I don't remember any FF game where you could completely negate damage other than a Dragoon jumping for a turn or Draining a element. I'm just saying I understand why FFXIV's DRK is a barrier/magic defense tank because of the things I listed and I don't understand how I'm cherry picking when I used all the relevant DRKs in FF in terms of gameplay. The only one I didn't use was FFT, that one just has Drain and that's about it. No Cecil isn't relevant for obvious reasons, but if you're going to deny that then I know you're just arguing semantics.But also, and I need to stress this: You are cherrypicking examples of games where Dark Knight had consolation survivability to ensure it had time to utilize its stacking effects, and not examples that are common or iconic to the job across the series.
Also, I'm suspecting you haven't played the Bravely games. Each job has elements that can be built around so if DRK has mitigation tools you can practically make it a undying tank if that's what you want to build.
Now I know you haven't played it. Bravely default and Second work on a party order, meaning your entire party acts first then the enemy's party, if you want a DRK you build it around the fact you're going to hit till you're 1HP then heal that and bolster its defense for the enemy's turn. You don't just stay at low HP the whole fight, your whole party has to be built around sustainability otherwise it simply doesn't work, at least be upfront on what you're arguing about instead of talking in circles.And I keep pointing out to you that the example you gave of Dark Knight, whose skillset is focused around churning out damage from low health, is counter to the second point without some element of sustainability. Unless the devs decide to go the Poppy route (for something other than an Immune skill), who judging by the use of "old version", I assume was horrifically overpowered and got nerfed in the end?
And also, I assume that her damage output wasn't reliant on her having some amount of health to spend, rather than just sitting on 95% mitigation at 5% HP?
Poppy was one of the first champions on League so she needed a rework. She still has that passive but the game has too much outgoing damage now and HP based percentage damage so old Poppy wouldn't work either.


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