy of the Bell will now be able to manually detonated for heals based on the number of remaining stacks

    SCH
    -Sacred Soil's range has increased to 10 yalms
    -Expedience's sprint effect has been reduced from 20 seconds to 10 seconds.

    ...That's all? :/

    They slide does state that it's not an exhaustive list of the adjustments to these or other jobs. They mentioned healers are also getting MP changes (not mentioned in slide). We are currently unsure whether they know the full extent of issues that doesn't only relate to Ultimate or the full extent of the incoming changes. Whether they actually understand the full problem is a different story.

    I think WHM got a new PVP skill in the 6.1 trailer, so there's hope.
    ...Though we're unsure whether that is going to be part of PvE. So I'm very doubtful.
    (2)

  3. #1043
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Only DPS classes get the privilege of being reworked during expansions. Healers and Tanks get minimal adjustments at best.
    (4)

  4. #1044
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Acece View Post
    It seems weird that they would pretty much rework sam and nin when they are doing fine, and then do nothing to whm when it's bleeding out on the floor.
    Nah that’s just par for the course. You can’t have happy healers!
    (11)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  5. #1045
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by GrimGale View Post
    Only DPS classes get the privilege of being reworked during expansions. Healers and Tanks get minimal adjustments at best.
    They at least did something to Living Dead finally. =w=

    Now Living Dead's Walking Dead effect will heal the user whenever they attack.
    (1)

  6. #1046
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,402
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by HyoMinPark View Post
    Nah that’s just par for the course. You can’t have happy healers!
    As I said in the healer group: The theme for Endwalker is despair…

    I really worry if we will have jobs in 7.0 at this rate, almost every DPS and Tank job are getting self heals to the point where if you make no mistakes, you can leave healers behind.

    They are worried about player burnout and then dump more despair fuel on the healers…
    (0)

  7. #1047
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by AnotherPerson View Post
    They slide does state that it's not an exhaustive list of the adjustments to these or other jobs. They mentioned healers are also getting MP changes (not mentioned in slide). We are currently unsure whether they know the full extent of issues that doesn't only relate to Ultimate or the full extent of the incoming changes. Whether they actually understand the full problem is a different story.

    I think WHM got a new PVP skill in the 6.1 trailer, so there's hope.
    ...Though we're unsure whether that is going to be part of PvE. So I'm very doubtful.
    I would imagine that if they did address any of the actual problems WHM has, they would present it on the slides during the letter. While MP cost is a big issue for WHM, their whole kit needs to be reexamined; Its mission statement (being the healer with the biggest GCD heals) runs counter to both how it and healers in XIV are actually played and its kit doesn't even seem to be designed around it.

    Not to mention, PVP and PvE are designed separate from each other, so you are very much in the right to be doubtful anything from PvP will be reflected in PvE.
    *EDIT* They just said Jobs are getting their own Limit Break actions in PvP, so that's probably what the new WHM PvP action in the trailer was.
    (3)
    Last edited by Mimilu; 04-06-2022 at 08:47 PM.

  8. #1048
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Mimilu View Post
    Job changes presented in todays Letter:

    WHM
    -Cure III and Asylum's ranges will be increased to 10 yalms
    -Liturgy of the Bell will now be able to manually detonated for heals based on the number of remaining stacks

    SCH
    -Sacred Soil's range has increased to 10 yalms
    -Expedience's sprint effect has been reduced from 20 seconds to 10 seconds.

    ...That's all? :/
    Yoshida's Regen was 100 MP cheaper in Live Letter. That's it. Just Regen.
    (2)

  9. #1049
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,205
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mimilu View Post
    I would imagine that if they did address any of the actual problems WHM has, they would present it on the slides during the letter. While MP cost is a big issue for WHM, their whole kit needs to be reexamined; It's mission statement (being the healer with the biggest GCD heals) runs counter to both how it and healers in XIV are actually played and it's kit doesn't even seem to be designed around it.

    Not to mention, PVP and PvE are designed separate from each other, so you are very much in the right to be doubtful anything from PvP will be reflected in PvE.
    *EDIT* They just said Jobs are getting their own Limit Break actions in PvP, so that's probably what the new WHM PvP action in the trailer was.
    I just saw the LL getting Limit Break actions for PvP and thought the same thing. R.I.P. PVE Healers.
    (1)

  10. #1050
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mimilu View Post
    They at least did something to Living Dead finally. =w=

    Now Living Dead's Walking Dead effect will heal the user whenever they attack.
    Now it all depends on what their definition of "substantial" healing during walking dead is because you only get 4 GCD's worth of it. 3 to be safe.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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