FAQFYC - Healer ED
- You keep asking for more dps instead of more healing; you should play a dps job.
We are asking for our current dps options which amount to 1 direct attack (Malefic/Glare-Stone/Dosis/Broil) and a DoT (Combust/Dia-Aero/E. Dosis/Biolysis) for the most part (see Energy Drain on SCH, Misery on WHM, Phlegma/Toxicon on SGE) to be more varied. More options like ED/Phlegma, separate attacks on their own with a short cool down, to break up the monotony when we have nothing to heal. NOT for higher dps numbers.
SCH and WHM prior to Shadowbringers HAD these, and SGE being the supposed dps healer should have more to interact with Kardia.
No other role suffers from this. Not even tanks. There's no reason why we also can't have another 2-3 dps buttons that aren't tied to a healing gauge. "Its not your job" is a cop out excuse. Its not a tank's job to have Fell Cleave, Gnashing Fang-Continuation, or Delirium either. But they can get those on top of mitigations and a 1-2-3 combo while still doing their job.
- You should be asking for more healing then so you have less down time.
- It is impossible to increase healing enough for two healers to spend over 70% of their time healing with our current toolkit. And it isn't fair for newer healers to have to keep up with the pace of a midcore-veteran healer.
- We are STILL going to have down time. There are plenty of other pieces of content such as Deep Dungeons, FATEs, solo MSQ instances, Hunts, and normal dungeons where the devs aren't going to increase healing much if at all. And good healers are going to be attacking more anyways. No reason to keep it boring.
- We HAVE asked for higher healing. Yoshi-P's tone death response has been the infamous "Go Play Ultimate".
- Go play another job/game.
We want to play this game with a role that in other games we've played (wild isn't that?) we enjoy. We want to see the healer role be something that is fun to play and not a chore so 3-6 other people can do content.
We see that our role is being phased out by tanks (hi WAR) and DPS (RDM/DNC) due to the low healing requirements. We see that a lot of the changes made to our role are not ones WE want. And much like every other role/job we ask for changes to make it better.
Telling us to go play another job/game, no matter how well meaning, does nothing. Unless the rest of the world is going to go on a healer strike to cause such an uproar. And I don't see that happening.
What healer mains what in short is both higher healing requirements so we aren't replaced in even high end duties and something engaging be that dps and/or frequent applying of buffs/debuffs (both really) to the pary/enemy so it feels like we're contributing.
For class specific details read here.
In fact, read the above link before commenting in general to save us all a headache.
Good enough?