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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    What it boils down to with warrior and summoner isn’t that the average player feels that their job design is interesting or engaging, because the average player is not playing FFXIV for the combat system, and that’s the key distinguishing factor. Most people are here for the story and the aesthetic. Warrior and summoner just happen to be the paths of least resistance to experience those. It also helps that both are level 1 jobs. You don’t need to learn anything new at a later level like with red mage or dancer.

    I just don’t think that’s a compelling argument for restricting jobs to that level. Because the average player doesn’t need a hyper simplistic job to get through all the core content of FFXIV. That same group of players had little difficulty getting through Heavensward core content despite jobs being a lot more technical. That’s why we should be seeking a happy medium where each job offers something to the players that are looking to engage with the game’s combat system at its level while still making it easy for the person not interested in the combat system to still cruise through core content smoothly. You know, what we had before Shadowbringers anyway.
    (8)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,030
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ty_taurus View Post
    What it boils down to with warrior and summoner isn’t that the average player feels that their job design is interesting or engaging, because the average player is not playing FFXIV for the combat system, and that’s the key distinguishing factor. Most people are here for the story and the aesthetic. Warrior and summoner just happen to be the paths of least resistance to experience those. It also helps that both are level 1 jobs. You don’t need to learn anything new at a later level like with red mage or dancer.

    I just don’t think that’s a compelling argument for restricting jobs to that level. Because the average player doesn’t need a hyper simplistic job to get through all the core content of FFXIV. That same group of players had little difficulty getting through Heavensward core content despite jobs being a lot more technical. That’s why we should be seeking a happy medium where each job offers something to the players that are looking to engage with the game’s combat system at its level while still making it easy for the person not interested in the combat system to still cruise through core content smoothly. You know, what we had before Shadowbringers anyway.
    Yes, we agree completely.
    (1)