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  1. #11
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Absurdity View Post
    That's an entirely separate discussion. The UI could use so many upgrades, especially buff/debuff visibility customization since the devs have been increasingly fond of spamming each player with like 4 different debuffs that need to be resolved perfectly.
    In my dream UI I'd be able to see my dots, and any and EVERY single debuff on the boss.

    Instead of the current model:

    Everything, everyone puts on (so much clutter)

    Or just mine.

    Quote Originally Posted by ty_taurus View Post
    Wouldn’t it make more sense then to just removing revives altogether? If anyone fails, the party wipes. If only the healer can provide the party with endless resets, then there’s a lot of social pressure on them to be executing everything correctly. The DPS and even the tank can make as many mistakes as they want, but the healer can’t afford to do so. I think it’s important to empower each role with responsibility that only they can perform, but I don’t think it’s fair to say that one of those responsibilities is to never make a mistake when everyone else is allowed to. Either let the healers be allowed to make mistakes, or don’t allow anyone to make mistakes.

    And I don’t think having to revive a player absolves their mistakes of consequence anyway. There are more consequences than just failure.
    Could always go the Bozja Route: 2 deaths and you're unraisable. Might make it 3 for reasons. But you're basically useless with the 50% Brink of Death debuff anyway.
    (2)
    Last edited by Deceptus; 05-14-2024 at 08:13 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]