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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    If the goal is to foster an environment where both the hardcore and the “intermediates” can reliably eat harder content, then wouldn’t it make more sense to have savage fights allow intermediate players to make more mistakes rather than have them demand near-perfection, then just sanding away vigorously at every job’s gameplay to try and childproof them so that mistakes cannot be made?
    (10)

  2. #2
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,991
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ty_taurus View Post
    If the goal is to foster an environment where both the hardcore and the “intermediates” can reliably eat harder content, then wouldn’t it make more sense to have savage fights allow intermediate players to make more mistakes rather than have them demand near-perfection, then just sanding away vigorously at every job’s gameplay to try and childproof them so that mistakes cannot be made?
    It's part of the reason why shifting all the complexity into the fights is an unsustainable design. Current savage demands that the entire party execute the fight perfectly or you die, that's likely to be way harder on the middle skill level playerbase than straightforward fights with complex job kits (especially since the players on the weaker side can be carried to a certain point when the fights aren't body checks on top of body checks).

    This basically was proven by P10S. Look how many complained about P10S. It's not even a particularly hard fight, but it has way more body checks than a 2nd floor fight has any right to have, and that's a big problem.
    (8)

  3. #3
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,874
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by ty_taurus View Post
    If the goal is to foster an environment where both the hardcore and the “intermediates” can reliably eat harder content, then wouldn’t it make more sense to have savage fights allow intermediate players to make more mistakes rather than have them demand near-perfection, then just sanding away vigorously at every job’s gameplay to try and childproof them so that mistakes cannot be made?
    The way they adding so much body checks kinda makes me think that they have ran out of ways to counteract the amount of 'support/mitigation/recovery' options they've given us as a whole. As a last resort they turn to "You do it X way or you die Idc" which frankly feels really bad to have that agency taken away from players' hands.
    (10)