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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I really don’t like debuff check mechanics. I don’t see why those mechanics aren’t just given different types of telegraph indicators that communicate the same information in a much clearer way. I mean, I know the answer is “to make it harder” but it’s only harder my a smidge, and not in a fun way either. Making the challenge about squinting at a tiny icon to know what you need to do rather than some numbers overlaying your character is a really artificial way of adding difficulty.
    (9)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,956
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ty_taurus View Post
    I really don’t like debuff check mechanics. I don’t see why those mechanics aren’t just given different types of telegraph indicators that communicate the same information in a much clearer way. I mean, I know the answer is “to make it harder” but it’s only harder my a smidge, and not in a fun way either. Making the challenge about squinting at a tiny icon to know what you need to do rather than some numbers overlaying your character is a really artificial way of adding difficulty.
    I'd put it in the same group of "difficulty" as reading Nael quotes to figure out the mechanic in the middle of UCoB, not fun at best and annoying at worst. Difficulty through bad UI isn't exactly high on the list of good mechanics.

    ...and very likely to just make people use 3rd party tools.


    Quote Originally Posted by Supersnow845 View Post
    Pheonix is another fight that feels like you are fighting a boss who is just vomitting mechanics at you actively trying to kill you not playing a stage play with

    Though to be fair most of the coils bosses feels this way (I guess except maybe melusine), but coils barely feels like it belongs in this game anymore
    Coil felt like their attempt at a WoW-style raid, something they completely discarded in Stormblood, when every fight just became a circular or square arena with a big bad in it.
    (4)
    Last edited by Absurdity; 04-12-2024 at 04:18 PM.