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Thread: PS5 beta

  1. #31
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    Jin-'s Avatar
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    Upgrade your CPU. Mmorpgs are taxing in that area
    (0)

  2. #32
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    CosmicCoqui's Avatar
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    Quote Originally Posted by Jin- View Post
    Upgrade your CPU. Mmorpgs are taxing in that area
    Don't need a pc troll in here over a ps5 issue..
    (6)

  3. #33
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    Quote Originally Posted by Sacred-Oblivion View Post
    The claim being made in this thread is that the ps4 version of FFXIV running on ps5 performs better than the native ps5 version running on ps5. With the PS5 you have the choice of playing the PS4 version of FFXIV (via backwards compatibility) or the native PS5 version of FFXIV. According to this rando youtube comment, here is why the PS5 version of FFXIV performs not as well as the PS4 version:



    Makes sense if true. The PS5 app trades some frame rates for enhanced visuals over the PS4 app.
    The PS5 architecture and the game engine for an MMORPG don't compliment each other at all btw.

    A server sending you data to let you see what everyone is wearing, location, skills used, animation assets, stats, damage done of just my surrounding party members....it's a stupid amount of data being sent very quickly. That's just the network portion....that still needs to be processed at an intense rate.

    The PS5 hardware could EASILY do what the developers want...but with the current state of the engine...it's just NOT optimized to render the "cone" of view on my end. When you go to an instance....your in a secluded world.

    Example: Horizon Forbidden West is loading assets in your field of view. If it's in the field of view...it's rendered. If it's not....it's "waiting" as a low res (wire frame) asset until it comes INTO view, while everything you were JUST looking at...is no longer rendered. This saves memory, CPU throughput, and GPU throughput. This takes a stupid amount of optimization to "pull off the illusion", and the game engine needs to complement this 100%.

    FFXIV engine can't allow for this....it has to load everything...render everything....light everything....shaders....textures....everything. And if EVERYTHING is UHD...then be prepared to deal with 30 fps. If SE wanted this to work at 60fps then they would need to redesign quite a bit of game assets, and the asset "call sheet" when it would need to be rendered.

    i.e. ambient occlusion would not load for my client on a specific asset....until I look at that asset. This is "kind of" what they are doing with the graphics overhaul that was announced. If that was 1 month with everything they showed...i'm VERY impressed. That would be very hard to rework all those channels of game engine and code to get results like that, and utilize SSD technology to it's fullest.

    My biggest concern is what they are targeting as acceptable FPS, and what clever tricks they will have to pull off to make work. I have faith in the hardware, but when you start mucking with gamecode....that's when things can turn ugly.
    (1)

  4. #34
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    Xaruko_Nexume's Avatar
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    Quote Originally Posted by Sacred-Oblivion View Post
    The claim being made in this thread is that the ps4 version of FFXIV running on ps5 performs better than the native ps5 version running on ps5. With the PS5 you have the choice of playing the PS4 version of FFXIV (via backwards compatibility) or the native PS5 version of FFXIV. According to this rando youtube comment, here is why the PS5 version of FFXIV performs not as well as the PS4 version:



    Makes sense if true. The PS5 app trades some frame rates for enhanced visuals over the PS4 app.
    I think we likely found the problem here.

    Quote Originally Posted by CosmicCoqui View Post
    Well it was tested before and 4k mode is around 40fps average with dips going lower, 1440p mode is 60 but can dip around 55. Honestly nothing changed from the beta to the official release and wonder if SE will ever address this. Cause 4k mode is really sluggish given the dips that it makes it pointless to even use over 1440p. Really don't know why SE did not bother to optimize it better because Ps5 has the hardware to do better and yet seems they didn't really bother to make it work well.
    I think once we lose PS4 support and only PS5/PC they will have no choice but to fix/optimize it. Maybe with the upcoming graphics update they will, again, have no choice but to fix it.
    (1)

  5. #35
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    Quote Originally Posted by Xaruko_Nexume View Post
    I think we likely found the problem here.



