Page 1 of 2 1 2 LastLast
Results 1 to 10 of 4236

Hybrid View

  1. #1
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Acece View Post
    Oh sorry I mean that I used regularly. Sage uses toxicon 3 times a fight some times 6 if there's downtime. I really don't think it counts if it's used that many times. So sage has dosis, dot, aoe, and phlegma. I consider pneuma a heal more then a DPS, same with macrocosmos. Ast has melific, dot, gravity, card, and crown. You can also put star cause it's used on cd. So yeah I guess ast has the most mb.
    I mean, Toxikon is still a DPS ability though. In a single target encounter, you’d use it more than Dyskrasia, so by your logic, you shouldn’t count Dyskrasia either. Crown is also RNG, so you might get several Crowns in a fight, or none. Can’t say Toxikon doesn’t count when you’re also counting AOE abilities rarely used in single-target fights and AST’s RNG abilities. Pneuma and Macro should also still count if you’re going to count Earthly Star, which heals for more than it deals damage. The only difference between the former two and the latter is they’re less rigid on when they can be used (for the most part).

    Quote Originally Posted by Acece View Post
    Whm got the fixes it needed, it's where it should of been at the start of endwalker. Now it faces what all healers face, that is terrible DPS options, even if it has the most DPS buttons now with 5 (glare, dia, holy, assize, misery.)
    Eh, while the changes to the Lilies were much appreciated, WHM’s mana economy with regards to its level 90 DoT and nuke haven’t been addressed. Both are still at 400 each, and WHM primarily went OOM before from just straight Glare spam. Thin Air could still use revision, as well as the mana costs of some of their other GCD heals (why is Cure II 1,000 MP? Like seriously? And Cure III’s mana cost also makes it not as desirable to use when WHM has a hit or miss MP economy).

    Overall, the changes were bandaids. They still don’t address a lot of the issues WHM has. They just make it less feelsbad to play.
    (3)
    Last edited by HyoMinPark; 04-14-2022 at 09:31 PM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  2. #2
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    Quote Originally Posted by HyoMinPark View Post
    I mean, Toxikon is still a DPS ability though. In a single target encounter, you’d use it more than Dyskrasia, so by your logic, you shouldn’t count Dyskrasia either. Crown is also RNG, so you might get several Crowns in a fight, or none. Can’t say Toxikon doesn’t count when you’re also counting AOE abilities rarely used in single-target fights and AST’s RNG abilities. Pneuma and Macro should also still count if you’re going to count Earthly Star, which heals for more than it deals damage. The only difference between the former two and the latter is they’re less rigid on when they can be used (for the most part).
    Ok so for a raid encounter no aoes noe cleave just pure single target, DPS with healing are options are used for DPS only and some times they line up with healing (earthly star, assize). Earthly star is a damage Increase. pneuma and macrocosmos are healing options because they're used for healing instead of their DPS. They're gcd heals that have damage on them to be neutral.

    Toxicon is a DPS option but it's still used 3-6 times a fight, halfway through the fight I usually forget about it. Also mb on the aoes should not have included them.
    Quote Originally Posted by HyoMinPark View Post
    Eh, while the changes to the Lilies were much appreciated, WHM’s mana economy with regards to its level 90 DoT and nuke haven’t been addressed. Both are still at 400 each, and WHM primarily went OOM before from just straight Glare spam. Thin Air could still use revision, as well as the mana costs of some of their other GCD heals (why is Cure II 1,000 MP? Like seriously? And Cure III’s mana cost also makes it not as desirable to use when WHM has a hit or miss MP economy).

    Overall, the changes were bandaids. They still don’t address a lot of the issues WHM has. They just make it less feelsbad to play.
    I agree whm recovery sucks and their mp eco is worst then the rest but wt least they can actually last the whole encounter without ooming.
    (0)
    Last edited by Acece; 04-14-2022 at 09:53 PM.

  3. #3
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Acece View Post
    but [at] least they can actually last the whole encounter without ooming.
    Cool.
    But there are bigger struggles that need to be addressed for WHM, problems that need to be resolved for the other healers, and issues that need to be discussed for the Healer Role in general. Not to mention, iirc, we still have Dia being a technical downgrade from Aero II despite the Emergency Patch to "fix Aero II" and whatever problem Dancer had (that I can't remember). We basically got scraps again, and so I can't just be happy with that.
    (5)

  4. #4
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    Quote Originally Posted by MintnHoney View Post
    Cool.
    But there are bigger struggles that need to be addressed for WHM, problems that need to be resolved for the other healers, and issues that need to be discussed for the Healer Role in general. Not to mention, iirc, we still have Dia being a technical downgrade from Aero II despite the Emergency Patch to "fix Aero II" and whatever problem Dancer had (that I can't remember). We basically got scraps again, and so I can't just be happy with that.
    You're preaching the the quire hun. if you see what I posted in the past you would see that I want healers to be fun, I want to main a healer again. Healers need a rework, all of them, each with their own identities and rotations. Whm could have a simple healing kit but a robust dps kit akin to blm. Ast should have old cards back or at least royal road and their time magic. Sch should have their Dots back and (imo) should get debuffs the enemy while their fairy buffs allies. Sage should be all about converting damage into healing and augmenting their abilities not just a straight rip off of sch.

    kind of went on a rant there but trust me I want the best for healers, its just I've given up any hope of seeing any within my time of playing this game. With the change to sam (my dps main) and giving up on healing, I've ran out of things to have fun with. Probably once I clear p4s I'm going to unsub and might go back to wow or just stop playing mmos all together. Which is sad cause healing in mmos are my one of my favorite things to do in video games.
    (2)
    Last edited by Acece; 04-15-2022 at 05:18 AM.

