"Healing is stress/Healing is hard/... for newer players..." These are excuses that missing the point what problems new players are facing and missing the point what long term healers are facing. It feels as if most of the time people that make statements like "make healing more" dont know what this means. Look at WoW this is the direction we would go. Healing needs bee more like a interaction of the toolkit. At the moment we have disconnected healing spells and extrem strong OGCD and an extrem "in favor of DPS"-Meta for all Jobs. Healing is not hard. It is objectively not, many dps or even tanks are more complex, more demanding, etc.. I wish the healers would get more interaction with their toolkit and a simple dps-rotation or a debuf/buff mechanic. I play Sage in Savage and i can tell you, i cast on "Tony Savage" only pre pull 3 shields and after that not a single GCD heal, my cohealer (a whm) never cast a a GCD in this fight. For "Hippo" the same, for "Orange Hell" is use once a GCD in the fight- These are savage fights this should not be a thing, i use 95% of my GCD in Savage for DPS aka "1-1-1-1-1 party".