
Originally Posted by
Saefinn
You have to make it easier so more people can clear.
Honestly, I'm fine with that, if I want to challenge my healing more then I can take on more challenging content, just as with any other job.
But the question didn't ask about making it more challenging. It asked about having more to do as a healer, which yes, can be more challenging but it is not mutually exclusive. DNC & RDM for example are easy to play, but also they're more engaging than playing a healer because they are busy and have a variety of button presses and dynamics to work with.
Or one example I use for healers. The day I cleared Titan Savage my group did min iLevel synced Cape Westwind for the memes.
Titan Savage, without a shadow of a doubt as a healer is more challenging than Cape Westwind min iLevel.
But my heals on Cape Westwind min iLevel probably got more actions per minute than it did doing Titan Savage, because in Titan Savage there were greater periods of time where my focus was not on healing, it was on DPSing because people's health was up to full.
And I am pretty sure Cape Westwind was designed to be cleared by everybody at min iLevel, because back in the day when I started most people were level 49 and in bad gear. And it was, because it's not a hard fight. However, the incoming damage with frequent and big enough to keep me busy.
I think maybe there is a misunderstanding: busy healing doesn't mean challenging healing. Busy healing means casting more healing spells, challenging healing is when you have to think more. If you're standing around dealing with unavoidable damage, doing 2 healing casts per minute is not less complicated than 10 healing casts per minute, all your healer is doing between heal casts is spamming Broil/Glare/etc. at least if there are more heal to cast then you have a bigger variety of skills to choose from or rotate around.
And I get the principle of early content being easier is nothing new and spanned across previous expansions, and prior to Shadowbringers your ASTs had a more engaging card system and your SCHs had more engaging DPS and WHM's had slightly more than what they've got now in their downtime and were complaining about it even back then. That's what's changed and YoshiP has told us we can't go back to that.
In which case make the healing more engaging, give us something back. If you can't do that, accept the error and give us a secondary purpose that we can engage in our downtime that doesn't resort to spamming singular spells. Endwalker has steps in the right direction compared to Shadowbringers (for AST & SGE, though AST I felt was 2 steps forward 1 step back), but they're small steps and are not far enough. Like SGE has the foundation of something that could be a lot more engaging, but how its skills are prioritized for being a good SGE nullifies it.
And it's because the devs have stripped out what we do in our downtime that this is such a complaint. That's what's different.
Your less experienced healers won't even have to worry about it if they give us more because as YoshiP has said before, damage is optional and even if it weren't, then you don't have to be a good DPS as a healer until a small fraction of content where the people are of a skill level where I am sure they can handle it. If you wanna Broil spam, that's fine and you're at least doing something in your downtime and it's not like I should be parsing and/or telling you that you're playing bad because 1) it's not nice and 2) it would be against the ToS anyway and 3) it's not like I do it to a DPS who is not optimizing their abilities.
As once again, it just boils down to 3 main potential solutions to this issue:
1) More engaging healing.
2) More engaging downtime/DPS
3) A combination of the previous 2
Option 1 is nice for the healer purists who're not finding the game engaging enough.
Option 2 is nice for those who embrace the hybrid healer/DPS and accommodates those who inevitably will hit a level of optimisation where they have a bigger downtime. And benefits solo play.
Option 3 accommodates both categories.
And with the emphasis of Final Fantasy XIV being a good solo RPG experience...you need healer jobs who have an engaging DPS kit. Imagine playing through Final Fantasy IX and your options for abilities are: a boatload of cure spells, and 3 that do damage and playing through 70% of the battle content only using maybe, Fira. That is what the solo experience would be like as a healer job here.