  5. #5
    Player
    BingleNingle's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    61
    Character
    Shell Game
    World
    Diabolos
    Main Class
    Red Mage Lv 90
    No other job appeals? I've also been shaving down my preferences with each passing expansion, but i still have a couple left (RDM, DRG, all crafting... >.>) but SMN, SCH are gone and healing just leaves a bad taste in my mouth anymore knowing what everyone thinks of it, including the developers. I feel ya, and whatever you do I hope you find a way to have fun!
    (3)

  6. #6
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    Quote Originally Posted by BingleNingle View Post
    No other job appeals? I've also been shaving down my preferences with each passing expansion, but i still have a couple left (RDM, DRG, all crafting... >.>) but SMN, SCH are gone and healing just leaves a bad taste in my mouth anymore knowing what everyone thinks of it, including the developers. I feel ya, and whatever you do I hope you find a way to have fun!
    It's real rough because sam was actually my favorite dps I've ever played, with the new changes it just feels horible. my next few choices were black mage and rdm, but sadly my static already has a black mage and getting the motivation to level rdm is killing me.

    Quote Originally Posted by Thoosa View Post
    Wow healing is so much better, in every way. You actually have to heal regularly which makes it more of a challenge balancing healing with dps’ing. Also you get things like, if the dps don’t kick certain mobs, you get a load more
    damage to handle - dungeon adds actually have variety in what they do. Plus WoW healers actually have unique things about them.
    Exactly, it has the thing that I like about ffxiv healing and just cranks it up and gives them a proper rotation for both healing and dps as a healer. It's one of the reason why I think about returning even after swearing off of them, because their healer classes are just to dang fun and their encounters actually challenge healers.

    I wish there was a single player game with mmo like healing it sounds too niche to actually exist lol.
    (4)

  7. #7
    Player
    BingleNingle's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    61
    Character
    Shell Game
    World
    Diabolos
    Main Class
    Red Mage Lv 90
    Yeah dang that would be fun. I've found little games that do healing stuff but nothing like an mmo. God i cannot imagine wanting to ever go back to WoW but if that's where your fun is, more power to ya.
    (2)

  8. #8
    Player
    AngeliouxRein's Avatar
    Join Date
    Sep 2018
    Location
    Gridania
    Posts
    312
    Character
    Angelioux Hymnwesfv
    World
    Halicarnassus
    Main Class
    Miner Lv 90
    Quote Originally Posted by BingleNingle View Post
    No other job appeals? I've also been shaving down my preferences with each passing expansion, but i still have a couple left (RDM, DRG, all crafting... >.>) but SMN, SCH are gone and healing just leaves a bad taste in my mouth anymore knowing what everyone thinks of it, including the developers. I feel ya, and whatever you do I hope you find a way to have fun!
    lol you and I are in the same boat. SMN changes are just ... terrible. Special affects are cool and all but there was no reason for them to gut SMN that badly, especially when we don't even have an alternative to that play style... I'm now down to jobs I like? But none of them I love... love enough to grind a relic, spend hours learning the new extreme mechanics or attempting a few savage raids... I basically down to crafting and gathering (which I've always loved) just never focused on just crafting and gathering as much as I am now. Welp... at least I finally have a lot more time to go after special tools and achievements I guess. Getting to that point where I wish I could advance the story as a crafter or gatherer lol.

    Other than that, I guess there's always PVP to bring back the joys of playing healer.
    (3)

  9. 04-16-2022 01:48 AM
    Reason
    wanted to reply directly

  10. #10
    Player
    BingleNingle's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    61
    Character
    Shell Game
    World
    Diabolos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by AngeliouxRein View Post
    lol you and I are in the same boat. SMN changes are just ... terrible. Special affects are cool and all but there was no reason for them to gut SMN that badly, especially when we don't even have an alternative to that play style... I'm now down to jobs I like? But none of them I love... love enough to grind a relic, spend hours learning the new extreme mechanics or attempting a few savage raids... I basically down to crafting and gathering (which I've always loved) just never focused on just crafting and gathering as much as I am now. Welp... at least I finally have a lot more time to go after special tools and achievements I guess. Getting to that point where I wish I could advance the story as a crafter or gatherer lol.

    Other than that, I guess there's always PVP to bring back the joys of playing healer.
    I was shocked honestly when I tried summoner in Endwalker. I was having a pile of gems dumped on me to hit three buttons 2-4 times in no particular order for no particular benefit. Red, yellow, green. oh but at 90 green is a dot again and red powers up... something. I don't think anything should have to wait until 90 to be mildly interesting or complex. I had to show my boyfriend to see if I was making it up. Plus like... what does carbuncle even do anymore? So much effort and so much polish but it feels like they just gave up half way. (oh and the effects made me have to turn off other people's effects because they were overstimulating me, which is impressive considering I was always fine with the mess of effects everyone else was doing until now lol)

    Advancing the story as a weaver would be kinda great tbh. As it stands, I've decided to start digging into alternate content I didn't give enough attention before, like Eureka or the Deep Dungeons, in between the raids and trials i routinely enjoy.
    (1)

Page 1 of 2 1 2 LastLast