Page 14 of 14 FirstFirst ... 4 12 13 14
Results 131 to 135 of 135
  1. #131
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    960
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by SeverianLyonesse View Post
    Delete seals. I want AST to be specifically star-themed, not with this tacked-on Moon and Sun dichotomy that for some reason MNK has too. Let RPR and SAM be the "Moon" jobs. It's superfluous on AST now that we no longer have nocturnal/diurnal sects, not to mention seems wholly arbitrary and complicated stacked on top of a deck that supposedly has six totally different minor arcana as well.
    +1 on the delete seals.

    I hated the seals system when I started playing FFXIV in Shb and I sure as hells hate them now.

    There is legit no worth while system to me that uses seals that I am going to like. Scrap the seals system. Scrap Astrodyne. We have AOE Balance now (Divination) give me back diverse cards, please and thank you.
    (3)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  2. #132
    Player
    Beddict's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    274
    Character
    Titania Chevalier
    World
    Siren
    Main Class
    Bard Lv 90
    Quote Originally Posted by Faafetai View Post
    My faith is in flux with the dev team they finally fix living dead and than they do something monumentally mind boggling to another class.
    Yeah I'd pump the brakes there for a minute, Living Dead could still be shit:
    1. We don't know if Living Dead still kills the DRK if they aren't healed for 100%
    2. We don't know how much self-healing the DRK will contribute
    3. We don't know if there's a gauge that shows how much healing the DRK has received
    4. We don't know if the invuln stays active once the Doom is cleansed

    Who knows, maybe the self-healing is shit and the Healer is still burning cooldowns to stop the only Tank that thinks suicide is badass. Or maybe the healing is too much and can't be tracked so the DRK dies like a dipshit in the middle of a multi-hit Tankbuster. I ain't calling it a fix until the full patch notes are out and the game is live for testing.
    (6)

  3. #133
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ASkellington View Post
    +1 on the delete seals.

    I hated the seals system when I started playing FFXIV in Shb and I sure as hells hate them now.

    There is legit no worth while system to me that uses seals that I am going to like. Scrap the seals system. Scrap Astrodyne. We have AOE Balance now (Divination) give me back diverse cards, please and thank you.
    *draws card* Ugh wrong seal *redraw* Sweet! Same wrong seal and now wrong color to catch black mage during burst. Wait why do I care am only using this for MP regen anyways. *Leaves FF14 behind to practice actual Piano which I do play*
    (1)

  4. #134
    Player
    Faafetai's Avatar
    Join Date
    Jul 2021
    Location
    The Royal Menagerie
    Posts
    350
    Character
    Tai Natuia
    World
    Excalibur
    Main Class
    Paladin Lv 85
    Quote Originally Posted by Beddict View Post
    Yeah I'd pump the brakes there for a minute, Living Dead could still be shit:
    1. We don't know if Living Dead still kills the DRK if they aren't healed for 100%
    2. We don't know how much self-healing the DRK will contribute
    3. We don't know if there's a gauge that shows how much healing the DRK has received
    4. We don't know if the invuln stays active once the Doom is cleansed

    Who knows, maybe the self-healing is shit and the Healer is still burning cooldowns to stop the only Tank that thinks suicide is badass. Or maybe the healing is too much and can't be tracked so the DRK dies like a dipshit in the middle of a multi-hit Tankbuster. I ain't calling it a fix until the full patch notes are out and the game is live for testing.
    oooof your right. On paper it sounds good, but the track record of how they implement things. I think my problem is I am too nice to them. I want to not worry about them going full ape, but my mind is always brought to that scene in Tropic Thunder. They have already gone full. It's even worse when going through similar things with multiple mmos. I think I am at the stages of grief with final fantasy where denial would be most applicable. I kind of just want them to stop trying to fix things because with every fix they make things worse. I don't want to believe they are making the game easier as to not gate keep. The new born child right from the womb could now experience final fantasy xiv a realm reborn with free trial up to the award winning heavensward.

    Quote Originally Posted by ASkellington View Post
    +1 on the delete seals.

    I hated the seals system when I started playing FFXIV in Shb and I sure as hells hate them now.

    There is legit no worth while system to me that uses seals that I am going to like. Scrap the seals system. Scrap Astrodyne. We have AOE Balance now (Divination) give me back diverse cards, please and thank you.
    I love playing astro and relying on rnjesus he is such a good god he gives me all melee cards I can't redraw when I have an all ranged/caster party. I guess I'll just card the tank? but if I did this with my luck or horrible rng the dps would never get one card an entire raid. Sure at that point I'll card the dps anyway because that little bit extra is better than nothing, but really....why.
    (0)
    Last edited by Faafetai; 04-02-2022 at 09:31 AM.

  5. #135
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    960
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Faafetai View Post
    I love playing astro and relying on rnjesus he is such a good god he gives me all melee cards I can't redraw when I have an all ranged/caster party. I guess I'll just card the tank? but if I did this with my luck or horrible rng the dps would never get one card an entire raid. Sure at that point I'll card the dps anyway because that little bit extra is better than nothing, but really....why.
    Gotta make having 6 cards worth while without giving all 6 unique properties some how!

    6 cards, divide them into 3 melee and 3 ranged and then give each of those 3 a seal to make them worth something! Perfect!

    No. No, its stupid. And has always been stupid, because all you're doing is masking the fact they all do the same thing: 6% damage for 15s.
    (4)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

Page 14 of 14 FirstFirst ... 4 12 13 14