    I think once we lose PS4 support and only PS5/PC they will have no choice but to fix/optimize it. Maybe with the upcoming graphics update they will, again, have no choice but to fix it.
    I'm getting vibes from Stormblood taking the PS3 support out back "for processing". Stormblood was to ambitious for the PS3 to handle with it's already dated specs. FFXIV ARR came out in 2013....the same year the PS4 came out. Whoops.

    FFXIV got a MUCH NEEDED PS4 free upgrade in 2014 around August I want to say. Can't be certain. It was out before Heavensward (2015), and the fact that they kept PS3 support UNTIL 2017 when stormblood came out. Nearly 4 years after the PS4 released! Running in 4k was needed badly, and going from 1080p to 4k was a UI modders dream! Which also meant I could upgrade my TV from 44" to 55" and the same for PS5 upgrade when I bought a 65"

    7.0 will be the last PS4 supported expansion I predict, and there will be a 4 versions of clients for 7.0. PS4, PS5, PC, MAC. 8.0 will obviously phase out PS4 support as 7.0 will bring a multitude of graphical upgrades. PS5, MAC, PC will undoubtedly reap the upgrades while the PS4 will still have limited graphical updates and eventually plateau and be phased out in 8.0. 8.0 will be like stormblood to the PS3, and in order for the game to get grander in scope those older systems need to lose support. SE isn't out of the woods yet, as they now need to make the decision to update 8 years worth of older limited content to be allow the entirety of FFXIV to match a certain graphical level.

    i.e. When they added flying in the older ARR zones. It's a nice addition, but you can see the gears and mirrors behind the curtain if you fly in certain areas that you weren't supposed to see. Which would require development time to cover up sections that didn't need texture, collision. Yoshi P even mentioned it was a huge accomplishment they dev team did, that wasn't asked of them. They just wanted to do it, which he supported.

    The greatest issue I see here is supply and demand. SE needs to look at the supply chain constraints. PS5's are hard to get currently. PC GPU's are over priced and in demand. XBOX S/X may have the same issues...but I haven't read up on that as much.

    SE doesn't want another situation of purchasing servers for the Oceana datacenter. Delaying the graphical updates until 7.0 is smart and calculated decision.

    A graphical update has incredible implications not just on hardware, but supply, legacy systems, legacy assets, and legacy code. Not to mention the amount of work that is required to develop, test, QA, and implement with patches.
    (2)

  6. #36
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    EorzeaWanderer's Avatar
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    Quote Originally Posted by Sacred-Oblivion View Post
    The claim being made in this thread is that the ps4 version of FFXIV running on ps5 performs better than the native ps5 version running on ps5. With the PS5 you have the choice of playing the PS4 version of FFXIV (via backwards compatibility) or the native PS5 version of FFXIV. According to this rando youtube comment, here is why the PS5 version of FFXIV performs not as well as the PS4 version:

    >> The reason for the big difference in performance between the native ps5 app and the ps4 pro version is due to the high quality ambient occlusion that is used on the ps5 app. This is a killer on pc as well at higher resolutions and is completely absent on the ps4 and ps4 pro version. Amazed to see this overlooked in a digital foundry video but ah well.

    >> Would be really nice to see a 4k option for the game that scales back things like ambient occlusion and other taxing visuals features to allow for a mode that gets closer to that 60fps goal at 4k.

    Makes sense if true. The PS5 app trades some frame rates for enhanced visuals over the PS4 app.
    Thank you for getting this thread back on track with some new and relevant information!

    These kinds of discussions always seem to turn into a confrontational vibe between those who want some technical issues addressed and those who don't think it's that important and (for some reason) get defensive.

    The PS4 app in backwards-compatible mode runs at a smoother framerate on the PS5 than the PS5 native app on the PS5.
    We just want to know:
    a) why is this?
    b) can SE acknowledge this and give us a plan/options to address it?

    If ambient occlusion is indeed the cause, it would be nice to have the option turn it off.
    The frame rate drops are worse than any benefit ambient occlusion provides (in my opinion).

