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  1. #1
    Player
    GideonWilhelm's Avatar
    Join Date
    Jan 2019
    Posts
    15
    Character
    Aceby Jones
    World
    Balmung
    Main Class
    Sage Lv 90

    If you're having fun with healer, great! I want to have fun again, too.

    Edited because I made a remark about Cleric Stance being cool, and... it really wasn't. It was janky. I'm glad the original ARR Cleric Stance is gone.
    ------------------------------------------------------------------------------------------------------------------------------------------------

    I see so many people rebutting healer criticism with "healers heal, why do you want dps skills?" Or "well, I'm having fun.", or "I think dungeons are plenty challenging!" And that's great, there should absolutely be some set of classes in this game that play exactly like the healer design that's bringing you joy. What we have now should absolutely be an existing option in the game, I want you to have fun!

    The problem is that Square decided you and I can't both have fun.

    Scholar used to be my absolute favorite part of the game, finding opportunities to weave in damage because you've got healing taken care of. Finding room to use Selene instead of Eos because you've got this, you can safely sacrifice some heals for raid buffs. It felt like the tactician the Arcanist's Guild always wanted you to be.

    Astrologian was something I never got the hang of, but that's okay. A number of people out there had a blast with it. It's design was intricate, and I loved the idea of tweaking various types of cards on the fly to manipulate your raid buffs into whatever combination you desired.

    White Mage was what I played when I wanted to turn my brain off and just heal. It was a chill time, and while I still had to pay attention a bit, it was super nice having this option in the game.

    The thing is... all of that is gone now. That's what I really want people to understand: the healer you love came at the cost of the healer I loved. They took away the scholar that I enjoyed to give you the scholar you enjoy. They took away the widely varied cards and almost D&D metamagic aspect of altering those cards, which I enjoyed, to give you the quick melee/ranged cards you enjoy.

    None of us are out here telling you that you shouldn't be enjoying the game. We're not here telling you you love the wrong thing. We're telling Yoshi-P that we want you to have your own perfect class, instead of watching the devs destroy our perfect class and make a new one for you with the remaining pieces.

    At the end of the day, I think you can agree that my fun shouldn't come at the cost of your fun, and neither should your fun come at the cost of mine. We should both get to have fun.

    ------------------------------------------------------------------------------

    Also "idk play Ultimates I guess" isn't the answer, Yoshi-P. Please, please hear what we're actually saying.
    (30)
    Last edited by GideonWilhelm; 02-19-2022 at 05:24 PM.

  2. #2
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    (agreeing with OP)
    downtime activities are optional.
    adding an option of something to do when healing isnt required takes nothing away from the class.
    adding an option doesn't mean that the more casual players can't also just continue to play as chill as they are currently and have the same level of fun doing so.
    there is no reason an "i'm already having fun with healing" and a "i like mechanical depth/engagement in healing" can't both exist on the exact same job.
    (8)

  3. #3
    Player
    Darnath's Avatar
    Join Date
    Mar 2019
    Posts
    65
    Character
    Lennath Aoran
    World
    Goblin
    Main Class
    Astrologian Lv 100
    I'm down with what you're preaching.

    As I said in the other thread, whenever I'm doing my roulettes as AST (most of the time outside MSQ roulette) most of the time I'm busy healing tanks or DPS that mess up.

    But hey, if they can add extra DPS buttons to healers to at least allow the more skilled/lucky healers who are actually bored with the content, give it to them!
    (4)

  4. #4
    Player
    Limonia's Avatar
    Join Date
    Dec 2013
    Posts
    511
    Character
    Elrica Lavandula
    World
    Omega
    Main Class
    White Mage Lv 90
    The problem is when they make some healers more fun again, but keep others super simple just because they want allow beginners to have an easy time to play healer without having to put in any effort, it'll become impossible to balance.

    ...

    I really like WHMs aesthetics the most, and the base kit is nice as well. I would like the devs to make it more fun without adding something like a fairy or cards. I want to play a DPS/healer hybrid kind of class with buffs and other things to play around with. But I also want to cast earth, water, wind and light elemental spells with a staff. But because they decided CNJ/WHM is the only starter healer and thus must be kept braindead simple and clunky at the same time (and be still worse at healing than AST) I will never be able to play the class that brings me joy.

    And I still don't understand why they even removed dps buttons from healers. They don't want to overwhelm casual players...? Those players who don't care about better play anyway. They wouldn't have touched those 'optional' buttons anyway. Honestly, why can't the healers have more interesting gameplay mechanics while keeping the core healing spells a bit on the easy side? But whatever, I have long given up about healers, and I don't think the devs will ever give them an overhaul. I only do story content anymore and while WHM feels so suboptimal to play it still gets the job done. I just feel sorry for those who still have hope and are still fighting for more fun healing classes.
    (4)

  5. #5
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,672
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Limonia View Post
    And I still don't understand why they even removed dps buttons from healers. They don't want to overwhelm casual players...? Those players who don't care about better play anyway. They wouldn't have touched those 'optional' buttons anyway. Honestly, why can't the healers have more interesting gameplay mechanics while keeping the core healing spells a bit on the easy side? But whatever, I have long given up about healers, and I don't think the devs will ever give them an overhaul. I only do story content anymore and while WHM feels so suboptimal to play it still gets the job done. I just feel sorry for those who still have hope and are still fighting for more fun healing classes.
    Because the dev team has a mistaken belief that all those DPS abilities were what led casual players to feel Healers were too difficult or overwhelming when that was never the case. We see that now as those same players who didn't want to manage Aero III still aren't pressing Glare III constantly but rather spamming useless heals just like they did two expansions ago. It also didn't really attract new players to healers in any sizable large like they assumed. What they need to understand is tanks and healers attract certain types of players and nothing you do will convince others to pick them up if they weren't interested to begin with. A lot of people simply prefer doing damage and that's it. Yoshida even acknowledged this, and gave it as a reason they'll always add at least one new DPS per expansion.

