Quote Originally Posted by Azurarok View Post
oop, well another reminder for me to not make dumb assumptions about things I don't know well enough of, sorry.

So tracing my train of thought, I have a few questions:
1. Is it pretty much a requirement for healers to do damage in current high-end content to complete it?
2. Should healers be given a robust dps kit, would it be inevitable that making use of it would contribute more damage than spamming a single dps move like now?
3. If 2 is true, would they have to adjust values to be lower and keep the damage total and ratio between the three roles the same?
4. Could the current healer design be providing an avenue for someone who, well, isn't exactly great at action-hybrid games like this, to still complete all the savage raids and possibly ultimates?
5. If a specific healer job stayed exactly as simple, and another job is given complex dps tools, would it be okay if the total amount of damage they both provide largely stayed the same?
The first and second question you ask is very flawed. That's like saying "Is tank DPS a requirement in current high-end content to complete it outside of making sure they are #1 in aggro management?" The answer is yes, for both tanks and healers. So yes, both tanks and healers are required to be DPSing, especially for week 1 because the party wouldn't be able to beat enrage otherwise as they contribute to around 40% of the party's total damage.

4. The answer to this question was answered by the devs - the avenue for healers who want to have more challenging healing experience is to do higher level content. If high-level content was was designed to be a bigger challenge for healing. However, the high-level content is designed so you actually have to heal less (optimize healing efficiency) because now you are mandated to press your DPS button more due to the presence of an enrage check. In fact, they just made it known that there wouldn't be any content for healers who want to heal for all levels of content.

2- 5. I can literally pose the same question to a tank. Should tank be given a robust dps kit, would it be inevitable that making use of it would contribute to more damage than spamming a single dps move like now? If this is a problem, reduce tanks to 1 DPS spam since they only need 1 button to hold aggro and 30+ mitigations for survival and positional awareness. See how enjoyable it is for a tank for the entire leveling process. Especially for high end, when attacks come slowly and they do nothing but wait until they lose more HP. The point of this thread is not to talk about simply raids, but the entirety of content in general. Tank also gets a large DPS rotation in addition to requiring situational awareness for positioning the boss and healing/mitigating with other party members, as well as handling aggro in the event of tank swapping. So why is it that healers don't get any DPS skills when other roles also have responsibilities with situational awareness? In fact, DPS also have a responsibility for situational awareness now that they have more healing and mitigation skills at higher levels, so it's just healers that get nothing other than Dosis / Glare / Malefic / Broil skill mashing when everyone's safe and comfy.

5. Especially with this question - Tanks already do the same amount of damage as healers and have more things to watch out for and do. This question has already been answered by the forums based on how big the disparity is between the treatment of healers and tanks in DPS rotations and things to do during downtime.