    If you play the PS5 version and don't perceive any problems, then you are good to go. The idea behind threads like this is not really about taking a poll as to who is bothered by inconsistent frame rate presentation and who is not. (This comment is directed to the thread as a whole and not the poster I quoted above.)
    (0)
    Last edited by EorzeaWanderer; 02-24-2022 at 05:48 AM.

  7. #37
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    Quote Originally Posted by EorzeaWanderer View Post
    Thank you for getting this thread back on track with some new and relevant information!

    These kinds of discussions always seem to turn into a confrontational vibe between those who want some technical issues addressed and those who don't think it's that important and (for some reason) get defensive.

    The PS4 app in backwards-compatible mode runs at a smoother framerate on the PS5 than the PS5 native app on the PS5.
    We just want to know:
    a) why is this?
    b) can SE acknowledge this and give us a plan/options to address it?

    If ambient occlusion is indeed the cause, it would be nice to have the option turn it off.
    The frame rate drops are worse than any benefit ambient occlusion provides (in my opinion).

    If you play the PS5 version and don't perceive any problems, then you are good to go. The idea behind threads like this is not really about taking a poll as to who is bothered by inconsistent frame rate presentation and who is not. (This comment is directed to the thread as a whole and not the poster I quoted above.)
    I would support toggles for graphical features in favor of overall FPS increase. To be perfectly honest I don't notice much of a difference in lighting when i'm in 4k UHD mode. Sure it looks great, but I prefer smooth action over high resolution of lighting, textures, assets.

    I don't know how hard it would be to disable that out of the render or swap it with low/off/on. I don't know how much realism I need in an MMO, but I could live without it if it was a toggle option.

    Now that I think about it there is a lot of things I live without. Party spell/action effects....OFF please. I just want to see my own.

    Other Nit Picks...allow me to change and move the damage numbers in how they are presented. i.e. move the healing numbers away from my character to maybe the side of the screen idk.
    - add positional marks on the weaponskill icons. Something as simple as an arrow down (rear) or to two arrows left and right (flank). Make it a toggle option for accessibility.

    - expand the party/raid spell effects to more selective in what I want to see. Maybe as granular as spell effects for each role.

    - added sound effects/vibration functionality that I can attach to a skill when it's off cooldown or available. Design a haptic feedback audio threw my controller. i.e. rampart feels different then vengeance. I can go into a separate effects page (like BLU magic spell book) where I can literally design how I want the game to notify me of certain criteria. Kinda done in macroing...but the game just does it for you. More User friendly.

    -Animated floor markers that move around. Or can be manipulated to help with direction. (again more accessibility options, possibly hearing impaired)

    I digress.
    (0)

  8. #38
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    Rannie's Avatar
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    Hmm I'm going to get an Ethernet cable and do a direct router connection and try again... cause when I had that issue the other day I wasn't having connection issues but I want to double check and rule out it being the internet completely. =)

    Also I've kinda been meaning to do a direct connect for a while .
    (0)
    I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
    A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!

  9. #39
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    Quote Originally Posted by Rannie View Post
    Hmm I'm going to get an Ethernet cable and do a direct router connection and try again... cause when I had that issue the other day I wasn't having connection issues but I want to double check and rule out it being the internet completely. =)

    Also I've kinda been meaning to do a direct connect for a while .
    Direct connect is going to be superior to Wi-Fi. For some reason the ps5 Wi-Fi antenna is worse then ps4 pro that I had. It’s barely function when I play on my upstairs tv when my PS4 pro allowed me to raid perfectly fine.
    (0)

  10. #40
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    I've honestly just been noticing the wonkyness of my connection since covid hit and everyone has been staying at home and doing the WFH as well.. though Frontier could be slacking with their Fios now blah. My ps4 is hardwired for internet but my ps5 is in a completely different room so I had to stick with it as such. >.< I'd rather now go through suffering with a 20 ft ethernet or longer cable to help it out lol
    (0)
    Last edited by Rannie; 02-24-2022 at 10:27 PM.
    I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
    A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!

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