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  1. #1
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    199
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 62
    I have yet to find a better middle ground sorry. It could be tough if you have already decided that you won't budge from "Dark Knight's short mitigation must not have a cost". If not, I wonder what if there are alternate choice of TBN as a second short mitigation that's free? [but tbn isn't free]



    however my week end is about to over so I can't spend much time with this right now.


    *edit*

    I take a peek at your tbn vs shadow spike and wonder have you compared the potency gain between the 2?
    have you calculated the potency of single target combo vs aoe combo?

    what the opener is like?

    is there a problem with how gauge and mp build up?

    is there a button bloat problem?

    can you always expect to take the benefit of raid buff?

    are you always have to waste Bloodspiller life drain in raid buff?
    (0)
    Last edited by The_User; 02-21-2022 at 01:18 AM.

  2. #2
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by The_User View Post
    I take a peek at your tbn vs shadow spike and wonder have you compared the potency gain between the 2?
    have you calculated the potency of single target combo vs aoe combo?

    what the opener is like?

    is there a problem with how gauge and mp build up?

    is there a button bloat problem?

    can you always expect to take the benefit of raid buff?

    are you always have to waste Bloodspiller life drain in raid buff?
    To answer point by point:
    • None of the numbers are set in stone so I haven't done calculations on potency gains. Obviously the intent is for Spikes to be your go-to in W2W and TBN is your option for off-tanking, but I wanted to make an intentional choice for which one you use when main-tanking to encourage risk-reward. Spikes has higher potential between the uncapped MP gain and instant reprisal damage, but TBN will be more reliable for dealing with slower, heavier hits like tankbusters.
    • Your opener would be popping Delirium and going right into your Darkside combo. (Though there's room for you to delay for a few GCDs to line up with raid buffs.)
    • I shouldn't think there's any "problem" with the buildup...? I tuned up MP gain quite a bit, especially during the burst combo, but tuned down the gauge so you wouldn't spend significantly more time in Darkside than out of it.
    • There shouldn't be any bloat problem; all of the Darkside combo changes existing abilities, I added 3 new buttons (Spikes, Martyr and Darkside) but removed Oblation and the separate Edge/Flood/Shadowbringer buttons. Should be a net -1.
    • Aside from Delirium (which has 10 sec shaved off to reduce drift potential), all of DRK's gauge-building oGCDs are on a 60 sec compatible timer. You should have enough tools to burst in alignment with the raid window.
    • "Wasting life drain" is a bit of a non-issue in my book, considering you could make the same argument about wasted healing from Souleater, Brutal Shell, Storm's Path or any of PLD's spells, assuming you're off-tanking. You would avoid overcapping your MP per usual and would probably burst your entire bar during your Darkside phase, but MP gains have been tuned upward to allow for keeping some in the tank for use as-needed.

    EDIT: Re-added Delirium after all.
    (1)
    Last edited by Archwizard; 02-21-2022 at 06:59 PM.