    It largely boils down to accessibility above all else. They don't want the skill ceiling to be more than a few feet above the floor, if even that high. Hence why jobs are so simplified nowadays.
    (14)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #6
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by ForteNightshade View Post
    It largely boils down to accessibility above all else. They don't want the skill ceiling to be more than a few feet above the floor, if even that high. Hence why jobs are so simplified nowadays.
    the most ironic thing is they never actually made healing easier. they keep the terrible pitfall of freecure which makes worse players worse while any half decent player knows to avoid it like the plague. they nerfed the fairy heals so scholar actually has to know how to heal. if they wanted to truly lower the skill floor theyd get rid of the awful base heals that bad players resort to instead of cutting on dps options that they dont touch in the first place. or they would stop giving overpowered ogcd heals to ast when bad players dont even touch them to begin with.
    (11)

  7. #7
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,672
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by QooEr View Post
    the most ironic thing is they never actually made healing easier. they keep the terrible pitfall of freecure which makes worse players worse while any half decent player knows to avoid it like the plague. they nerfed the fairy heals so scholar actually has to know how to heal. if they wanted to truly lower the skill floor theyd get rid of the awful base heals that bad players resort to instead of cutting on dps options that they dont touch in the first place. or they would stop giving overpowered ogcd heals to ast when bad players dont even touch them to begin with.
    Their whole design philosophy really is at odds with itself, isn't it? They keep emphasising how they want to encourage healers to heal more yet continuously slap in more overpowered oGCDs that do the precise opposite. I feel the fairy nerf was largely them thinking Scholars would heal more because they still think we prioritize GCD healing. Hence White Mage's stubborn design. Speaking of, I've never been able to find the interview but on the discussion reddit, it was brought up Yoshida saying they kept Cure I for healers that wanted to focus more on healing. Is it bad I can actually believe that just on face value even if Cure I is absolutely garbage "healing" above 50?

    I'd love to actually see the dev team complete a Savage tier just to see how they actually play. I wanna bet they GCD a lot, especially as nobody on the dev team mains healer.
    (16)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  8. #8
    Player
    Anxin's Avatar
    Join Date
    May 2021
    Posts
    49
    Character
    Anxin Nassim
    World
    Zalera
    Main Class
    White Mage Lv 90
    Throughout what I watched of the LL, accessibility kept coming up in responses. I suspect this is why we have dance-dance fights and patch-up, one-button healers. I don't touch extremes, savages, ultimates, and similar content. I can't dance well enough for them. I don't find memorization and aoe-dodging fun anyway, so I won't follow the "play ultimates to heal" advice. My fun comes from when everything goes wrong--random chaos, which rarely happens. Perhaps I'm an outlier, but I find the trash mobs more entertaining (wall-to-wall pulls anyway) than the boss fights.

    All said, despite my love for healers, I've considered changing my main from AST to Dancer. I can still get my healer jollies sometimes and feel more impactful the majority of the time on Dancer. Perhaps if the majority of healers get tired enough to stop healing, change will happen. Of course, the rewards for healers on the roulettes would prevent a mass exodus, so I doubt this will happen.
    (3)

  9. #9
    Player
    pinkbubblegum's Avatar
    Join Date
    Dec 2020
    Posts
    35
    Character
    Iris Marigold
    World
    Tonberry
    Main Class
    Sage Lv 90
    Quote Originally Posted by Anxin View Post
    I don't touch extremes, savages, ultimates, and similar content. [...] My fun comes from when everything goes wrong--random chaos, which rarely happens.
    Aw I think you should give Ex trials a try though! In my data center a lot of people still queue for the old ARR trials and a number of the people doing them are sprouts so there's a lot of people doing them who don't know mechs and get hit by avoidable stuff xD
    Very chaotic, but I'm also in the camp that finds healing through stuff like that really fun. I'm a big fan of joining fresh prog or A2C PFs. The unpredictability of player error is part of the fun in these fights if you're starting to find the fights too scripted haha.
    (2)
    Last edited by pinkbubblegum; 02-20-2022 at 03:51 AM.

  10. #10
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Anxin View Post
    My fun comes from when everything goes wrong--random chaos, which rarely happens.
    Interestingly "random chaos" and ultimates are not compatible. If you have random chaos, people dying to mechanics and such in ultimates its a wipe. No amount of healing will fix it. You either complete mechanics perfectly or we all die- That goes for unavoidable damage too, that's why its understood that Ultimates offer more challenge in terms of healing, but really it's not the case. There is no "chaos" in ultimates. You either run through the hoops or its reset and back to the start.
    (5)

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